I played TERA for about 2months after it launched, it's not a good game... even free it's lame.
-story: bad
-combat: 1-20(good), 20-40(mediocre), 50-cap(you will get sick of it)
-people: cesspool of creeps playing Elin, with nude skin
Hate this harping on "first world problems" like we should be ashamed that we don't live in squalor, and have to worry about some guerilla taking our food.
Hey! guess what! All the posts on this forum are First-world problems...
I doubt the original post is literally scared in the sense that you WANT to assume he/she means.
To be fair, that isn't exactly rocket science.Any smart player will tell you that F2P is more expensive than P2P.
Go look on GW2... Currently 1/2 of the players agree that the company nerfs every single way of making money (and bans anyone who "exploits" any mistake the company makes), just because you can pay real money to convert it to game gold.
I hope FF14 never goes F2P
As long as this game doesn't suffer like it did after its original launch I think it'll be fine. Most of the people that stuck with it to the end will come back and I imagine we'll gain a healthy population surge from new PC and PS3 players.
all the crappy games go FTP with in 2 years. SWTOR, secret world went F2P the quickest i think lol.
took 13 years for EQ to go F2P.
FFXI 10 years and still P2P.
biggest issue of theme park games there all the same with a stupid reason why its the ultimate game. all have the same quest setup, all have the same raid setup, crafting is all the same. the so called "skill games" require you to have the best possible equipment or you cant play with people.
SE just waste the amoumt of money it would take to make two Full MMO and half with FFXIV 1.0 + patchs and FFXIV rebuild. The idea of them going F2P is very low yoshi-p said he may think of ways of doing it tho. Look at wow it's F2P from 1-20 i think FFXIV can do something like that also without messing up the game and having the F2P users on there own world. Seeing how they can't really do anything with the other players beyond 20.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
It depends on how many subscribers it will get, and what the retention rate or growth is. And that all depends on how aggressive SE is with marketing, welcome-back campaigns, in-game services, and offerings outside of the MMO (like phone apps).
RIFT and WOW stay in business on a subscription model because they both have awesome phone apps, content accessible through a web browser, developer blogs and very frequent developer-community interaction, paid character services, and extremely aggressive recruiting campaigns and advertisements.
TERA, SWTOR, and all these other MMOs went free-to-play because they had none or very little of that.
If SE realizes this and starts doing the same, FFXIV will have a long, prosperous, and subscription-based life ahead of it.
It won't happen.
Free to play game's are like this... and this often cost's a player well over 14,99 a month.
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