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  1. #101
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Abriael View Post
    Only, it's not the same situation, because calling someone "butthurt" and the like is objectively a personal attack (and actually an insult too).

    I don't remember you ever telling me that I don't know about something. If you ever did, you wouldn't have to worry about me calling it a personal attack. Not knowing something is not objectively negative, whether true or not. Even if it wasn't true, i can simply disprove it with my arguments instead of crying foul.

    Now, if we could go back to the topic at hand instead of discussiong the technical difference between insults, personal attacks and offense, it'd be lovely.

    I doubt it'll happen, but oh well. Thought I'd ask.
    I'm "just" saying that's all, I thought I bring it up since the subject was at hand about insults. Carry on with your regularly Scheduled Program! .
    (0)

  2. #102
    Player
    Pseudopsia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Abriael View Post
    It's no matter of intent. It's a simple matter of you confusing "insult" with "offend". They're not the same.

    Also, you're not transfering servers. Your home server remains the same. Every time you log into the game, you log into your home server of choice. You're just temporarily traveling to a server in order to interact with its community.
    Most likely you are transferring servers technically. Do you have details how this is implemented? Please tell.

    Do you think you're still connected to your home server's database?

    When you go to another server your character would need to be replicated on the other server and when you return home any changes synchronized to your home server's database. If this is not how it works please let me know how it works.
    (0)

  3. #103
    Player
    casker's Avatar
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    Apr 2011
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    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Low priority issue for me. There are things I like and don't like about this kind of server structure. If they decide to add it, fine. If they don't, fine. I wouldn't freak out over it though. Typical transfers should suffice until/if they finally decide to do it.
    (0)

  4. #104
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Pseudopsia View Post
    Most likely you are transferring servers technically. Do you have details how this is implemented? Please tell.

    Do you think you're still connected to your home server's database?

    When you go to another server your character would need to be replicated on the other server and when you return home any changes synchronized to your home server's database. If this is not how it works please let me know how it works.
    There are actually multiple ways to do it. I actually never asked how they do it specifically on The Secret World (I will in the next interview I get with them, since it's interesting).

    The most server-efficient way to do it is actually the opposite of a transfer. It's simply to have the whole character database stored in every server, so what changes is simply what server your client is connected to. Then, when you switch world again, updated data of your character is sent to all the other servers only once.

    It minimizes server communication and streamlines the process by a lot, as effectively your character exists in every server, and you're simply connecting to a different server whenever you "move".

    It's also the easiest way to implement, as the only difference with the traditional server infrastructure is the ability to log off your server and into another on the fly, and the system that updates characters on the other servers every time you make the switch. It's technically pretty simple.

    I believe that's how it works on TSW, from what I heard and from what I've seen of the client but I don't have final evidence on it. I'll ask.
    (0)
    Last edited by Abriael; 12-18-2012 at 12:59 PM.

  5. #105
    Player
    Pseudopsia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Abriael View Post
    There are actually multiple ways to do it. I actually never asked how they do it specifically on The Secret World (I will in the next interview I get with them, since it's interesting).

    The most server-efficient way to do it is actually the opposite of a transfer. It's simply to have the whole character database stored in every server, so what changes is simply what server your client is connected to. Then, when you switch world again, updated data of your character is sent to all the other servers only once.

    It minimizes server communication and streamlines the process by a lot, as effectively your character exists in every server, and you're simply connecting to a different server whenever you "move".

    It's also the easiest way to implement, as the only difference with the traditional server infrastructure is the ability to log off your server and into another on the fly, and the system that updates characters on the other servers every time you make the switch. It's technically pretty simple.

    I believe that's how it works on TSW, from what I heard and from what I've seen of the client but I don't have final evidence on it. I'll ask.
    That doesn't sound like that will scale very well. If there was a large amount of servers like WoW and each database has a copy of all the characters then all the databases would be huge with millions of entries. In this situation there's a very rare chance you would log on to all the server so why waste resources to replicate to all servers? This would have to be synchronized constantly.
    (0)

  6. #106
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    I wonder how GW2 does it... hmmmm .
    (0)

  7. #107
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Pseudopsia View Post
    That doesn't sound like that will scale very well. If there was a large amount of servers like WoW and each database has a copy of all the characters then all the databases would be huge with millions of entries. In this situation there's a very rare chance you would log on to all the server so why waste resources to replicate to all servers? This would have to be synchronized constantly.
    That scaling is already done even if you don't have this system in place. With time you'll get millions of entries anyway, as people continue to create characters without deleting them, and new players enter the same server over the years. It increases the size of the database, but a MMORPG character database is already designed to include an enormous amount of character data anyway.

    Alternatively, you could simply copy the character data to the server you're temporarily traveling to (while still keeping it on the home server as well) and delete it only from the destination server when you go back and/or move to another, while updating the original.

    Even in this case it would be efficient server-wise, as you have to copy the character data only once whenever the character move, and you're effectively logged on a "temporary character" on another server. You're not really moving anything around besides your connection and few bits of data, and no data is transfered between servers while you're actually playing.
    (0)

  8. #108
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    Quote Originally Posted by Starlord View Post
    Looks like a roll reversal here! Remember when you thought I was insulting you or "personal attacking" you and you kept claiming quite of few people " including me" were personally attacking/insulting you. But what I was saying was far from attacking you.

    And now when he is insulted by what you said, your saying it wasn't an insult. But he's saying it is.

    This is what I don't like.. nitpicking and saying people are insulting people when were not insulting.. So in a way I'm kinda defending you.. and proving my innocence at the same time .
    Well you're being reasonably friendly here Yes, I understand that about disputes over technicalities. But the simple fact of the matter is, if you're causing offense to someone, whether you meant it or not and whether "insult" is the right word or not, if you're a reasonable person not intending to offend you stop saying things that are established to offend the person.

    Why exactly would you come to a topic about something to argue against something entirely different that no one proposed or even mentioned?
    Maybe if you read back through the thread you'll figure it out. Discussions shift, ebb and flow. Sometimes people come up with other ideas, thoughts and suggestions that might be relevant so they start talking about them. I can't be the only person who has ever done this? Remember also that not necessarily every response in a thread is necessarily directed at the original poster.
    (0)

  9. #109
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alhanelem View Post
    Maybe if you read back through the thread you'll figure it out. Discussions shift, ebb and flow.

    That would be fairly reasonable (while off topic) if you came to propose or suggest something yourself. But you're telling that you effectively came in to argue against something that no one proposed and/or suggested and/or even mentioned. Quoting me directly, no less.

    Forgive me if I say that it doesn't make much sense.
    (0)

  10. #110
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    I had written up an explanation in response to your comment (mainly pointing out the fact that I didn't come in to argue against someone that no one had proposed or suggested, which is fact by the way) but I determined it would bring the thread full circle back to where this mess actually began. So I aborted that idea.
    (1)

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