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  1. #1
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    A hardcore player's isn't anymore valuable than a casual player's opinion. And it shouln't be any different.
    Since most players are casual and live their lives also outside of games, I personally think casual players are more important.
    Since they aren't a minority and unhealthy behaviour shouln't be encouraged. Playing a game that much just so you can have decent equips takes away the most important aspect of a game and that is fun and relaxation.
    Spending countless of hours playing a game just so that you can be become good at it is pretty much pointless..
    Don't consider yourself elite or anything just because you consider yourself hardcore, that's a pathetic misunderstanding.
    Everyone in a game should be proportionally represented no customer is anymore special.
    (3)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Thsscks View Post
    Everyone in a game should be proportionally represented no customer is anymore special.
    I think this last point is especially relevant here.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Thsscks View Post
    A hardcore player's isn't anymore valuable than a casual player's opinion. And it shouln't be any different.
    Since most players are casual and live their lives also outside of games, I personally think casual players are more important.
    Since they aren't a minority and unhealthy behaviour shouln't be encouraged. Playing a game that much just so you can have decent equips takes away the most important aspect of a game and that is fun and relaxation.
    Spending countless of hours playing a game just so that you can be become good at it is pretty much pointless..
    Don't consider yourself elite or anything just because you consider yourself hardcore, that's a pathetic misunderstanding.
    Everyone in a game should be proportionally represented no customer is anymore special.
    I appreciate your perspective because you're actually trying to stand in the middle, as opposed to taking sides. That's a decent approach. :3 You're really right. The game is for fun and relaxation, not stress. Elite equipment shouldn't be stressful to get...just challenging.

    The biggest question is, how do we make them challenging for both hardcores and casuals, without scaring both of them off?
    (0)

  4. #4
    Player

    Join Date
    Apr 2011
    Posts
    2
    Quote Originally Posted by SilvertearRen View Post
    The biggest question is, how do we make them challenging for both hardcores and casuals, without scaring both of them off?
    I say the easiest way is make like HNM type monsters.. Hardcore with decent drop rates and then do like they did in 11 with mini dungeon type things where you can obtain the same gear but it has a lower chance of getting it. But I'd like if they made it to where you could solo or duo those things. (the dungeons not the NMs)
    (0)

  5. #5
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by SilvertearRen View Post
    I appreciate your perspective because you're actually trying to stand in the middle, as opposed to taking sides. That's a decent approach. :3 You're really right. The game is for fun and relaxation, not stress. Elite equipment shouldn't be stressful to get...just challenging.

    The biggest question is, how do we make them challenging for both hardcores and casuals, without scaring both of them off?
    With chain of events , similar to relics, salvage , nyzul , znms etc etc etc.
    I doubt a " casual" (i hate to use this terms) can do a relic by example, in a short time. While the others who play more can get there and show off.If casuals still complain the game is unfair becouse they cant have the ultimate mega duper equipement only a hand full of people can get per server, then they are just being hypocrites.
    (2)

  6. #6
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zkieve View Post
    With chain of events , similar to relics, salvage , nyzul , znms etc etc etc.
    I doubt a " casual" (i hate to use this terms) can do a relic by example, in a short time. While the others who play more can get there and show off.If casuals still complain the game is unfair becouse they cant have the ultimate mega duper equipement only a hand full of people can get per server, then they are just being hypocrites.
    Yep i think these pain killers are to strong. zkieve is making sense.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Griss View Post
    Yep i think these pain killers are to strong. zkieve is making sense.
    lol let me have what you are having !.
    on topic(ill dig even thought i really hate the casual vs hardcore nonsense).
    Hardcore players and events exists so casuals have something to look forward to . Theres nothing else to it.If you have nothing to look forward to then you will stop playing.
    (0)

  8. #8
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    Quote Originally Posted by SilvertearRen View Post
    I appreciate your perspective because you're actually trying to stand in the middle, as opposed to taking sides. That's a decent approach. :3 You're really right. The game is for fun and relaxation, not stress. Elite equipment shouldn't be stressful to get...just challenging.

    The biggest question is, how do we make them challenging for both hardcores and casuals, without scaring both of them off?
    That's a difficult question and since I'm not a developer and don't have any kind of experience in the process involved I can't give a foolproof answer to that.

    I think players who want to take on the most difficult enemies should be rewarded in a way that's satisfying for them. But at the same time people who don't want to do that or aren't able to do that should still get a same feeling of satisfaction and succes.
    Finding a balance in this is really difficult I think. But I still think it can be accomplished with the availability of having instances and dungeons and implementing battle systems with makes more room for strategy. But at the same time people who can't party a lot should have and be able to get a same sort of satisfaction some way. How exactly I honestly don't know. Maybe by making pvp still survivable for people without raid gear and the like and have enough spectacular and adventurous mobs that can be solo'd or killed in small parties.
    The balance between dropped unique equips and crafted equips should also be really good. So crafters and farmers can still make a living and casual players can still thrive for good rare equipment by the use of casual methods ( like crafting it or buying it ).
    (0)