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  1. #51
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    Actually no. I use the teleport only when i need to, otherwise I just ride, walk, or such. In Skyrim I installed a mod that changes the carriage so that it goes from city to city by actually traveling there with you on top instead of teleporting.

    I just don't feel the need to restrict everyone else over my personal wishful thinking.
    Skyrim is a) freaking huge b) seamless and c) and most importantly single player (so there is no standard of someone "else" cheating, only you)

    Often what games that have fast travel do is make each zone to fast travel quite large to try and make the world not feel small (and pass time in single player games). But as you go on it becomes a disjointed world with no respect to boundaries and natural sense of travel. No matter how large the zones are having free travel WILL disjoint the world to at least some peoples opinions (mine included obviously)- that is less enjoyable, imo.

    As long with being expected by other players to do the most efficient thing always. Like having two builds one is really fun and one is super powerful - if you do any serious content I guarantee you that people will require you to be the later or they wont let you come.


    You can't have a proper world and disjoint it. Neither am I saying everyone should painfully trudge through 9 zones to get anywhere, certainly a balance but NO balance exists with teleport systems both in 1.0 and obviously what looks like to be in 2.0.
    (4)
    Last edited by Shougun; 12-29-2012 at 10:27 AM.

  2. #52
    Player
    Starlord's Avatar
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    Luna Sushima
    World
    Siren
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    Samurai Lv 91
    Quote Originally Posted by Abriael View Post
    Actually no. I use the teleport only when i need to, otherwise I just ride, walk, or such. In Skyrim I installed a mod that changes the carriage so that it goes from city to city by actually traveling there with you on top instead of teleporting.

    I just don't feel the need to restrict everyone else over my personal wishful thinking.
    Somethings are meant to be restricted for a reason. If Teleportation is what "people" will use because that's how the game is designed.. then most likely everyone will use it, and it could turn out alot of people really just wanted to just do exactly the opposite.. but since Teleportation is the " Easy" way to get to a place, everyone will most likely use it over any other transportation.

    I feel Teleportation should be in the game in a " Give money to NPC" format or WHM Spell. Not because I like FFXI so it should be in there no, I just feel it had a good Balance in FFXI, that it made all modes of Transportation accessible in the game and not feel like they were useless in the game.

    Teleportation the way it is now for mot people, Does Mentally "Restrict" them from using other Transportation.
    (3)

  3. #53
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Starlord View Post
    Somethings are meant to be restricted for a reason. If Teleportation is what "people" will use because that's how the game is designed.. then most likely everyone will use it, and it could turn out alot of people really just wanted to just do exactly the opposite.. but since Teleportation is the " Easy" way to get to a place, everyone will most likely use it over any other transportation.

    I feel Teleportation should be in the game in a " Give money to NPC" format or WHM Spell. Not because I like FFXI so it should be in there no, I just feel it had a good Balance in FFXI, that it made all modes of Transportation accessible in the game and not feel like they were useless in the game.

    Teleportation the way it is now for mot people, Does Mentally "Restrict" them from using other Transportation.
    Did you play WoW?

    I actually thought they did pretty good job on the world and its connections (I played pre flying mounts).

    In general I felt the world to be quite connected and in place, even the flight networks (anima system for WoW) took some time - it was all quick but not instant. A balance between FFXI and FFXIV I would say.

    I've read they added a lot of instant teleport things since then but in general still more traveling done then in FFXIV's and GW's. (I only played beta of GW2, but I did play GW1)
    (0)

  4. #54
    Player
    Starlord's Avatar
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    Luna Sushima
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    Siren
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    Samurai Lv 91
    Quote Originally Posted by Shougun View Post
    Did you play WoW?

    I actually thought they did pretty good job on the world and its connections (I played pre flying mounts).

    In general I felt the world to be quite connected and in place, even the flight networks (anima system for WoW) took some time - it was all quick but not instant. A balance between FFXI and FFXIV I would say.

    I've read they added a lot of instant teleport things since then but in general still more traveling done then in FFXIV's and GW's. (I only played beta of GW2, but I did play GW1)
    I did play Wow (Up to Level 50), I really didn't like the game Personally, but the way you went around the world was one of the things I liked about the game. I agree with you
    (0)

  5. #55
    Player
    Kirito's Avatar
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    Aug 2012
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    ウルダハ
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    Character
    Max Wind
    World
    Balmung
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    Marauder Lv 55
    You guys are probably getting tired of me saying the same thing but I think the anima system is perfect as it currently (without the quickened anima regenerate)...

    For one we have free teleportation spots.

    Second it promotes actual use of current transportation systems like airship and ferry (although I've actually rarely use ferry since I started in Ul'dah) and mounts. This enabled users to really stop and immerse themselves in the beauty this game truly has to show...

    Third anima actually regenerates so it does promote some use but the regeneration is quite slow so it also promotes carefully thinking of how to spend anima. This gives value to anima.

    Fourth since anima has value it has alternative regeneration system worthy of its value. The hamlet and caravan challenges.

    The system seemed reasonable to me and nicely balanced between seeing the areas and quickly getting to areas and earning anima.
    (1)
    Last edited by Kirito; 12-29-2012 at 10:46 AM.

  6. #56
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Kirito View Post
    You guys are probably getting tired of me saying the same thing but I think the anima system is perfect as it currently (without the quickened anima regenerate)...

    For one we have free teleportation spots.

    Second it promotes actual use of current transportation systems like airship and ferry (although I've actually rarely use ferry since I started in Ul'dah) and mounts. This enabled users to really stop and immerse themselves in the beauty this game truly has to show...

    Third anima actually regenerates so it does promote some use but the regeneration is quite slow so it also promotes carefully thinking of how to spend anima. This gives value to anima.

    Fourth since anima has value it has alternative regeneration system worthy of its value. The hamlet and caravan challenges.

    The system seemed reasonable to me and nicely balanced between seeing the areas and quickly getting to areas.

    I did use the airship a few times before I could do hamlet. And I agree that 1.0 encouraged more travel then what appears to be 2.0.

    Its definitely nice for 2.0 not to have to go "Can someone get me, I dont have anima" because you know no one is willing to wait 5 mins. (Another thing having no teleport system would do, it would require people to have patience).


    The system [1.0 anima system] for me was on the edge of bleh and meh (bad and ok) I was never happy with it but I lived with it.

    2.0 seems to be more hub gaming which I distinctly dislike. So... like I said I'll have to test it before I put a real this is crap sticker on it, since we really dont know if Yoshida hasnt put any restrictions on it.


    In matter of transportation systems I've seen (in order of liked most)

    5 WoW
    4 FFXI
    3 FFXIV 1.0
    2 GW 1/2
    1 Demon Souls (single player game but it was 'literally' a 'hub game' - beat it because combat was fun :P)

    I imagine what Yoshida said is going to be exactly like GW 1/2.. so..
    (0)
    Last edited by Shougun; 12-29-2012 at 10:53 AM.

  7. #57
    Player
    VitoScaletta's Avatar
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    Zilo Zilla
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    Cactuar
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    Armorer Lv 50
    Lots of wasted effort in this thread that could be put toward other ideas. Anima will not be making a departure simply because Yoshi P sees a thread with 6 pages with some saying it should, not to mention the game itself is probably completed on an engine level, and that would require reworking lots of things. Even if you're for or against it, at this stage its pretty pointless.
    (0)

  8. #58
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Kare Ruhts
    World
    Gilgamesh
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    Archer Lv 57
    Quote Originally Posted by Shougun View Post
    Did you play WoW?

    I actually thought they did pretty good job on the world and its connections (I played pre flying mounts).
    I didn't like WoW method of getting around the world, however it was a lot better then FFXI. In pre flying mounts in WoW you can choose a flight path to a place you have already been to. However, you have to wait to get there and I usually just end up going afk. Personally I rather be playing the game than watching the same scenery over and over again.

    Still when Blizzard added flying mounts you still had to reach near max level to use them so you got to experience the world on the ground through quests.

    I played GW2 and I like that method of getting around the world, which is pretty much the same as FFXIV, however you pay with currency.

    You already have the option of walking everywhere, however you prefer to force your system on everyone even though some people don't like playing that way.
    (0)

  9. #59
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    They should just make the teleports whm spells and have it cost mp then since you can already change jobs willy nilly. It also depends on where some of the ferries and ships take you, they may well be to places you couldn't get to as quickly if you ported. People probably don't agree but I liked the spells being job specific, tele for whm, warp/escape for blm, they could have these at class lvl so you could equip them on any class but only jobs that allowed it.
    (0)

  10. #60
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by VitoScaletta View Post
    Lots of wasted effort in this thread that could be put toward other ideas. Anima will not be making a departure simply because Yoshi P sees a thread with 6 pages with some saying it should, not to mention the game itself is probably completed on an engine level, and that would require reworking lots of things. Even if you're for or against it, at this stage its pretty pointless.

    Thankfully Yoshida said he wont put it out till he is 100% satisfied and sure his customers will be too. So.. really you can bring up whatever you want. Not that Yoshida has to listen to anyone, even if its a great simple 2 second idea that makes it 1000000% better (haven't seen one of those yet... but just saying lol).

    Rewritting the anima system would probably be really really easy ("activator.move coord"), adding physical transportation would probably take sometime though (have to design the interiors).

    Quote Originally Posted by Pseudopsia View Post
    You already have the option of walking everywhere, however you prefer to force your system on everyone even though some people don't like playing that way.
    Like I said its really hub players vs world players. Both have a right to their idea of which is more fun. But those two ideas are really not capable of cohabitation. Hub games require disjoint snappy events. While World games require a sense of scale which sometimes unfortunately requires a sense of travel. Even the air mounts in WoW still required travel time - unlike teleporting.
    (2)
    Last edited by Shougun; 12-29-2012 at 11:04 AM.

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