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  1. #1
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Like i posted earlier, im not slamming bst or smn players. I just dont feel there was as much depth to the pet system. I always thought of drille as a robot more than a puppet, and like elexia said earlier the better you program them the more efficient they are.

    On the subject that they were just souless tools XD. Smh. If you played ANY of the toau storyline, even as a non pup, how would you explain aphmau's automatons? Or if you did play the pup storyline how would you explain iruki-waraki's auto deciding to run off on its own?
    (1)

  2. #2
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    I loved the tamer in Ultima Online.

    You tamed it , and then could train it and stable it, or sell it to other players.

    Horses were low level, and anyone could own them, and they were used a lot. Also there were tamers who sold dragons to other tamers, this especially worked for tamers who just got skill enough to own them, but failed to much to tame one.

    In the past you could have any amount, but later they fixed it.
    I remember having 6 white wyrms, and feel pretty save.
    Of course you had to watch out with commands, and make sure they all were happy, else they could go wild, and attack you.

    Of course it was overkill, so they created a point system, you would have 5 points in total (you did need the tamer skill I believe to get more then 2 points, but you could have a horse with no skills at all), some animals were 1 point, and some more points. Like my white wyrm was 3 points and my nightmare that I used to ride on was 2 points.

    Also having a pack of certain animals, gave a pack damage bonus, so in pack some did more damage together then a dragon, but of course the dragon had more HP, so the pack animals were sooner killed and the pack bonus was destroyed.


    They only go wild on you if you didn't feed them enough. Also high lvl pets always had a change to not listen to commands, if it happened their loyality dropped a bit.

    I still miss my pets from UO, like now, I really want to activate my account to see them. But I did own a few of them for around 2 years. Having capped skills, and somehow in my mind they had personality, it seemed my white wyrm Angel always listen much better then my white wyrm Bossy.

    I also like animist from dark age of camelot, they had a few pets, (plant kind of things if I remember correct, most of them couldn't move) But it is really long ago I played that game.

    I also love the puppet master in FFXI, you felt connection with your pet, it was always the same, but you could modify it with attachments.

    I did have a lvl 99 bst in FFXI, but I was very dissapointed that you couldn't own and train a pet. I like the idea of having a stable with different kind of pets for different kind of situations, and training them.

    Like someone said here, maybe that you can tame higher level pets, but you can't own them, and they can go wild.

    I am really interested in the chocobo breeding and companion. I hope they really feel like a loyal pet, that you can ride and if needed use in battle. Getting a connection with them.

    I so want to have a little chick following me with my adventures (optional), till it grows strong enough to help me in battle.
    I really hope with kind of friendship meter, how better the friendship is how more it wants to help you.

    And of course emotes with them.
    Saying hello emote will make make a sound as a kind of hello in their own way, when you dance to them, they do a little dance.
    When you emote angry at them, they show a sad reaction.
    While a happy motion will make them happy also etc...
    A hug animation and a kiss animation with your chocobo
    (2)
    Last edited by Sanne; 01-04-2013 at 06:34 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shougun View Post
    Do you see any pet class that has a deeper personal experience with its combatant and friend?

    Or do you think the chocobo is everyone's pet and that's enough (which we can personalize)?

    If yes what kind of personlization are you looking forward to, pet tree, pet armor, loyalty amount, any self reliance (like the summoner will be able to cast spells to help fight) or total reliance on the pet?

    I personally would like to see a beastmaster class with some closer relation to its pet - but I am curious how the chocobo and personal pet dynamic would work (double options lol), and if you can also use a path companion at the same time you've got a full party.. (or at least 4 is pretty solid).
    To be honest, this topic kind of brings me back to wanting a somewhat limited pool from which to draw all class's development (in other words, some exclusivity). I want pet-raising to be huge. Absolutely huge. But I don't like the idea that you'd require a whip or the like just to work with said pet. It doesn't seem like an armory type decision at all. Nor does it really seem like a "job" decision as jobs have been dived thus far throughout the series (essentially classes, rather than pursuits). [I personally see the ideal role of jobs as being a pursuit of some sort of personal preference in the way one fights (and more) that manifests itself in certain class choices that eventually develops into a very specific fitting "job" that probably isn't even preset.] I'd rather lose some sort of 'ingenious insight' that I'd otherwise have into some other art, be it swordplay or archery or black magic, in exchange for the experience of basically sharing the entirety of my pursuits with this pet. No matter what particular class I'm in, I could still work with my pet; he's a relationship and a share of my combat mechanic and combat power (not necessarily an augmentation, just a diversifying share) first and foremost. He is not a familiar. He does not vanish into another plane as soon as I'm not feeding him magic. He might well complain from lack of food though.

    Like in leveling with a path companion (in the way I would hope to be possible), Chocobo, etc, one's time, the building of the relationship, and perhaps even "keys" (notably levels and likely pet-type-unique quests) will probably come into account. If I were staying as a beastmaster (kind of like the choice of equipping a job stone as opposed to having the open class version) consistently, I'd be seeing the pets I leveled with all the time--they're my primary or co-primary tool of combat after all. But, let's say I didn't want to divide my learning up at all, or wanted to focus on something else. Depending the way xp works (yes, we are solidly grounded in ambiguous theory now, not just the way ARR currently works and likely will continue working), that pet may be progressing, akin to a dynamic NPC, as you do, and you'd still be seeing it at learning from it at different points in time before restarting your partnership. Or, perhaps that could be the case only for key beast NPCs, which would truly function like your path companions, but with an additional level of control for Beastmasters. [Mage classes for instance would have additional things to enjoy from quests involving spirits or repeating spirit characters, and physical classes to their respective weapons, such as in 'In Pursuit of the Dark Sword' type quests.] Well, that's ranty enough. I'll stop there.

    Speaking of Puppet-masters... I'd love to be able to take a cursed weapon from one boss, the head from a Halloween special scarecrow boss, a mechanical carapace I dug up from an archaeological site in deep Thanalan, and a still-beating etherial heart from a Black Shroud outskirts questline, and from all that and my own crafting expertise have my perfect puppet. It's hard to beat Puppeteer in terms of carrying your leveling experience with you. As long as the puppets' building process is open to upgrades and adaptation, it's a perfect sink for one's own collection, perfectionism, and resourcefulness alike.

    Tldr; I want huge adaptability with great investment (in terms of choices and experiences, not just as a time sink) for every class, but pet classes are where it should be most noticeable and key to the class experience [as opposed to skill and theory or "know your class, know thyself", pet classes should be more "know your partner, know yourself"]. However, I don't know how well it will do as a stand-alone class and especially how well it will do within the armory system. Personally, I'd prefer them as something of a job augmentation onto another class, almost like a Swordsman-Beastmaster. This would allow greater and more reasonable versatility in how one works with their pet. [I'd actually would have liked to see summoner as a augmentation onto Conjurer, Thaumaturge, and Arcanist separately, each with different pet types and priorities befitting their respective elemental-spiritual, dark-ritualistic, and theoretical-magic ties.]

    To me "Tamer" seems like a Disciple of Land class, with skinning and herding being sub-components of that class. It does not seem combat-capable until having already reached the title of Beast Master. Its strength should then lie in its adaptability and diversification of earlier class playstyles and complementation of their roles. After that, certain ties between pet and weapon types (without forcing pairing decisions) should be able to lead to advanced jobs.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Sorry, Shougan, it seems I wrote another long one.
    (1)

  5. #5
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shougun View Post
    I

    The thought was largely sparked by Duelle's post reminding me of Interceptor, Shadow's trusty dog. [HB]


    WAIT FOR IT!......... NINJA IS THE NEW PET CLASS!!!!!!!!!!!(mind blown!) Doverman pet!!!!!!! your welcome


    edit: god i hope no one beat me to this lol i didnt fully research if any one had lol

    edit: though i said this as a joke to start out with i started another thread for actual discussion. http://forum.square-enix.com/ffxiv/t...547#post929547
    (0)
    Last edited by Ragento; 01-05-2013 at 02:08 AM.

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