I like the way the quest synopsis is set up as neutral, followed by the actual interaction. Reminds me of FFT tavern stuff or FFTA2 sidequests.

Text bubbles is a good addition. But they might need to do a little work on the pacing (sometimes an entire bubble with only one word)

I really dislike the new text scrolling. What happened to my FFT style text popping. :[

The giant circles and arrows around your target are an eyesore. Especially with both of them. And the circle has a frickin spinning arrow on it. I'm sorry but that is just overboard. It adds too much clutter to an already busy UI. If you have a billion indicators everywhere eventually indicators lose their purpose. Another instance of being overcluttered, clicking on npc to turn in the quest, you have an arrow on top of their solid quest marker. TLDR; UI needs a ton of polish.

Combat is erring on the side of being way too flashy. Don't get me wrong I love my FF special FX but they are going overboard to supersaiyan level kaioh-ken stuff.