tjey already said that they can implement multiple channels in case of overcrowding. mind you, this system doesn't necessarily increase crowding at all, as it dos not put everyone in the same place.
1. Oh i forgot you developed all these games so you can show us some facts about that...@Sakasa: you're overcomplicating the problem massively, while as a matter of fact, you know absolutely nothing abaut the game's server tech and about what it can or camnnot support.
Here are a few facts for you:
1: other developers managed it wit no hitch on games that are visibly more data intensive that ffxiv will ever be.
2: other developers, like ccp, managed to store all the characters created by their userbase over 9 years on the same server cluster, an that system doesn't have a single problem, despite the fact that their characer data is immensely more complex than ffxiv's and is constantly fished out by a metric ton of external appli ations via API.
3: other devlopers are succesfully retrofitting this system or similar ones intheir older games, despite the fact that their server tech was not built for it.
ffxiv's dev team is made by pretty competent people. So why don't you leave the feasibility assessments to them, since they have the competence and all the necessary info, instead of cooking up makeshift ones based on thin air?
It obviously is possible, whether it's cost effective or compatible with their plans and tech it's for Yoshida and his team to assess and decide.
as I said before about cost assessments, I'm rather sure that they don't need help from the forums on that.
2. again i forgot you designed and managed all those database...
3. other developer published their games with that system so i guess they planned and worked from first day with it. And which old games changed technology to a similar system?
They are competent thats why you should let them do their work, instead of demanding a system you want. Did you ever think it could be possible the devs don't want something like that and don't start again that its obligatory to surivive in the future market...
The question if it's possible can only be answered by the ARR devs and not by you cause sry even if you had some interviews in the past i doubt you are able to give us some facts...
They won't need help from us, but even less they will need help from someone who is bored cause he stil can't test the game....
Guest mode (which GW2 STILL has yet to implement) would be nice. Not getting my hopes up for that one though.
i and others named multiple of those games, they're all accessible, so you can go and see the facts with your own eyes. There is no need to develop them to know that they exist and function with no problem. Age of Conan is being converted to the system, to bring one example of which ican talk because it's already official news.1. Oh i forgot you developed all these games so you can show us some facts about that...
2. again i forgot you designed and managed all those database...
3. other developer published their games with that system so i guess they planned and worked from first day with it. And which old games changed technology to a similar system?
which is why i "suggested" it, I didn't in any shape or form "demand" it. You know, there is a pretty big difference.They are competent thats why you should let them do their work, instead of demanding a system you want.
You may want to read the posts you respond to. It helps.
I have played and loved TSW (lifetime subbed) but I really don't think this is needed in FFXIV. To ask someone to rebuild the server structures and rewrite things they JUST finshed rewriting is not cool. Not to mention when this is done the servers will have to be brought down for however long it takes SE to put this into action.
I am perfectly fine with how they are handling the servers in ARR and see no reason except for some assumed unknown benefit that may arise from doing this extra work.
Let TSW have their server style and let FFXIV have it's own. I have already coordinated with 90% of my friends as to how we gonna handle the upcoming changes and we all are on-board aswell as their friends. Those getting left behind or who are undecided due to LS will have room to fill the Keithless voids in their hearts by making countless new friends,
Keith Dragoon - Ambassador of Artz and Adorable
You assume that they'd need to "rebuild" their server structures to implement this, which is a rather tall assumption. For all we know (considering that they did mention "worldless server technology" in their own documentation), their server tech may very well be built purposely to accomodate something like this in the future.
You're also assuming that someone asked them to do it immediately, which no one did.
This is another assumption. Any number of games have undergone extensive server tech changes without extended downtime.Not to mention when this is done the servers will have to be brought down for however long it takes SE to put this into action.
Again, I suggest to leave feasibility/cost/time assessments to Square Enix, since they're the only ones with the info necessary to make those assessments.
It's not just TSW's server style. It's where the industry is going, and FFXIV: ARR aims to be be near the top of that industry.Let TSW have their server style and let FFXIV have it's own.
Last edited by Abriael; 12-20-2012 at 06:54 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.