I was reacting more to the comment about it counting as "solo content" within the context of character progression. Which would very much be BS.While we have no information on gardening itself, it's been ham fistedly regarded towards. Wether we have such a system at launch is obviously up in the air with no confirmation but it would be hard to dismiss how heavilly Yoshida emphasized agriculture during the Live letter on housing.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
In one word, yes. Otherwise it's fluff. Fluff is nice to have as a way to round out the amount of content your game has, but as content targetted to a specific player demographic, not quite.
Oh right, back when the only options for DPS were hunters, mages, warlocks and sometimes rogues, because everyone else did not have CC built into their class and were as such kicked to the curb. Even with my paladin having buffed-post-WotLK Repentence, I still wouldn't wish that fate on anyone.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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