Something like this.. as the Master i want my pet to be deadly and protected at the same time there is a bond between usThats an interesting concept, I was thinking how to make the difference from puppetmaster to beastmaster to summoner and keep them personal.
Because as SodRansom says, and as you say throwing a chain of pets mercilessly at the enemy with no connection - feels pretty lame.
But how would you balance a player that choose 1 versus a player that choose 3 pets? Or what would make the play style difference from puppet to beast (1 pet vs 1 auto)? Forgive me but I didn't play puppet master so that may have been a silly question. I can imagine the growth of the pet and the auto would be different, one is equipment the other is a literal growing and time (perhaps they could include some sort of nurturing events as well).
Still, I'm interested to hear :P. Like I said I've got 0 for puppet experience so perhaps the answer is obvious lol
Puppets on the other hand are just tools
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