Results 1 to 10 of 161

Hybrid View

  1. #1
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    You guys are probably getting tired of me saying the same thing but I think the anima system is perfect as it currently (without the quickened anima regenerate)...

    For one we have free teleportation spots.

    Second it promotes actual use of current transportation systems like airship and ferry (although I've actually rarely use ferry since I started in Ul'dah) and mounts. This enabled users to really stop and immerse themselves in the beauty this game truly has to show...

    Third anima actually regenerates so it does promote some use but the regeneration is quite slow so it also promotes carefully thinking of how to spend anima. This gives value to anima.

    Fourth since anima has value it has alternative regeneration system worthy of its value. The hamlet and caravan challenges.

    The system seemed reasonable to me and nicely balanced between seeing the areas and quickly getting to areas and earning anima.
    (1)
    Last edited by Kirito; 12-29-2012 at 10:46 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kirito View Post
    You guys are probably getting tired of me saying the same thing but I think the anima system is perfect as it currently (without the quickened anima regenerate)...

    For one we have free teleportation spots.

    Second it promotes actual use of current transportation systems like airship and ferry (although I've actually rarely use ferry since I started in Ul'dah) and mounts. This enabled users to really stop and immerse themselves in the beauty this game truly has to show...

    Third anima actually regenerates so it does promote some use but the regeneration is quite slow so it also promotes carefully thinking of how to spend anima. This gives value to anima.

    Fourth since anima has value it has alternative regeneration system worthy of its value. The hamlet and caravan challenges.

    The system seemed reasonable to me and nicely balanced between seeing the areas and quickly getting to areas.

    I did use the airship a few times before I could do hamlet. And I agree that 1.0 encouraged more travel then what appears to be 2.0.

    Its definitely nice for 2.0 not to have to go "Can someone get me, I dont have anima" because you know no one is willing to wait 5 mins. (Another thing having no teleport system would do, it would require people to have patience).


    The system [1.0 anima system] for me was on the edge of bleh and meh (bad and ok) I was never happy with it but I lived with it.

    2.0 seems to be more hub gaming which I distinctly dislike. So... like I said I'll have to test it before I put a real this is crap sticker on it, since we really dont know if Yoshida hasnt put any restrictions on it.


    In matter of transportation systems I've seen (in order of liked most)

    5 WoW
    4 FFXI
    3 FFXIV 1.0
    2 GW 1/2
    1 Demon Souls (single player game but it was 'literally' a 'hub game' - beat it because combat was fun :P)

    I imagine what Yoshida said is going to be exactly like GW 1/2.. so..
    (0)
    Last edited by Shougun; 12-29-2012 at 10:53 AM.