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  1. #1
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    Apr 2011
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    Ul'dah
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    That's good news and I'm glad to hear anything back, but what adjustments? Those is the kind of things we need to be hearing. I'm sure they know what their plan is, I'm sure they can give more details other than "more coming". We knew there was more coming. We want to know what it is so we can discuss it in great depth, and so the dev team has a good archive of discussion to refer to at anytime, instead of waiting longer.
    (1)

  2. #2
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    Teknoman's Avatar
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    Mar 2011
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    Teknoman Blade
    World
    Ultros
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    Gladiator Lv 60
    Just as a side note, a good example of how a tornado style spell should look is already in game:

    http://www.youtube.com/watch?v=WUivSjDRGbs

    Check out that special whirlwind move the Ixali uses.
    (7)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #3
    Player
    Anathiel's Avatar
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    Mar 2011
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    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    ThI think its time to put on the smug suspenders be happy with the announcement and wait for the people to start posting, "what's wrong with the battle animtions now!?! This isn't fff:xi 2!!!"

    If I'm wrong then I'm wrong but the trend is that 4 or 5 people come on and are mad they're changing the game at all, there I hope I've explained my snide comment. Other than that I'm really excited about the news.
    (0)
    Last edited by Anathiel; 04-12-2011 at 12:11 PM.

  4. #4
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    Orophen's Avatar
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    Orophen Smith
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    Excalibur
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    Armorer Lv 50
    Quote Originally Posted by Anathiel View Post
    I think its time to put on the smug suspenders be happy with the announcement and wait for the people to start posting, "what's wrong with the battle animtions now!?! This isn't fff:xi 2!!!"
    Why would anyone say something like that about the battle animations? I get that this is your chance to strike back at the baby-killers and horrible horrible psychopaths that are happy with some of what the game already has to offer, but that's a ridiculous thing to say. Even if you're being sarcastic.
    (0)

  5. 04-12-2011 12:04 PM

  6. #6
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    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Orophen View Post
    Why would anyone say something like that about the battle animations? I get that this is your chance to strike back at the baby-killers and horrible horrible psychopaths that are happy with some of what the game already has to offer, but that's a ridiculous thing to say. Even if you're being sarcastic.
    It's called a strawman argument. It's a fallacy people often use when they have been proven wrong and they lack a more solid argument to come out clean.

    It's used very liberally in this forum. for instance when someone that happens to think that something is actually ok with the game is magically turned into a completely blind "white knight" that thinks that there's absolutely nothing wrong with this perfect game. Like someone like that even existed.
    When they can't counter an argument some people find it much easier to completely misconstrue it in order to turn it into an extremized version that's much easier to refute.

    In any case, I'm glad to see simple logic being proven right, and looking forward to see future implementations.
    (2)
    Last edited by Abriael; 04-12-2011 at 02:03 PM.

  7. #7
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    Mar 2011
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    I like the motion captured animations but a lot of the effects are really lack luster. Weaponskill animations in FFXI were so much better, I remember on my warrior when I would rampage it was like you could feel it. Playing Marauder in 14 the animations feel and sound like I'm playing an arcade game, like I'm dropping coins on the enemy, wow that must hurt, it just doesn't feel right. The attacks don't feel aggressive.
    (0)

  8. #8
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    Balbanes's Avatar
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    Mar 2011
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    Gridania
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    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Yikes, what if XIV isn't being given the budget for art-labor, and that's the reason we're just getting "bigger spells"?


    Although, who's to say that this is the only change to the system we'll see? How do we know that the size of the effects isn't just something they're working on in the back end, releasing that change so that we just have SOMETHING different while in the mean time working on all new effects (which will then be "bigger")?

    *edit*
    just saw the Rep's post...
    (0)
    Last edited by Balbanes; 04-12-2011 at 03:12 PM.

  9. #9
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    Can't say I won't welcome improved battle effects, however I hope that they will in the very near future give us more effective spells/skills such as Ancient Magic. There are so many skills and spells that are never even used because they are useless!

    So yea, thanks for this addition, but don't lose track of the actual BIGGER issues.
    (0)

  10. #10
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    Quote Originally Posted by Iron View Post
    Can't say I won't welcome improved battle effects, however I hope that they will in the very near future give us more effective spells/skills such as Ancient Magic. There are so many skills and spells that are never even used because they are useless!

    So yea, thanks for this addition, but don't lose track of the actual BIGGER issues.
    There are a lot of dead wood abilities, and a lot of them do need some serious tweak attention in the summer. Quick review of the ones I have that I haven't ever considered using:

    Ancient magicx6
    Trammel
    Trance Chant
    Repose
    Soughspeak in light of the easy hate mechanics of curing

    Hm now that I write them down that's not that many nearly useless skills.
    I've heard the enmity transfer abilities on pug and lancer are nothing compared to XI levels of trick attack and collusion. I was thinking of making a list of abilities that have little to no function, or are so weak that even if they do what they say there's no functional purpose due to impotency to get some dev attention on them.

    But no use doin that until we have the new battle and stat system.
    (0)

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