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  1. #391
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Velhart View Post
    I am a new Gladiator who just started the game. My weapons available to me are a sword+shield or a two-handed sword. I am given the option to focus on being a tank or become a DPS. That lv.1-30 area gives me the opportunity to decide which feeling or style of play I enjoy more. When I reach lv.30 I decide that I enjoy DPS more, which I decide to become a Dark Knight. What I also like is if I decide down the road I don't enjoy one role, I can start Paladin and see if that sparks for me.
    What an awesome idea!
    I've always thought it would be really cool to branch the classes out in this way, having them use multiple weapons that later become a defining weapon for a specific job. Maybe, at later levels, they could get more advanced weapons that are specific to that job.... scythe anyone? (everyone wants Dark Knight)
    (0)

  2. #392
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Velhart View Post
    Hmm, I don't think the Class system has really gotten an opportunity to shine with the Job system yet. While perhaps not completely necessary to have, it does offer some good footing for areas like PvP, where classes that can customize itself more may be more beneficial than a Job which only excels in certain areas.

    I "kind of" look at it as a talent tree from other MMO's. The Class System looks weird just because it really hasn't given you options yet.

    I will try some examples:

    I am a new Gladiator who just started the game. My weapons available to me are a sword+shield or a two-handed sword. I am given the option to focus on being a tank or become a DPS. That lv.1-30 area gives me the opportunity to decide which feeling or style of play I enjoy more. When I reach lv.30 I decide that I enjoy DPS more, which I decide to become a Dark Knight. What I also like is if I decide down the road I don't enjoy one role, I can start Paladin and see if that sparks for me.

    WoW actually approaches classes like this also, not to the extent of FFXIV, but they do put you on a blank slate before choosing your role. Like if you are a Paladin in that game, the first ten levels gives you a little access to all roles you can become. Lv.10 comes around and then your talent tree is activated and you choose which role you prefer the most. Rather it be Retribution(DPS), Holy(Healing), or Protection(Tanking). You are given the option within a class.

    FFXIV does almost the same exact thing as I said above. Perhaps to more of a extreme level, but I do get the purpose of keeping the Class system intact. They have already said in the past that Classes will still have it's advantages. My guess mostly is on the PvP side like I said above. Assuming you can still use abilities of other classes. It does actually sound clunky in a balance sense, but I guess we will see how they decide to approach it.

    tl;dr: The Class system can work, it just needs time to flourish itself.
    i dont know if you have sources for this example, but otherwise you have no way of knowing any of this as we have no idea how this is going to work post 2.0. Hell if DRK comes from gld then we are in big trouble as gld skills literally add nothing to DRK, MRD would be a better choice, but that aside, I feel like if they are going to make the system work, theyd have to open up more weapon choices to classes so you can "specialize" as you call it, and depending ont he weapon you are using it determines the sets of skills you unlock, that way as a DRK you have radically different skills from your WAR counterpart from the same class.
    (0)

  3. #393
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Fun idea before you think of it as running Velhart.

    GLD doesnt have the skill set for DRK - the DRK sphere would have to kill a lot of GLD spells and then introduce a lot of its own. (Basically make a new class)

    Otherwise you are going to have a very boring Drk. Going to dps you with my rampage phalanx skills!!! ;/

    So then you either give skills that make no sense to be taken, or you create a very convoluted "take x" "get new x" "dont get new x" "new weapon y" and even while that would work it still wouldn't be a truly designed towards dark knight from gld.

    while the inconsistencies if taken to the base and just saying "screw it"... the system will/can work.. its just... ugh.. why...
    (0)
    Last edited by Shougun; 11-30-2012 at 02:05 AM.

  4. #394
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Fun idea before you think of it as running Velhart.

    GLD doesnt have the skill set for DRK - the DRK sphere would have to kill a lot of GLD spells and then introduce a lot of its own. (Basically make a new class)

    Otherwise you are going to have a very boring Drk. Going to dps you with my rampage phalanx skills!!! ;/

    So then you either give skills that make no sense to be taken, or you create a very convoluted "take x" "get new x" "dont get new x" "new weapon y" and even while that would work it still wouldn't be a truly designed towards dark knight from gld.

    while the inconsistencies if taken to the base and just saying "screw it"... the system will/can work.. its just... ugh.. why...
    You forget about the sub class. GLA + THM + 5 DRK specific abilities/spells. We dont need a bunch of useless spells like ffxi.

    And btw... what?? I dont even know what youre trying to say there. DRK sphere has to kill GLD spells?
    (1)
    Last edited by Raagnar; 11-30-2012 at 02:22 AM.

  5. #395
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raagnar View Post
    You forget about the sub class. GLA + THM + 5 DRK specific abilities/spells. We dont need a bunch of useless spells like ffxi.
    Imo that is still a very lame/themed "Dark Knight". You may be happy with "cut here" "copy there" tada look its a disfigured new job.. but I'm not. (Also the THM addresses nothing about the physical DPS drk requires)

    I can deal. But its not very pretty.


    Sphere is the job sphere, the soul stones.

    Drk doesnt have defensive spells - the GLD has defensive spells but those spells must carry into PLD. SO you have to have the sphere itself have the ability to kill certain class skills.
    (0)
    Last edited by Shougun; 11-30-2012 at 02:25 AM.

  6. #396
    Player
    Raagnar's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    224
    Character
    Roric Sinwolf
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Imo that is still a very lame/themed "Dark Knight". You may be happy with "cut here" "copy there" tada look its a disfigured new job.. but I'm not. (Also the THM addresses nothing about the physical DPS drk requires)

    I can deal. But its not very pretty.
    Still.. what? youve been dealing this entire time. This is how all jobs are currently put together, 2 classes + 5 new abilities = job
    (1)

  7. #397
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raagnar View Post
    Still.. what? youve been dealing this entire time. This is how all jobs are currently put together, 2 classes + 5 new abilities = job
    So what? These forums are for feedback and someone started a thread on something I find annoying.

    I know how all jobs are put together stating it is awkward.
    (0)

  8. #398
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Azurus View Post
    i dont know if you have sources for this example, but otherwise you have no way of knowing any of this as we have no idea how this is going to work post 2.0. Hell if DRK comes from gld then we are in big trouble as gld skills literally add nothing to DRK, MRD would be a better choice, but that aside, I feel like if they are going to make the system work, theyd have to open up more weapon choices to classes so you can "specialize" as you call it, and depending ont he weapon you are using it determines the sets of skills you unlock, that way as a DRK you have radically different skills from your WAR counterpart from the same class.
    Quote Originally Posted by Shougun View Post
    Fun idea before you think of it as running Velhart.

    GLD doesnt have the skill set for DRK - the DRK sphere would have to kill a lot of GLD spells and then introduce a lot of its own. (Basically make a new class)

    Otherwise you are going to have a very boring Drk. Going to dps you with my rampage phalanx skills!!! ;/

    So then you either give skills that make no sense to be taken, or you create a very convoluted "take x" "get new x" "dont get new x" "new weapon y" and even while that would work it still wouldn't be a truly designed towards dark knight from gld.

    while the inconsistencies if taken to the base and just saying "screw it"... the system will/can work.. its just... ugh.. why...
    To the both of you, the GLD > PLD - DRK was only there to explain my example, don't think too hard about it.

    Yoshida has also said many times that more than one job will stem from a class. I really thought everyone would know this by now.

    Ohh and one more thing. How do you all know what the ability palette will be in 2.0? With the new system in place, we could have a whole new set of abilities, or we can have the same exact thing. We don't know 100% yet. So saying DRK wouldn't work on GLD is only a statement you could consider in the current version. I would wait and see what GLD offers in 2.0 before jumping to conclusions.
    (3)
    Last edited by Velhart; 11-30-2012 at 02:30 AM.

  9. #399
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Velhart View Post
    To the both of you, the GLD > PLD - DRK was only there to explain my example, don't think too hard about it.

    Yoshida has also said many times that more than one job will stem from a class. I really thought everyone would know this by now.
    He said it can happen. Not that it will. And he said the battle team is looking into how feasible it is (meaning they are testing it).

    Honestly if we have to use two jobs per class system (because a 1:1 ratio is way worse) then I think MRD - > DRK + THM would probably be better.

    Quote Originally Posted by Velhart View Post
    Ohh and one more thing. How do you all know what the ability palette will be in 2.0? With the new system in place, we could have a whole new set of abilities, or we can have the same exact thing. We don't know 100% yet. So saying DRK wouldn't work on GLD is only a statement you could consider in the current version. I would wait and see what GLD offers in 2.0 before jumping to conclusions.
    This whole thread is theorycrafting - we dont need to know. When we know we change our theories. Please dont use this as an "acceptable" way to shut people up as it is far from being correct.
    (0)
    Last edited by Shougun; 11-30-2012 at 02:31 AM.

  10. #400
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shougun View Post
    He said it can happen. Not that it will. And he said the battle team is looking into how feasible it is (meaning they are testing it).

    Honestly if we have to use two jobs per class system (because a 1:1 ratio is way worse) then I think MRD - > DRK + THM would probably be better.
    I added something to my above post before you posted yours:

    Ohh and one more thing. How do you all know what the ability palette will be in 2.0? With the new system in place, we could have a whole new set of abilities, or we can have the same exact thing. We don't know 100% yet. So saying DRK wouldn't work on GLD is only a statement you could consider in the current version. I would wait and see what GLD offers in 2.0 before jumping to conclusions.
    (0)

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