FFXIV 1.0
Action Bar1: Hit Mob front Key1 Hit mob left Key 2 STR Pots Action Bar:3 1,2,3 Go behind mob Action Bar 1 key 3 does 1.800 Dmgs. Action Bar 1 Hit key 4 front of mob then 5 left of mob Action Bar 2 Hit key 1 follow by 2 and 3 hit him back then left of mob side. Then wait for cool down and redo everything again.
Vs
FFXIV 2.0 hit 1 3secGCD combo hit 2 3secGCD Hit 3 3secGCD 1 3secGCD 2 3secGCD 1 3secGCD 2 3secGCD 3 3secGCD 1 3secGCD 2 oh run out of TP 3secGCD 4 low on HP hits 6 for HP pots.
It get boring quick but it's only alpha so w/e
Wait for cool down and redo everything again so i don't know what you talking about FFXIV 1.0 had more too it then just spam keys the only issue is that you redo the same shit over and over once you found the best action to do to kill the Boss/Mobs so at least FFXIV 1.0 there was more too it then just spam keys you had to do things in order to do the best dmg.
but then again it's only alpha so not sure why people are bitching we don't even have buff in alpha or WS that you have to start by hiting front of the mob even tho they took off the part where the 2# ws you have to hit the left of it so they took down one step but you still have to start it on it's side or front or back or w/e.
Just wait for open beta to talk how boring the game is.
Last edited by Zenaku; 12-08-2012 at 08:10 PM.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
you forgot limit breaks too, as people forget everything you mentioned :||FFXIV 1.0
Move behind the Mob Hit 1 --> Move front or left or right of the Mob Hit 2 Move behind Mob Hit Action Bar 2: 1,2,3 --> Use STR pot ---> Action bar 1 Hit 3 Does 1.800 DMG. Hit Action Bar 1 4 then 5 then 6 follow by action bar 2: 4,5,6.
Vs
FFXIV 2.0 hit 1 3secGCD combo hit 2 3secGCD Hit 3 3secGCD 1 3secGCD 2 3secGCD 1 3secGCD 2 3secGCD 3 3secGCD 1 3secGCD 2 oh run out of TP 3secGCD 4 low on HP hits 6 for HP pots.
It get boring quick but it's only alpha so w/e
Wait for cool down and redo everything again so i don't know what you talking about FFXIV 1.0 had more too it then just spam keys the only issue is that you redo the same shit over and over once you found the best action to do to kill the Boss/Mobs.
ARR reminds me A LOT like Aion
ARR reminds me A LOT like WoW
ARR reminds me A LOT like Rift
ARR reminds me A LOT like Warhammer Online
ARR reminds me A LOT like SWToR
ARR reminds me A LOT like LotRO
ARR reminds me A LOT like any mmo released in the past few years
That is because the core is the same in all of them?
I wanted to start puking when I saw someone bitching about the person showing the alpha was "a clicker" - "any serious guild would kick him" =.=
Last edited by Gentaro; 12-08-2012 at 09:01 PM.
Whoever that person playing CNJ was, they were a bad player. Agroing two pigs at the same time? Not knocking back the second pig with Water to cast Stone or Aero? Not having Protect up? NOT USING HEALS?
Oh wait. Maybe they just wanted to just showcase the battle system and quest system, not 'how to play'!! Shocking, isn't it.
1.x at level 20
AA for 15 sec to build up TP -> Attack from front -> Combo from front -> AA until skill 1 is ready and TP is build up again -> repeat until mob is dead
I don't know how this was much better than the showing ARR low level fights.
Last edited by Felis; 12-08-2012 at 08:48 PM.
well if you want more then just button mashing play age of conan, you mash a button then have to mash out a combo of buttons on most skills, and you might get a fatality.
crazy how people nick pick the tiny little things also. the guys was playing to show you how things look now. not showing uber soloing god mode skills.
Last edited by indira; 12-08-2012 at 09:34 PM.
If you can find a true MMO thats not like 10 or 20 more on the market then I would like to see it... But all MMO's (to date) run the same in some form or fashion
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3
This is beyond moronic.
The combat system uses an easy action bar setup for abilities and weapon skills to accomodate fast-paced combat.
The combo system adds a dynamic to the battle allowing for movement around the target, timing of weapon skills, using particular skills together and adding effects to these skills.
The limit break system allows characters to combine their skills, creating yet another dynamic.
The incapacitation effect adds a dynamic by targeting the enemy with a particular weapon skill from a particular angle.
Is there something about 13 levels above facepalm for the comments about button mashing?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.