You'd probably have to require the job to equip a main hand and offhand weapon to work that way. Though I feel we are still confusing the precursor to the modern rifleman with a guy that wears a pimp hat and wields a rapier.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
In Zant's case, I think she does mean for Musketeer (rifleman/pistols/whatever) to go to Red Mage though. Having a shooty redmage would be interesting, and if they go the path of enfeebles/buffs like in XI, a shooty redmage would be similar to FFTA2's Cannoneer class.
I'd be perfectly with magic bullets myself.
Um.. A Musketeer is a French Soldier who is perficient with Rapiers and Flintlock Pistols..
Well he is right, believe it or not the French did boast significant improvements to the gun around the era when the Musketeer ranks were around. Even so however, muskets were still inefficient in combat proving to take too much time to reload when the enemy is closing distance quickly. Hence where the sword comes in (and the Bayonet's on rifles if you'd like another perspective) so they weren't completely defenseless when they can't load their gun.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
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