I remember reading this thread. I'm still horrified at the small cuts that are being made to the game. The motion blending was one of my favorite parts about 1.0.


I remember reading this thread. I'm still horrified at the small cuts that are being made to the game. The motion blending was one of my favorite parts about 1.0.
Hm. Hm.
But I stand by my theory that it's being done to allow the game to run on the PS3. Friggin' consoles...
But that doesn't mean SE won't do the right thing and release a high-res texture pack for PC. They've already said they plan to explore the possibility of releasing an SDK, so even if they don't, maybe someone else will.
The bottom line is the engine itself looks solid. Poly counts and texture resolutions are easy as long as the engine is good.
Last edited by Eekiki; 12-19-2012 at 10:57 PM.


The hacker/maker crowd will definitely deliver on the SDK end.Hm. Hm.
But I stand by my theory that it's being done to allow the game to run on the PS3. Friggin' consoles...
But that doesn't mean SE won't do the right thing and release a high-res texture pack for PC. They've already said they plan to explore the possibility of releasing an SDK, so even if they don't, maybe someone else will.
The bottom line is the engine itself looks solid. Poly counts and texture resolutions are easy as long as the engine is good.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




