As long as this game doesn't suffer like it did after its original launch I think it'll be fine. Most of the people that stuck with it to the end will come back and I imagine we'll gain a healthy population surge from new PC and PS3 players.



As long as this game doesn't suffer like it did after its original launch I think it'll be fine. Most of the people that stuck with it to the end will come back and I imagine we'll gain a healthy population surge from new PC and PS3 players.


all the crappy games go FTP with in 2 years. SWTOR, secret world went F2P the quickest i think lol.
took 13 years for EQ to go F2P.
FFXI 10 years and still P2P.
biggest issue of theme park games there all the same with a stupid reason why its the ultimate game. all have the same quest setup, all have the same raid setup, crafting is all the same. the so called "skill games" require you to have the best possible equipment or you cant play with people.


SE just waste the amoumt of money it would take to make two Full MMO and half with FFXIV 1.0 + patchs and FFXIV rebuild. The idea of them going F2P is very low yoshi-p said he may think of ways of doing it tho. Look at wow it's F2P from 1-20 i think FFXIV can do something like that also without messing up the game and having the F2P users on there own world. Seeing how they can't really do anything with the other players beyond 20.
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It depends on how many subscribers it will get, and what the retention rate or growth is. And that all depends on how aggressive SE is with marketing, welcome-back campaigns, in-game services, and offerings outside of the MMO (like phone apps).
RIFT and WOW stay in business on a subscription model because they both have awesome phone apps, content accessible through a web browser, developer blogs and very frequent developer-community interaction, paid character services, and extremely aggressive recruiting campaigns and advertisements.
TERA, SWTOR, and all these other MMOs went free-to-play because they had none or very little of that.
If SE realizes this and starts doing the same, FFXIV will have a long, prosperous, and subscription-based life ahead of it.


It won't happen.

Free to play game's are like this... and this often cost's a player well over 14,99 a month.
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Tera wasn't bad just story was horrible and pvp was borked. And the developers never seemed to want to fix those stupidly high numbers. So pvp was a joke of one hit kills. Best it had was PvE combat. Somehow I assumed it would go f2p though and I played it during beta stages. People demanded from day 1 for most of these changes.

i think that if it is failing they will finally say fuck it ffxi-2 time lol. least that is what i'm hoping. i don't think they want to go f2p for it. so if the game is failing then it's safe to say time to make the game for the people they know will stay for 4years at a time. if abysea didn't destroy ffxi i would of went back already. but sadly i refuse to play it in it's state. i personally don't think this game will succeed, but i also don't think it will fail totally. flip of a coin i guess, theres still a lot of ffxiv that makes me think it will do great, but then lots of it that i am thinking crap we in trouble. put it all together and i'm just not sure yet. guess we will see when game is at launch. i will know within the first month if not sooner if i want to play it for years or /quit.
By the by, if SE/Yoshi decides that this game is never going to drop the P2P model, but is not profitable or doing well, it will be scaled back in some fashion, like slower updates or smaller updates, or server mergers.
Again, this all can be avoided with having a lot of out-of-game and service offerings, and aggressive ad campaigns. The latter probably being the most effective.
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