Warning: Incoming wall of text
So, I've been playing this game since open beta. I was there for the epic failure of a rushed launch. I was there for the complete overhaul of the development team. I'm here now watching the game slowly evolve. And I plan on staying to see what this game will eventually become.
A little about myself: I NEVER post on forums, the only exception is my Linkshell forums and usually only if I am an officer of that LS. However, I do frequent them to see what the mindset of the community is and to get a feel of people's opinions on various aspects of the game. I am a "hardcore" player simply because I have the time to be one. I am by no means an elitist. I don't look down on players that don't have what I have, nor do I expect them to play the game the way I do. And if I'm not busy, I am always willing to help a fellow player out regardless of their play style.
There is no reason that this game can't cater to every type of play style. We're all people in the real world that just want to have fun in an artificial one. And if you, me or the person next to you shelled out their hard earned cash to play a game, we should all be entitled to having access to everything that game offers, and have fun doing so. There are many ways of achieving this, and every company takes different approaches in doing so.
We, as a community, represent what type of atmosphere our games live and breath in. Everyone has a right to their own opinion and nobody has any right to say that they are wrong or right. We simply all have our own opinions and they should be taken as such, opinions. It's not impossible for us to debate with each other while at the same time being civilized about it. The question is do we really want to? There's no reason to call people names and insult them simply because you may not agree with their opinion on something. Everyone is different, and no single idea will ever please everybody. This is fact. But please guys, and girls, take into consideration the person on the other side of that screen you're looking at. They have opinions, ideas, and feelings just like you. And they, just like you, deserve respect, especially in a game where we're meant to work together.
A well thought out, civilized debate will always catch the developers' eyes over a complete war between each other.
The whole idea of creating content in an MMO is to keep the player-base playing as long as possible. Game manufacturers don't invest millions of dollars into something that will only stop generating revenue a few months after its release (Console games are another story.) For this reason, all MMOs must have various forms of content. More specifically: content that can be completed fairly quickly and content that takes extended amounts of time to complete. This content should be accessible by all and the rewards should always be worth the effort.
So here are just a few ideas that I think many of us would be happy to see. I said many, not everyone, and if you disagree that's fine, you have every right to.
Open world content:
Squaresoft and subsequently, Square-Enix is known for always reinventing itself in each and every game they release. FFXIV is no exception. However, they are also known for keeping trademark traditions throughout these games as well. So, in an effort to keep this as short as possible (which it definitely won't be short,) I'll just throw out some ideas for some Open World NMs.
It's no secret that NMs in Square-Enix''s previous MMO were mostly for the hardcore player-base. But it doesn't have to be like that, and I'm 100% it won't be in this game. Imagine if you will, a world where there are NMs literally everywhere in the world, all with different conditions of spawning, claiming, and player cooperation. There can be ones that re-spawn only a few minutes after their death and continue to do so indefinitely. Others spawn at completely random times and even in completely random places. Others can be timed spawns. But one thing I think everyone can agree on is this, Nobody wants to camp mini windows! While I loved HNM in FFXI, I will admit, sitting in one place for hours is not how i want to spend my time in FFXIV.
We could have rare NMs that give an hour warning to the population of Eorzea before they are about to spawn. Such ways to implement this could be the skies becoming blood red while the city of Uldah's citizens begin screaming and running in panic as the legendary fire dragon Tiamat begins his rampage and is headed their way. They can even add a short cut-scene before its attack if they wanted to. At such a time the heroes of Eorzea can then opt to sign up to battle this fearsome creature in an attempt to halt its attack on the city. This can be done with a small popup on the screen, similar to how we have the NPC Linkshells. When you sign up for it you will have a chance at your LS/party/alliance be given the opportunity to vanquish this foe. But here's the catch, you can't claim it, instead he claims your party and will do so randomly. They can disable invites for those signed up after its attack so people can not abuse the system and have multiple solo characters signed up for the fight then form a party afterwards.
The hour waiting time (theoretical) is plenty for our casual player-base to put up a party recruitment for the upcoming battle. This would also be nearly impossible to bot, effectively ending claim bots, at least on these types of rare spawns. And the rewards can be quite impressive, fit for those skilled enough to defeat it. If one party is unable to emerge victorious, Tiamat will choose his next target as long as they are still signed up for the fight.
Other forms of large scale battles can take place in a similar way, but more focused on your city of allegiance. This is where I think Grand Companies can have a huge effect on content. Same scenario, obviously under different circumstances, but instead your whole nation can battle these most notorious of NMs. These NMs do not have to be tied to their "parent" nation, but will randomly attack one nation at a time in which only members of that nation can engage it. Rewards can be given to all parties partaking in these events, the chance of which increases with your party size. Again, casuals will be given the time to recruit people for the battle and hardcore players can rest assured that the best drops will remain rare enough to keep them occupied for months, or years to come.
The main goal here is to give everyone 100% access to the game, whether or not they have the skill to complete it. Not all casual players want everything handed to them and not all hardcore want to spend untold amounts of time just waiting for content to appear. This is a truly grotesque stereotype and there's no need for it. Rewards should be just that, rewarding, a sense of accomplishment. And fun should be within the battle, not waiting to gain access to it.
These are just a few ideas to show that content can be fun, rewarding, and challenging all at the same time, and accessible to everyone. I don't know about you guys, but the idea of hundreds of NPCs scattering everywhere running in fear, while the heroes rush outside to protect them sure makes the game feel more alive (though I'm sure our PCs won't be very happy about it.)
Again, these are just my ideas and opinions on how they can introduce content. This is NOT a suggestion to Square-Enix and should not be taken as such. Although I'd have to agree, I would have fun engaging in this type of content. Take it for what it is, just an example that we can all enjoy the game together no matter what our playtime limits us to. We're here to have fun, and nobody should be feel left out.