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  1. #81
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kiote View Post
    I take it you were not in 1.0 Beta?
    I was not, but I get what you are referring too, and this is a different team with different leaders running it, meaning it will most likely have a DIFFERENT outcome
    (1)

  2. #82
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Majidah View Post
    No, I didn't say one setups should hold back the other one. I said all should be designed in such way they are equal.
    Except that making them equal IS holding some of them back. To make them equal you have to bring one down to the level of the other.
    (0)

  3. #83
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by pool842 View Post
    Ya I know what ya mean, but to make fighting more realistic, spontaneous and tougher, you have to have it sometimes. Otherwise you have to rely on inflated stats of mobs, and invisible fight mechanics to make fights hard which in essence alone sucks... ya know? Its going to be awhile for games to use physics like Tera, and even then they use twitch mechanics sometimes to along with stats dodging bla bla bla lol.
    This is a fantasy game, it's not supposed to be realistic. twitch gaming doesn't belong here. Combat doesn't have to be hyper fast to be fun and engaging.
    (7)

  4. #84
    Player
    pool842's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Kem El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Alhanelem View Post
    This is a fantasy game, it's not supposed to be realistic. twitch gaming doesn't belong here. Combat doesn't have to be hyper fast to be fun and engaging.
    That is your opinion and I respect that, and I agree HYPER fast is not always the key, but that does not mean that certain parts of fights can't be a little more reactive. Final fantasy has always had twitch gaming now that we have coined that term lol. Its the difference between active fast and wait combat all the way back since Final Fantasy 7. For me its more of a reaction in combat such as get out of fire in less then 2 seconds or you die type thing. Not everybody is going to like old school stand still RPG combat.. I do btw... but that is not the future of the genre anymore. From an MMO standpoint.
    (1)

  5. #85
    Player
    Rereyl's Avatar
    Join Date
    Nov 2011
    Posts
    102
    Character
    Nonori Rereyl
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Funny enough, for every situation that needed me to move quickly, I always hit the q or e buttons and not s (in 1.0). But that was me I guess, easy stuff.
    (0)

  6. 12-08-2012 12:51 AM

  7. #86
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by ispano View Post
    Except that making them equal IS holding some of them back. To make them equal you have to bring one down to the level of the other.
    I said all should designed IN SUCH WAY they are equal.

    That means NOT equal in design, but equal in VERSATILITY.

    Take a look at the action bar. For keyboard its horizontal, for gamepad its a six axis menu.
    (3)

  8. #87
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Back peddalling is used during battles, moreso than anything. It's a way to position yourself properly without needing to toggle walk/run. It's in there for a reason other than "well WoW did it!"

    Quote Originally Posted by Elexia View Post
    It has to be a standard MMORPG after all and having a lot of movement animations doesn't fit into that.
    Like a broken record.
    (4)

  9. #88
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by pool842 View Post
    That is your opinion and I respect that, and I agree HYPER fast is not always the key, but that does not mean that certain parts of fights can't be a little more reactive. Final fantasy has always had twitch gaming now that we have coined that term lol. Its the difference between active fast and wait combat all the way back since Final Fantasy 7. For me its more of a reaction in combat such as get out of fire in less then 2 seconds or you die type thing. Not everybody is going to like old school stand still RPG combat.. I do btw... but that is not the future of the genre anymore. From an MMO standpoint.
    Then MMORPGs in general, especially this one, are really not for you. In a world where everything is getting faster and faster and faster in gaming, it's honestly refershing to have a team that goes "whoa, whoa, is this really necessary?"
    (2)

  10. #89
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ruisu View Post
    Back peddalling is used during battles, moreso than anything. It's a way to position yourself properly without needing to toggle walk/run. It's in there for a reason other than "well WoW did it!"



    Like a broken record.
    Well, this isn't really a matter of back pedaling is useless and it should be removed, its more about:
    wait, back pedaling comes in as the default movement?
    wasn't back pedaling featured in 1.0 already without meddling with basic movement?
    did we have a problem with the original method which was employed in both XIV and XI with not a single complaint?

    ask yourself, what do you do more often:
    turn around, or back pedal?

    it should be pretty clear which action should be default and which triggered by an extra button.
    (4)

  11. #90
    Player

    Join Date
    May 2012
    Posts
    290
    Why are some people obsessed with the idea that ARR should be exactly how they think it should be, maybe they are just a bit backwards?

    http://www.youtube.com/watch?v=xNPFk4QoTbg
    (0)

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