Page 16 of 25 FirstFirst ... 6 14 15 16 17 18 ... LastLast
Results 151 to 160 of 242
  1. #151
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KoujiGeki View Post
    The only problem with this Any content they make thats not Instances based would always be so go damn crowded, and nms would be next to impossible to get.
    tjey already said that they can implement multiple channels in case of overcrowding. mind you, this system doesn't necessarily increase crowding at all, as it dos not put everyone in the same place.
    (0)

  2. #152
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Abriael View Post
    tjey already said that they can implement multiple channels in case of overcrowding. mind you, this system doesn't necessarily increase crowding at all, as it dos not put everyone in the same place.
    And we've already seen how well that works in GW2--

    Oh...
    (0)

  3. #153
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Abriael View Post
    @Sakasa: you're overcomplicating the problem massively, while as a matter of fact, you know absolutely nothing abaut the game's server tech and about what it can or camnnot support.

    Here are a few facts for you:

    1: other developers managed it wit no hitch on games that are visibly more data intensive that ffxiv will ever be.
    2: other developers, like ccp, managed to store all the characters created by their userbase over 9 years on the same server cluster, an that system doesn't have a single problem, despite the fact that their characer data is immensely more complex than ffxiv's and is constantly fished out by a metric ton of external appli ations via API.
    3: other devlopers are succesfully retrofitting this system or similar ones intheir older games, despite the fact that their server tech was not built for it.

    ffxiv's dev team is made by pretty competent people. So why don't you leave the feasibility assessments to them, since they have the competence and all the necessary info, instead of cooking up makeshift ones based on thin air?

    It obviously is possible, whether it's cost effective or compatible with their plans and tech it's for Yoshida and his team to assess and decide.

    as I said before about cost assessments, I'm rather sure that they don't need help from the forums on that.
    1. Oh i forgot you developed all these games so you can show us some facts about that...
    2. again i forgot you designed and managed all those database...
    3. other developer published their games with that system so i guess they planned and worked from first day with it. And which old games changed technology to a similar system?

    They are competent thats why you should let them do their work, instead of demanding a system you want. Did you ever think it could be possible the devs don't want something like that and don't start again that its obligatory to surivive in the future market...

    The question if it's possible can only be answered by the ARR devs and not by you cause sry even if you had some interviews in the past i doubt you are able to give us some facts...

    They won't need help from us, but even less they will need help from someone who is bored cause he stil can't test the game....
    (0)

  4. #154
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Eekiki View Post
    And we've already seen how well that works in GW2--

    Oh...
    i've seen how well it works in quite a lot of other games. And it works great. Welcome to 2012.
    (0)

  5. #155
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Abriael View Post
    i've seen how well it works in quite a lot of other games. And it works great. Welcome to 2012.
    GW2 was released in 2012. What are you talking about?
    (0)

  6. #156
    Player
    auritribe's Avatar
    Join Date
    Jan 2012
    Posts
    233
    Character
    Silent Protagonist
    World
    Hyperion
    Main Class
    Thaumaturge Lv 8
    Guest mode (which GW2 STILL has yet to implement) would be nice. Not getting my hopes up for that one though.
    (0)

  7. #157
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by moriandrio View Post
    1. Oh i forgot you developed all these games so you can show us some facts about that...
    2. again i forgot you designed and managed all those database...
    3. other developer published their games with that system so i guess they planned and worked from first day with it. And which old games changed technology to a similar system?
    i and others named multiple of those games, they're all accessible, so you can go and see the facts with your own eyes. There is no need to develop them to know that they exist and function with no problem. Age of Conan is being converted to the system, to bring one example of which ican talk because it's already official news.

    They are competent thats why you should let them do their work, instead of demanding a system you want.
    which is why i "suggested" it, I didn't in any shape or form "demand" it. You know, there is a pretty big difference.

    You may want to read the posts you respond to. It helps.
    (1)

  8. #158
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Eekiki View Post
    GW2 was released in 2012. What are you talking about?
    was it the ONLY game released in 2012?
    (0)

  9. #159
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I have played and loved TSW (lifetime subbed) but I really don't think this is needed in FFXIV. To ask someone to rebuild the server structures and rewrite things they JUST finshed rewriting is not cool. Not to mention when this is done the servers will have to be brought down for however long it takes SE to put this into action.

    I am perfectly fine with how they are handling the servers in ARR and see no reason except for some assumed unknown benefit that may arise from doing this extra work.

    Let TSW have their server style and let FFXIV have it's own. I have already coordinated with 90% of my friends as to how we gonna handle the upcoming changes and we all are on-board aswell as their friends. Those getting left behind or who are undecided due to LS will have room to fill the Keithless voids in their hearts by making countless new friends,
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #160
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    I have played and loved TSW (lifetime subbed) but I really don't think this is needed in FFXIV. To ask someone to rebuild the server structures and rewrite things they JUST finshed rewriting is not cool.
    You assume that they'd need to "rebuild" their server structures to implement this, which is a rather tall assumption. For all we know (considering that they did mention "worldless server technology" in their own documentation), their server tech may very well be built purposely to accomodate something like this in the future.

    You're also assuming that someone asked them to do it immediately, which no one did.

    Not to mention when this is done the servers will have to be brought down for however long it takes SE to put this into action.
    This is another assumption. Any number of games have undergone extensive server tech changes without extended downtime.

    Again, I suggest to leave feasibility/cost/time assessments to Square Enix, since they're the only ones with the info necessary to make those assessments.

    Let TSW have their server style and let FFXIV have it's own.
    It's not just TSW's server style. It's where the industry is going, and FFXIV: ARR aims to be be near the top of that industry.
    (0)
    Last edited by Abriael; 12-20-2012 at 06:54 AM.

Page 16 of 25 FirstFirst ... 6 14 15 16 17 18 ... LastLast