
Originally Posted by
Hulan
Not if you are limited by resource, which is my point. I agree completely that with a system like this (or anything even close), there will always be rotations. Without cooldowns - and limited resources - though, each step along the way has to be used at it's optimal time. Cooldowns, in a way, remove a choice from the players, that being "when".
I'll grant, for that to be true, a few other things have to fall into place as well. For instance, battles need to be complex enough that "when" doesn't always boil down to "as soon as possible". That can be arranged though, something as simple as a boss that has an ability the turns him invincible for a few seconds at a time would do the trick.
It's not like there haven't been classes that had to deal with this already. BLMs as I understand it (I'll admit, not one of the jobs I leveled in FFXIV [though I was a career BLM in FFXI]), has pay attention to hate, MP, and mob position. All of those factor into his/her decision on when to cast a spell, none of which usually line up with the Cooldown. In that way, BLM might as well not have cooldowns, since it rarely effects what spell they cast when. Though that's just an example.