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  1. #81
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Sound great maybe it feel more like a Final fantasy game with better looking WS,Spell and maybe there fixing the copy/paste issue also.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #82
    Player
    Verence's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Verence Meillune
    World
    Balmung
    Main Class
    Lancer Lv 70
    Not a fan of the new size at all... Poking a monster with a spear now results in a titanic explosion of pyrotechnics. This, in combination with the monster size increase, makes me feel like an insect armed with a bazooka. It's kind of getting ridiculous.
    (2)

  3. #83
    Player
    Silent's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Cyrus Blaze
    World
    Adamantoise
    Main Class
    Pugilist Lv 19
    Quote Originally Posted by Verence View Post
    Not a fan of the new size at all... Poking a monster with a spear now results in a titanic explosion of pyrotechnics. This, in combination with the monster size increase, makes me feel like an insect armed with a bazooka. It's kind of getting ridiculous.
    I personally love what they've done. It's a fantasy after all. The effects are noticeable, but not to big. It's great, and I love it! I don't get why you don't, but I guess everyone has their own opinions, and likes.
    (2)

  4. #84
    Player
    mhaid2000's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    74
    Character
    Dragaris Kirisute
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This has WIN written all over it
    (0)

  5. #85
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Verence View Post
    Not a fan of the new size at all... Poking a monster with a spear now results in a titanic explosion of pyrotechnics. This, in combination with the monster size increase, makes me feel like an insect armed with a bazooka. It's kind of getting ridiculous.
    Think back to FF I-IX and remember the slash/stab marks on enemies. Its kinda like that now i'd say.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  6. #86
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Seriously who in the hell decided to do this with battle effects. This is retched. These effects can turn people with no history of seizure or strokes into blithering drooling idiots. All I see on my friggin screen is explosions of light. This a horrible change. The community asking for better effects didn't mean just increase the damn size.

    In even a 4 man party you can barely see the damn mob, now in an 8 man prty is a damn 70's disco show going off with each attack
    • Yank the friggin flashes off attacks
    • Replace flashes with more unique animations
    • Add better spells effects, not larger ones

    I have loved nearly all the changes the new team has done, but this is just stupid.
    (5)

  7. #87
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Vesper View Post
    Seriously who in the hell decided to do this with battle effects. This is retched. These effects can turn people with no history of seizure or strokes into blithering drooling idiots. All I see on my friggin screen is explosions of light. This a horrible change. The community asking for better effects didn't mean just increase the damn size.

    In even a 4 man party you can barely see the damn mob, now in an 8 man prty is a damn 70's disco show going off with each attack
    • Yank the friggin flashes off attacks
    • Replace flashes with more unique animations
    • Add better spells effects, not larger ones

    I have loved nearly all the changes the new team has done, but this is just stupid.
    readed anything of dev's post, right ?
    (0)

  8. #88
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    As expected, the changes were bad. good skill animations like concussive blow II and brutal swing II animations now are just covered by the extremely oversized battle effects. What a shame. But its just this dev team pattern...we got:

    -Bigger monsters
    -Bigger Rank up message
    -Bigger battle effects
    -Bigger HP/MP/TP gauges
    -faster gathering animations (well, faster = when you make speed bigger =P)

    Seens like making stuff bigger is the way of them to fix things...so don't complain about lalafells or they might resize them too! ><
    (1)

  9. #89
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I dunno, I like the bigger/sharper HP/MP/TP gauges. The battle effects arent "blinding" either, and after running around NM hunting in a 5 person party the other day, I could see the monsters just fine. Even when fighting a normal enemy or watching a larger party we could still keep track. I know this isnt the only change, but it actually worked out nicely in making what we already have, look better...and actually closer to classic FF titles, with the large slashing/magic effects.

    Buffs like Rampart and Ferocity look alot better just from the sharpness and size increase. Skull Sunder actually looks like a concussive wave that could cause slashing damage over time, not just some small, fairly normal looking slash attack. That and you guys might need to space out abit, take advantage of your weapon's attack radius.

    EDIT: And there is also the point one of the team members made that this wasnt the only thing that was going to happen.
    (0)
    Last edited by Teknoman; 04-16-2011 at 03:40 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #90
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I like how they increased the size of a lot of effects. Have you seen the effect for Phalanx? it looks so awesome now, even sounds more awesome (even tho it probably has the same sound effect)
    (0)

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