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  1. #61
    Player
    Corrderio's Avatar
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    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    (0)

  2. #62
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Cairdeas View Post
    After the patch went live last night and they announced that collision detection was adjusted I did some testing. I did this testing on both Miqo'te, Elezen, and Lalafell.

    All characters of various heights now no longer have issues passing over or through terrain where there are slight deviations. IE A Root from a tree wont stop a player from running, instead they will automatically walk over it.


    Most minor cliffs (Between knee high and shoulder high on Lalafell and Knee to lower thigh high on Elezen) can now be scaled or dropped from with ease. Only cliffs that would encompass the entire height of an Elezen are unsaleable in most situations. These would not be viable for jumping to clear anyway.

    In effect most situations that would normally have been cleared by jumping now no longer act as obstacles to the player.

    Yes there might be a few areas to tweak this still, But I did these tests in all three Town Zones without any difficulty in scaling "Jump-able Heights"

    So in my opinion this is no longer a valid argument towards Jumping.
    You can't bridge gaps with collision detection.
    (0)

  3. #63
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Corrderio View Post
    Haha. Lets Disadea/Advent Children this game up! Yes, Please.
    (0)

  4. #64
    Player
    Hitoriki's Avatar
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    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    I dont particularly think it was ever NEEDED. But honestly, who cares if it is needed or not. I want it. A lot of other people want it. The casuals want it. So I still think it will be implemented in one way or another.
    (0)

  5. #65
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reika View Post
    WoW jumping is one that servers no purpose in reaching higher areas or getting over obstacles. In FFXIV, We are hoping for a jump function that allows us to get over obstacles, not just to jump around and look stupid and annoying.
    Jumping may not be used in the context of exploration (climbing would make more sense than jumping), but it was still pretty necessary for Thaddius. In PvP it is used to juke spells (tricking someone to use their interrupt without locking you out of your spells). Is also useful in certain parts of the plague wing in naxxrammas, not to mention part of the raid mechanics for Hodir and whatshername from Nexus.

    Secondly, annoying to whom? I've seen my share of night elves jump in place and as silly as they do look, there was no vein sticking out of my forehead in annoyance. I still don't see where the hate is coming from, though I can only hope you were also annoyed and hating on the fact that you had to kneel to Odin during Zantetsuken in Einherjar, because that was equally as "stupid" and "annoying" as jumping.
    (0)

  6. #66
    Player
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    Mar 2011
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    3,208
    you know whats funny. people who do not want jump for the reason of spam jumping don't know what they are talking about. I played a few games with jump feature and never really say a spam jumper.
    WoW, Aion, Free realm, Perfect world international. Personally I like PWI and their jump. They did make a truely 3d realm. One of the newbie quests involes using jump to scale up to reach a treasure chest.

    Both jumpers and anti jumpers are against spam jumping, so it will not be an issue. And even if there is a rare chance you do see a spam jumper. Ignore it. You guys should be adult enough to not let 1 player ruin your day.
    (0)

  7. #67
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Jump would still be nice just because, honestly, why not? It's a quality of life improvement that has little to no impact on really anything other than the occassional stuck up person that you can never satisfy.

    That said, I still think the whole thing is moot until they finish the higher priority things first. Quality of life changes should come after content and fundamental systems redesigns.
    (1)

  8. #68
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    just want to add i'm neither for or against jumping.
    I would like to jump, swing, scale mountauns though. I'm a sucker for ultimate role play.
    Plus I know jump can add content PWI is prerty much proff of that. As is aion.
    (0)

  9. #69
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    Quote Originally Posted by Ava View Post
    That said, I still think the whole thing is moot until they finish the higher priority things first. Quality of life changes should come after content and fundamental systems redesigns.
    No thanks. I'd rather they lay the groundwork for a great game and add the content afterwards. Besides, they're pretty much almost done doing that. 1.18 should be the first battle system changes/maybe some dungeons. But yeah, I'll be surprised if the jump feature isn't included in patch 1.17a.
    (0)

  10. #70
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    What I find funny is that the majority of people who want jump either dont have a reason for it or want it for some cosmetic reason. There are very few legitimate reasons for jump. You can walk down ledges already, so you want a jump to do that exact same thing just so you get the illusion that you are "falling"? Pointless much? There aren't even many instances where jumping up a ledge would be useful. Seriously, if at this point you are having problems navigating the land, then I'm fairly certain the lack of a jump button isn't whats causing your problem. Turn off the game and just walk away.

    Like others said, the game was NOT DESIGNED with a free jump in mind and will ultimately make the game buggier than hell since people are going to find ways to lodge themselves in areas that weren't meant to be accessed and glitch enemies and so on and so forth. To prevent this, EVERY area would need to be reworked or redone to prevent this sort of activity. Do you realize how much work that equates to just so you can "fall" down a cliff instead of walking or because you can't follow a simple path ? I don't even care about bunny hoppers (even though I've in fact been plagued by them in several MMOs) as much as the technical issues it WILL cause if implemented.

    I did forget to mention that all I saw on Jump was "examination" of the feature, not implementation. And even so, it may only be an emote like they were saying. Don't get all high and mighty yet until you see it implemented
    (1)

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