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Thread: Exploration

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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eekiki View Post
    I loved those things! I could not stop laughing the first time I tried to fight one of them.

    I remember the "Making of a Realm" mini-documentaries that were released shortly before the 1.0 launch, where they talked a bit about how the models were created. They used really powerful SGI boxes to create super hi-poly models, then scaled them way down for importing into Crystal Tools.

    Which means it's conceivable they could have a GIANT ENEMY MARMOT and not have to worry about the model losing its detail like what you get in WoW.
    Sounds awesome. And hopefully the same possibility will be true of Luminous.

    ---Tangenting---

    There were a few things FFXIII really did right in terms of battle camera, mobs, and certain mobs areas. I hope they won't be completely ignored just due to the poor (...US) press. I miss the 1.x camera-lock already in ARR. But it's be worth losing it in my opinion to gain a well-designed encompassing Battle Camera. Not that we can't have both...
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  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Sounds awesome. And hopefully the same possibility will be true of Luminous.
    Should be. The models are the models. The engine they're used in has no effect on their design or creation. The screenshots and videos I've seen lead me to believe the models weren't changed much, if at all, before they were ported to the ARR engine.
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