


LOLIt is a cruddy feeling. It is understandable. I know when I didn't get one I was thinking of how many rocks it would take to break all of SE's windows. Alas it's a system we have to work with. Though I feel like I have a better chance on getting a Darklight body piece on a offline server than getting an alpha invite, haha.
to not consider it is illogical
LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
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Wow. We're starting to sound like crack addicts in here lolIt is a cruddy feeling. It is understandable. I know when I didn't get one I was thinking of how many rocks it would take to break all of SE's windows. Alas it's a system we have to work with. Though I feel like I have a better chance on getting a Darklight body piece on a offline server than getting an alpha invite, haha.


Active subscribers aren't the only ones who can bring a high level of dedication. In fact it's quite possible(and probable in this case) that using too many active subscribers will confound the results of any testing, as they are much more probable to have too much of an emotional investment in the game and series as a whole, which could hinder the devs from creating something new and unique that ALL players could enjoy.Because when a rule is set, it's not a good thing to break it. It's also not good to communicate something to paying customers and then not honor it.
Also, accepting only people with active accounts ensures an higher percentage of quality testing. The more you open a test, the higher percentage of beta hoppers you get (people that subscribe to every available beta just to have a new game, no matter how polished, to play for a few hours, before they move to the next, without providing any feedback or actual testing).
For the earliest testing the *only* way to do it right is to include only people that can bring a high level of dedication. Which in this case is pretty much equivalent to active subscribers.
Of course Yoshi P has stated that the alpha really is just a stress and bug reporting test mostly, but let's be completely honest: who here genuinely just wants to test the game and "help the devs out"(as people have been saying), and who just wants to get their grubby little entitled hands on a playable build? Not pointing fingers here, but you all know who you are, and trying to spin it in a way to put the devs through some kind of undue guilt trip or what have you is both obvious and offensive.



LNC ~60~ DRG CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
FFXI - Elia 2007 -★- 2010 FFXI ~ 2002 -☆- 2007FFXIV - Xaimera Zeal ★ 2010 -☆- 2017
◕‿‿◕



Because when a rule is set, it's not a good thing to break it. It's also not good to communicate something to paying customers and then not honor it.
Also, accepting only people with active accounts ensures an higher percentage of quality testing. The more you open a test, the higher percentage of beta hoppers you get (people that subscribe to every available beta just to have a new game, no matter how polished, to play for a few hours, before they move to the next, without providing any feedback or actual testing).
For the earliest testing the *only* way to do it right is to include only people that can bring a high level of dedication. Which in this case is pretty much equivalent to active subscribers.![]()


My cat is laughing at all of you who didn't get in.
....including me.
Meow



It's simply a matter of percentages. Between active subscribers you can pretty much be sure that there won't be beta hoppers. Between inactive ones, you can be sure as hell that there will be many. The overall level of dedication is simply on another order of magnitude.
Nope. Active players don't necessarily have a positive preconception towards ARR, there are a lot that are very skeptical, as this forum proves every day.In fact it's quite possible(and probable in this case) that using too many active subscribers will confound the results of any testing, as they are much more probable to have too much of an emotional investment in the game and series as a whole, which could hinder the devs from creating something new and unique that ALL players could enjoy.
They know the problems of 1.0 very well, and probably have discussed it ad nauseam between themselves, thus being able to provide feedback on the possible solution of those problems in ARR.
On the other hand, beta hoppers bring nothing to the picture other than a warm body to keep a login spot busy for a couple hours.
As a matter of fact, the percentage of people that want to genuinely help is, beyond any possible doubt, much higher between active subscribers than between those that kicked the game into the curb as soon as it wasn't free anymore.Of course Yoshi P has stated that the alpha really is just a stress and bug reporting test mostly, but let's be completely honest: who here genuinely just wants to test the game and "help the devs out"(as people have been saying), and who just wants to get their grubby little entitled hands on a playable build? Not pointing fingers here, but you all know who you are, and trying to spin it in a way to put the devs through some kind of undue guilt trip or what have you is both obvious and offensive.
This, of course, not mentioning the fact that there's really nothing wrong with wanting to see the game after waiting so long. You, as usual, improperly use the term "entitled" as negative. As a matter of fact, it can be easily argued that those that supported the game thus far deserve to be the first to see its rebirth, and to give their feedback, over those that simply didn't care.
That's why I love kickstarter. When you support a game there you don't get called "entitled" and you do get rewarded for your support, and that's why I support as many projects there as I can.
Like it or not, we basically kickstarted ARR (or at least helped). There's nothing wrong with feeling some entitlement out of it. Absolutely nothing.
Last edited by Abriael; 12-04-2012 at 04:39 AM.
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