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  1. #271
    Player
    strallaalaa's Avatar
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    Sep 2012
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    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i think even if the game starts off totally not like ffxi, that there is a good chance it will slowly but surely become more and more like it. the game can succeed and keep going as it is *(what ever direction and feel it is or will have), it can be nothing like it and fail ..go f2p. they can decide that it's still those who played ffxi that are still here and move towards making content like that more.

    people on these forums have said wow turned back to it's old ways of being more hardcore in it's content now with there expansions. that tells me they need to make content last and that is more important then pleasing even the majority of so called casuals in the game. so yeah there is a chance that it can get more ffxi as time goes by at the very least. ...we can always hope so. though i doubt to that extent. in good taste is always in good taste

    besides if your staying in a mmo for that long, you'll probably realize or they will realize for you the pace of the players and content being completed and they will have to work with that.
    (0)

  2. #272
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Game needs to look at both XI and WoW (Mainstream). They both have great positives and massive negatives.

    Things to take from Mainstream
    1) Casual Elements
    2) UI
    3) PvP Elements
    4) Various forms of leveling
    5) Functionality (guild features, menu structure, etc)
    6) Dynamic events

    Elements they need to take from XI

    1) Enormous amount of content (different then XI obvious but I want to be able to play this game for 10,000hrs and not get bored)
    2) A strong working economy
    3) Long term objectives which last over multiple epansions
    4) Final Fantasy Elements (the world must feel like a final fantasy... and not the 13 crap)
    5) Different size encounters (3man, 6man, 12man, 24man, 36man, 64man) content... give us some variety.
    6) Different venues to get the same best in slot endgame gear. (Example Kings and Einherjar, dropped the same gear one was casual one was hardcore. This way they can add things certain groups do not like and it does not screw anyone over)

    And the most important thing they need to add original ideas. If they fail they fail, but they need to add things you cannot find anywhere else. Game just has to have enough core content that if a new idea fails it does not crash the game.
    (7)

  3. #273
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    I feel like punching my computer when I see threads like this. XIV won't be the same as XI. There is plenty different. They've added achievements for people who like to grind, but judging by 1.0's gameplay it's not nearly as time-consuming to get to level cap than in XI. Truly there are only a few similarities:
    * They're both online.
    * They both allow players to be all jobs on one character (inventory permitting).
    * They are both part of a much larger series and adhere to certain traditions, such as the FF staple jobs like WHM and DRG or the inclusion of crystals in some form.
    * They have similar races.

    If I missed any other similarities, they're probably moot. It doesn't even matter if they borrow ideas from WoW or other MMOs, either. Who cares where the feature comes from as long as it's fun?
    (3)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  4. #274
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I hope FFXIV not gonne get like FFXI is now. I really loved XI till Abyssea then it lost it's special flair and style. There are multiple aspects from XI that would be cool to see again but some you just can't implement into an MMO nowadays.

    I hope they can manage to bring over some feeling from XI without making it into a XI 2.0 cause that would be something that would fail. Game was great 10 years ago but buisness changed and they need to publish a 2013ish game or it will fail again.
    (0)

  5. #275
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Why was this thread bumped?

    Nimrac made this thread like a year and a half ago. He popped on every once and a while.
    (5)

  6. #276
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Because FFXI in its EQ-timesink-copying glory would not have held a candle to the likes of rift and WoW.I'm starting to get tired of seeing people say crap like this.

    The "challenge" in FFXI was having enough time set aside to get anything done. If you weren't the "right" job you were stuck waiting for hours for a party. Same thing for missions, because everyone went for the "best" and "most efficient" strategies, nevermind how you felt or how you preffered to play a class that due to the developers' screw ups in design turned out to become unpopular. There was no skill involved because all you had to do was stack stats against everything tossed at you by swapping gear mid-combat. And things that are supposed to be features and additional things in the game were designed to be inconvenient to the player to create more timesinks. Timesinks and stat stacking do not make a game difficult.

    Now try and tell me why things like Sarth+3, Firefighter and Alone in the Darkness were easymode.
    ^That is a silly statement to make. FFXI was a fun challenging game. When CoP came out(best exp ever) it was a challenge to clear the 3 promy area's to gain access to the new area. If you didnt have people that knew what they were doing you would end up doing promy runs for months. Doing one promy run with a set of good people took 45 mins top. But it was a fun 45 mins.

    If you play games like DoTa2 where matches can last up to 45-50 mins. those are fun time sinks. That's what FFXI had, a fun challenge that took a reasonable amount of time to complete.

    I'll say it again. Gamers this generation have gotten soft. Because it seems only the UO, EQ1, FFXI & DAoC player base want FFXIV to be a fun challenging game. (lucky for us Yoshi love DAoC, he's old school) <--OP and the rest are in for a big surprise.

    If it takes an 1hr30mins to run a quest line then so be it. Its all about the journey, and 5 years from now you will talk about that same journey.

    I loved how CoP was broken down into missions, chapters. Actually all of FFXI was like that. Bring mission,chapters back to FFXIV.

    -Scaling up a mountain side to reach an objective, and if you fell you had to start over again.
    -Running the sewer in CoP and seeing the door right their, but it being 1 level up you had to go around the sewer to find the ramp to get to the door.

    Awesome design. And I know we won't get it in FFXIV cause they have jump now. unless they make where jumping is just out of reach of a platform.

    I said it in another topic. But to keep an MMO going you need to have challenges and time sinks of some sort. Or you game will not last 4 months. That's just the bottom line. I want FF14 to go on for 10 years and have the same feel FFXI gave me. Of adventure and loads of stuff to do, and not knowing were to begin.
    (2)
    Last edited by Rustyhagun; 12-17-2012 at 08:40 PM.
    "You cannot simultaneously prevent and prepare for war."

  7. #277
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Amage View Post
    .
    you sig is hilarious, can't stop watching it. That boat owned the crew....lol it how the drive just falls flat on his face. hahaha
    (0)
    "You cannot simultaneously prevent and prepare for war."

  8. #278
    Player
    Kirol's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    131
    Character
    Kirol Blackgate
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Zantetsuken decided to cast Raise on the thread yesterday, and... well, here it is.
    (0)

  9. #279
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rustyhagun View Post
    That is a silly statement to make.
    It's even sillier to quote something said by me almost nineteen months ago. Then again, I am bothering to respond to you, so this may be a case of "who's more foolish, the fool or the fool who follows him?".

    FFXI was a fun challenging game. When CoP came out(best exp ever) it was a challenge to clear the 3 promy area's to gain access to the new area. If you didnt have people that knew what they were doing you would end up doing promy runs for months.
    You say that as if its a good thing. It isn't when you have people who paid for the damn content and not getting to see it between design and other limitations set in place. Aside from denying people content (in case you forgot, the CoP zones were the least populated zones in the game up until they removed the level caps and made the consummables sellable in the AH), it also split the playerbase, as in their ignorance those who got to Tavnazia and eventually made it to Al'taieu got inflated heads. I still remember the "n0 nubz in MY sea" dribble.

    Doing one promy run with a set of good people took 45 mins top. But it was a fun 45 mins.
    As a concept, I think the promyvions were decent. Execution was severely lacking between the bosses requiring consumables that at the time of release were stupidly ambiguous, no real incentive to get the map as it is largely useless, not to mention the mobs above floor 2 were much higher level than you to the point that (unlike the console FFs) you could not fight your way up. The level cap was probably the worst thing in that deal, as it literally crippled jobs that were dependent on their higher level abilities to function.

    I'll say it again. Gamers this generation have gotten soft. Because it seems only the UO, EQ1, FFXI & DAoC player base want FFXIV to be a fun challenging game.
    Oh, please. I did my time in FFXI. I also did the mother of all grinds in Lineage II and did some RO (another grinder). This isn't about people going soft, and more about the fact that people these days (rightfully) demand better design and better approaches to elongate the life of the game. Design that equates to one mistake costing you several hours of progress, or that is heavily RNG dependent, or that requires specific set ups for anything, will no longer cut it in this day and age. Didn't cut it back then either, but there was little in terms of variety in MMOs.

    (lucky for us Yoshi love DAoC, he's old school) <--OP and the rest are in for a big surprise.
    Yoshida Naoki has also looked at modern MMOs like WoW, Rift, TOR and GW2, and has scared several people here by saying XIV could be "WoW meets Final Fantasy" just like XI was "EQ meets Final Fantasy". All his background with DaoC tells me is that Yoshida knows what has to go into balancing PvP, which I am frankly looking forward to seeing for myself as more info on ARR is revealed.

    Scaling up a mountain side to reach an objective, and if you fell you had to start over again.
    Fun in a single-player RPG. Terranigma and Illussion of Gaia had something like that at one point, if I recall. As did Chrono Trigger with Death Peak. The difference is that the mobs around the mountain were things you wanted to avoid fighting due to being a pain in the ass to fight, unlike the standard mobs in any of the three aforementioned games, where if you screwed up all it meant was that you had to fight your way back up to that spot. You didn't cringe if you messed up in Death's Peak. You cringed, bitched and could even ragequit if you messed up climbing the Cradle of Rebirth. Worst of it is that when you did, you wasted the time of several other players, not just you.

    Running the sewer in CoP and seeing the door right their, but it being 1 level up you had to go around the sewer to find the ramp to get to the door.
    Except that most people just sent someone with stacks of Invis Powder and Sneak Oil to go around, aggro the Taur and have him draw in the whole party over to the boss room.

    I said it in another topic. But to keep an MMO going you need to have challenges and time sinks of some sort.
    No one, past or present, question this. That XIV will have timesinks is pretty damn obvious, as MMORPGs are built around them. The more important issue is whether it'll be timesinks for the sake of timesinks, or timesinks blended within gameplay in a way that the player barely feels it, if at all.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #280
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I actually liked the Promys and most of the CoP dungeons/fights.

    After beating the Promys and Riverne, I would go back multiple times to help friends through them. The danger of agrro = wipe in the last areas made a trip through them very suspenseful and exciting.

    Sadly, there wasn't much danger in 1.0. Lets hope we get some ARR dungeons that require a bit of sneaking around to get through.
    (0)

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