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  1. #1
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Firon View Post
    This thread again?
    We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna




    Quote Originally Posted by Yukagama View Post
    since from what i seen from @ and seem's is going the XI way, might as well get rid of it and give some teleport spells to whm ^_^
    Very select teleport spells could work with a lot of support from natural transportations. Though I think the teleport spells shouldn't be class specific - could interestingly introduce class specific -unlocks- that once unlocked you can use on whatever class. That could be fun, specially if every class got something like that. (class or job).

    For example dragoon could get a special jump talent you could lock into any class that literally increases your jump abilities (height distance speed). Passive/active globabl class slots available from particular class unlocks.


    One of the things I find funny is that in WoW you had a large world with transportation like flight network that took time, as well as only mage teleports / hearth stone. Its funny because when I think about it, I think they made me take in the world (explore, size, and lack of hub) more then 1.0 FFXIV, and then 2.0 is going to be even less then 1.0.. XD

    Only brought funnier because 2.0 enviroments are so amazing compared to 1.0 and while I wouldn't call all of WoW's zones ugly (because I admit some are pretty cool) Gridania in 2.0 is >>>>> WoW's zones lol


    ----

    Also think about the airships (children.. ). Making your own airship, or boat if teleporting is WAY better, point? (possible future content - Yoshida mentioned, also there are some old 1.0 alpha videos of making boats) And yes you can say to make your boat to get to the island the first time, but after that... boat useless.

    Quite a let down that would be. Also I want to see chocobo colors mean something like in past FF (flying, sea, shore, mountain, ect ect).
    (4)
    Last edited by Shougun; 12-29-2012 at 06:47 AM.

  2. #2
    Player
    Kirito's Avatar
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    Aug 2012
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    ウルダハ
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    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Shougun View Post
    We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna






    Very select teleport spells could work with a lot of support from natural transportations. Though I think the teleport spells shouldn't be class specific - could interestingly introduce class specific -unlocks- that once unlocked you can use on whatever class. That could be fun, specially if every class got something like that. (class or job).

    For example dragoon could get a special jump talent you could lock into any class that literally increases your jump abilities (height distance speed). Passive/active globabl class slots available from particular class unlocks.


    One of the things I find funny is that in WoW you had a large world with transportation like flight network that took time, as well as only mage teleports / hearth stone. I think its funny because when I think about it I think they made me take in the world (explore, size, and lack of hub) more then 1.0 FFXIV, and then 2.0 is going to be even less then 1.0.. XD

    Only brought funnier because 2.0 enviroments are so amazing compared to 1.0 and while I would all of WoW's zones ugly (because I admit some are pretty cool) Gridania in 2.0 is >>>>> WoW's zones lol
    I kind of like the idea... it is reminiscent of roll, slide, high jump
    (1)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna






    Very select teleport spells could work with a lot of support from natural transportations. Though I think the teleport spells shouldn't be class specific - could interestingly introduce class specific -unlocks- that once unlocked you can use on whatever class. That could be fun, specially if every class got something like that. (class or job).

    For example dragoon could get a special jump talent you could lock into any class that literally increases your jump abilities (height distance speed). Passive/active globabl class slots available from particular class unlocks.


    One of the things I find funny is that in WoW you had a large world with transportation like flight network that took time, as well as only mage teleports / hearth stone. Its funny because when I think about it, I think they made me take in the world (explore, size, and lack of hub) more then 1.0 FFXIV, and then 2.0 is going to be even less then 1.0.. XD

    Only brought funnier because 2.0 enviroments are so amazing compared to 1.0 and while I wouldn't call all of WoW's zones ugly (because I admit some are pretty cool) Gridania in 2.0 is >>>>> WoW's zones lol


    ----

    Also think about the airships (children.. ). Making your own airship, or boat if teleporting is WAY better, point? (possible future content - Yoshida mentioned, also there are some old 1.0 alpha videos of making boats) And yes you can say to make your boat to get to the island the first time, but after that... boat useless.

    Quite a let down that would be. Also I want to see chocobo colors mean something like in past FF (flying, sea, shore, mountain, ect ect).
    Still the same thread from what i seen of the 21933987 threads like this one most ppl on these forums are split 50/50 about wanting anima or not wanting it. There are plenty of threads saying keep anima the way it is or remove it.
    (0)

  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Soukyuu View Post

    *Ahem* You are free to compare my and Rein's translation, but there is nothing left out nor mistranslated. We'll just have to wait till beta and see what exactly he meant.
    I didnt mean to say you 'did' just that its possible, but I doubt you did ^_^. I most likely think either Yoshida is going to explain it more or it is exactly as he said the first time, like GW2 minus the money to teleport.

    I agree its not about "exploring it once" as some people seem to think the push aganist super teleporting is.

    Its you begin to squish the map smaller and smaller until you are at a hub and dungeons, hub and dungeons. While its true entire games are based off of this, we - or at least I - dont want to play that type of game. I want to play a w o r l d of content.

    The world is a level of the game that will (with such loose teleport systems) slowly get wiped away from gameplay.

    Like peeling off an onion layer but not being able to put the onion skin back on.


    Quote Originally Posted by Firon View Post
    Still the same thread from what i seen of the 21933987 threads like this one most ppl on these forums are split 50/50 about wanting anima or not wanting it. There are plenty of threads saying keep anima the way it is or remove it.
    You are an amazing counter. :P

    Personally hoping for many many natural modes of transportation that have ride times (and you can actually experience the ride). But I'm not looking for 45 min FFXI travel time, just more then 2 seconds like teleport systems create). I think somewhere around >15-30 for really far distances (shorter obviously for things closer).

    I am worried that like games previously where these systems shrink the game. Certainty you can go yourself to "experience that first walk again" but the feeling will not be the same. In a very generalized who vs who its hub vs world. I'm for world, particularly so because I believe world ideology will go much farther in making FFXIV an mmoRPG.
    (1)
    Last edited by Shougun; 12-29-2012 at 10:06 AM.

  5. #5
    Player
    DarkDragoon's Avatar
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    Nov 2012
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    Limsa Lominsa
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    Nephvius Nocentis
    World
    Balmung
    Main Class
    Gladiator Lv 100
    [QUOTE=Shougun;926383]We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna

    ^ That was funny, Sir!
    (0)