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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Comboing different spells together. Example will be an iron giant.

    You use fire spells over and over, the iron giant becomes a vibrating red, hit him with a powerful ice spell and you just rapid cooled metal, making it temporarily immobile.

    Best part of it? Black Mage would have an interesting way to enfeeble, while not actually using the spell, allowing other jobs to carry the enfeeble spells themselves.
    (4)

  2. #2
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    You use fire spells over and over, the iron giant becomes a vibrating red, hit him with a powerful ice spell and you just rapid cooled metal, making it temporarily immobile.
    Honestly, if ARR doesn't have boss fight elements like this (not all but some and probably the most memorable fights) then they are already screwing up.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    Comboing different spells together. Example will be an iron giant.

    You use fire spells over and over, the iron giant becomes a vibrating red, hit him with a powerful ice spell and you just rapid cooled metal, making it temporarily immobile.

    Best part of it? Black Mage would have an interesting way to enfeeble, while not actually using the spell, allowing other jobs to carry the enfeeble spells themselves.
    Love it, as I think I've mentioned before. Well, this would certainly make fire and ice more useful in combat, but how about the actual amount of spells? Do you still want to be using primarily just Tier I spells, and "combo-ing" up the tiers occasionally? Would rather not use tiers? What kind of tactical differences should there be between tiers? (Certainly not just AoE / ST, even if certain patterns (each with progression of spells) would obviously suit one or the other better.)
    (1)