The only thing that will change in the beta is the Damage Algorithm. or cool down.
The only thing that will change in the beta is the Damage Algorithm. or cool down.
i like games with longer fights, i don't want each fight being the same no matter what mobs your fighting. i personally want to see every mob have different classes. even the animal and monster types. give them things to dispel and remove, give us reason to pay attention to if they remove protect or haste or any enfeebles from our tanks and mele. and i get this makes mage classes super super fun and entertaining but you can add things like this to all classes. thf had position, war was just boring and simple but these are choices you can make when picking a class.
so yeah longer is better way to go, this whole speed fight thing is a cop out to create a cheap, less thought out mmo with way less dynamic fights. from rank 1 to max you should be seeing mobs growing with you, seeing them with new moves just the same as you. they shouldn't just be more damage, or more hp. or simply the same from rank 1 to 50 as long as your the correct levels. this isn't just for bosses, this should be from beginning to end of any and all mmo's.
...and yes i get that we will see new classes one day and cap raises ..one day. but we saw mobs with these moves from the begining in ffxi, it was us that finally got spells to remove them and the like. i not see this in 1.XX till the beastmen camps. one camp had 2 mages only that need to be silenced. it was exciting to see as a mage but i really want to see way way more of this. what i see 1.0 all the way to these videos is absolute crap for a battle system, crap for mobs and gameplay.
Last edited by strallaalaa; 12-23-2012 at 11:57 AM.
Exactly how are you defining better? Removing control of your TP generation, eliminating most of your combo positioning? Removing individual cooldowns in favor of a 3 second cushion?
We don't know the specifics on how they're going to make us think/decide/execute - but this alpha isn't it. A lot of what made 1.0's combat more complex has been removed, in favor of.. nothing, right now.
So you're saying your first MMO was indeed WoW, understood.
Said the one that stated if the majority of an MMORPG doesn't stay the same it's no longer called an MMO, this is why I'm pretty sure your first MMORPG was WoW, or else you'd realize that prior to it companies actually tried different things and tried going in different directions with major aspects or else MMOs wouldn't have existed todaywhich makes you to come up with such ridiculous
You know, we'd still only have P&P RPGs like D&D and MUDs in terms of PC MMOs. The only thing that stays the same that would define an MMORPG is:
1. It's a hub for hundreds to millions of people to gather together and play online.
2. It's designed in the style of an RPG (since we're talking about MMORPGs)
MMORPG = "Massively Multiplayer Online Role Playing Game", which generally means it's an online RPG where instead of npcs as allies, you play the RPG with many other people and since I'm a person who grew up in the 80s and 90s, I know full well there's many genres of RPG out there.
That's not "80%" or known as "majority", that's only a core part of it. MMOs wouldn't have become full blown clients or even on a browser or phone if they left everything the same from the beginning instead of...building off of things..weird concept that developers built off of stuff instead of settling for "being standard" one point, huh?
Using your logic of this though:
The races, the mobs and the job classes which were also used in XI means ARR is XI-2..oh and Crystal Tower = FFIII-2 and Magitek straight out of FFVI = FFVI-2. So if Magiteks are mobile units that has a mounted soldier in the Garlean empire, ARR is now FFVI-2. Actually, using your logic every FF that came out since FFI is FFI-2+, since using aspects and building off a previous one makes it "-2" of it according to you.demands of ARR to be FFXI-2
FFX-2 and FFXIII-2 are the only -2s as they're set in the same world and follow the same story events and elements.
P.S My first MMO wasn't an MMORPG, it was a MUD and my most played MMO consistently was Ragnarok, even SE looks back to stuff they've created.
Careful, he's going to say you're afraid of change or didn't play 1.0 or defending "bad game design" or whatever else people like that come up with. And before he even says it:Exactly how are you defining better? Removing control of your TP generation, eliminating most of your combo positioning? Removing individual cooldowns in favor of a 3 second cushion?
We don't know the specifics on how they're going to make us think/decide/execute - but this alpha isn't it. A lot of what made 1.0's combat more complex has been removed, in favor of.. nothing, right now.
Yes, it's been confirmed they removed combo position from ARR for PvP play, so no it's not excluded just from Alpha or anything like that, they stripped the system down greatly for PvP play.
You are hopeless then if you think we haven't gained anything with the new engine.Exactly how are you defining better? Removing control of your TP generation, eliminating most of your combo positioning? Removing individual cooldowns in favor of a 3 second cushion?
We don't know the specifics on how they're going to make us think/decide/execute - but this alpha isn't it. A lot of what made 1.0's combat more complex has been removed, in favor of.. nothing, right now.
you don't control with hits how you gain TP but you will be in full control how you consume it and it will regain like MP does for mages.
you will still have to position yourself for combo to work on the first hit and just like before there are moves that benefit from been done from behind so you will still do those from there.
you spammed more with individual timers as proved already
No, they confirmed you only need to land the first hit in a combo and they took out the direction requirement because it hinders PvP play.
lolwut...Do you even read what i type? "you still have to position yourself for combo to work" = the first hit of a combo still has a direction trigger for combos
"Position yourself" = From the Left/Right/Front/Back which is what people are talking about with the Combos. "Position Requirements". "Positioning yourself to land a hit" isn't the exact same concept, because you can be in any position and have your combo goes off rather than needing to hit from the back > left/right for a combo etc.
There seems to be a lot of hate for the style in which current MMOs play, which Yoshi-P is going for in ARR. Seems to stem from an irrational fear of change or unwilling to accept a game that is different from FFXI or 14 1.0.
I don't really understand it because everything Yoshi doing is an improvement in my opinion.
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