Results -9 to 0 of 320

Threaded View

  1. #10
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Because FFXI in its EQ-timesink-copying glory would not have held a candle to the likes of rift and WoW.I'm starting to get tired of seeing people say crap like this.

    The "challenge" in FFXI was having enough time set aside to get anything done. If you weren't the "right" job you were stuck waiting for hours for a party. Same thing for missions, because everyone went for the "best" and "most efficient" strategies, nevermind how you felt or how you preffered to play a class that due to the developers' screw ups in design turned out to become unpopular. There was no skill involved because all you had to do was stack stats against everything tossed at you by swapping gear mid-combat. And things that are supposed to be features and additional things in the game were designed to be inconvenient to the player to create more timesinks. Timesinks and stat stacking do not make a game difficult.

    Now try and tell me why things like Sarth+3, Firefighter and Alone in the Darkness were easymode.
    ^That is a silly statement to make. FFXI was a fun challenging game. When CoP came out(best exp ever) it was a challenge to clear the 3 promy area's to gain access to the new area. If you didnt have people that knew what they were doing you would end up doing promy runs for months. Doing one promy run with a set of good people took 45 mins top. But it was a fun 45 mins.

    If you play games like DoTa2 where matches can last up to 45-50 mins. those are fun time sinks. That's what FFXI had, a fun challenge that took a reasonable amount of time to complete.

    I'll say it again. Gamers this generation have gotten soft. Because it seems only the UO, EQ1, FFXI & DAoC player base want FFXIV to be a fun challenging game. (lucky for us Yoshi love DAoC, he's old school) <--OP and the rest are in for a big surprise.

    If it takes an 1hr30mins to run a quest line then so be it. Its all about the journey, and 5 years from now you will talk about that same journey.

    I loved how CoP was broken down into missions, chapters. Actually all of FFXI was like that. Bring mission,chapters back to FFXIV.

    -Scaling up a mountain side to reach an objective, and if you fell you had to start over again.
    -Running the sewer in CoP and seeing the door right their, but it being 1 level up you had to go around the sewer to find the ramp to get to the door.

    Awesome design. And I know we won't get it in FFXIV cause they have jump now. unless they make where jumping is just out of reach of a platform.

    I said it in another topic. But to keep an MMO going you need to have challenges and time sinks of some sort. Or you game will not last 4 months. That's just the bottom line. I want FF14 to go on for 10 years and have the same feel FFXI gave me. Of adventure and loads of stuff to do, and not knowing were to begin.
    (2)
    Last edited by Rustyhagun; 12-17-2012 at 08:40 PM.
    "You cannot simultaneously prevent and prepare for war."