Hello everyone, something i've been pondering on for awhile now is something that I find truly troubling for the future of this game and that is Global Countdown Timers (GCT). This is an issue that I haven't seen spoken about in a really long time due to the flood of grass, jumping, and alpha invite threads. Let me start off by saying I am NOT in the Alpha, and everything I speak about here will be based off what I have seen in the Letter from the Producer videos.
So what exactly is the GCT? Essentially as it currently stands there is a 3 second cool down on every single weapon-skill and spell that you have. Say you cast Cure, you can't do anything else besides auto attack or use an ability for 3 seconds.
That doesn't seem so alarming right? Yeah, it really is as it currently stands. In the videos you roughly can see that outside of battle you can gain TP relatively quickly upwards of over 150-200 a tick (approx. 3 seconds like in XIV) it seemed. That's not alarming considering that they do want every battle to start with max TP. I'm alright with that.
However what I find concerning is that when in battle you gather roughly 50 or so TP a tick (again approx. 3 seconds). So after you blow all of your TP from the start of battle (if the mob is even still alive) it would take 1 minute to regain full 1,000 TP points. Considering that all spells and weapon skills are on the same exact timer what is there to do besides maybe start off with a debuff, and then spam your best weapon skill over and over again. Auto attacks are essentially worthless besides little hits of damage. They do not generate TP since that now is done automatically.
Certain abilities like Keen Flurry become useless because the GCD is low already.
One can make the argument that we do this currently in 1.0 which is true to some extent. However everything we did in 1.0 has basically become 100x faster, and it all comes back down to when Final Fantasy XIV released. Do you remember the good old days when we did this? 1 1 1 1 1 3 1 1 1 1 1 6 1 1 1 1 3 1 1 1 1 and so on? It's going to become that again with different numbers due to lower TP numbers on weapon-skills/spells.
Everything is too fast, and the high level of TP Regen combined with the low GCD will turn this into a nightmare. 1.0 at least forced you to use different rotations, but with this system it will boil down to spamming the fastest combo with dmg/time it takes to build TP ratio. This will also put pressure on mages that have to heal tanks quicker. In 1.0 one healing spell may have been down, but they could dish out another type of spell to heal if they had the MP. Now you have to wait 3 seconds and pray your tank doesn't die.
Everything of course is still in development, and there is a lot of time left for change. Algorithms will not doubt go under drastic changes between new builds. Alpha combat could even be a placeholder for all I know. I just wanted to make my opinion known that if this is the true nature of 2.0 combat. I am really concerned.
I think we can all agree that the new landscapes look marvelous, the music is lovely to the ears, and that the attention to detail is very high. However this issue truly alarms me, and I would be highly disappointed too see the battle system be the downfall of ARR.
Please SE. Look into this system once more. What was the point in a GCD? What was wrong with individual timers? Why would you increase battle speed when people have stressed time and time again that they want longer battles?
Any thoughts or concerns on my take on the issue? I would be really happy to hear other thoughts on this. Sorry for the long post, and I no doubt could have even went into more depth about it x.x