Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 171
  1. #71
    Player

    Join Date
    Nov 2012
    Posts
    69
    If there is one thing I'd like developers to do before the release version it would be to have the chocobo music fade out after about 5 minutes like it does in FF11. I like Magnificent Seven de Chocobo as much as anybody else, but not after 10 minutes. I'd like to hear the zone music again.
    (1)

  2. #72
    Player
    Azmar's Avatar
    Join Date
    Oct 2011
    Posts
    54
    Character
    Azmar Azurewrath
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Did anyone notice the Ochu mobs from FFX?
    (2)

  3. #73
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Tupster View Post
    If there is one thing I'd like developers to do before the release version it would be to have the chocobo music fade out after about 5 minutes like it does in FF11. I like Magnificent Seven de Chocobo as much as anybody else, but not after 10 minutes. I'd like to hear the zone music again.
    Good news. They announced that all music would fade after time. I think after 5 or 10 minutes.
    (0)

  4. #74
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kirito View Post
    Good news. They announced that all music would fade after time. I think after 5 or 10 minutes.
    I remember something about fading out after 1.5 loops for chocobo music.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #75
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tupster View Post
    Alpha is the time to make sure you point out things that look like problems. If for some reason they do not see it as a problem then they won't fix it and you cannot assume that anything is considered to be not be final. Being alpha is exactly the reason one should complain, it is easier to fix now rather than later.
    Not an attack on you, just a jumping-off point for my post.

    Alpha is *not* for pointing out problems, it's for testing the server structure and limitations. It's for putting load on the entire system looking for points of failure. These alpha client/servers branched off from the main code some 2-3 months ago and are not reflective of where the team is today -- let alone when beta starts.

    That being said, the MMO world is unlikely to ever see another alpha that looks as polished as ARR does.

    Beta will be the time to offer constructive feedback on all aspects of gameplay and design.
    (2)

  6. #76
    Player
    Sivara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    47
    Character
    Sivara Mahiloh
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    dear SE, please dial back the volume of footstep effects.
    Oh wow, my thoughts exactly. Obviously, footstep sounds should correspond with the terrain and type of footwear (hard-soled shoes will be loud on a wooden walkway) but the footstep sounds here were loud no matter where they went.

    Everything else in the video was so beautiful it made my heart ache.
    (0)

  7. #77
    Player
    Darshu's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    54
    Character
    Darshu Warshoes
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm in love with the mood. The ambient music is fantastic. I'm not sad about Uematsu being replaced anymore. I'm sure some of his stuff will remain, but for now, it sounds as good as ever.
    (0)

  8. 11-30-2012 12:02 AM

  9. #78
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I really love the music in this one, I hope all music for the black shroud areas are similar. Very peaceful and relaxing and great ambiance. The sights are amazing. I like how this has more of "solo play" feel to the exploration.

    Once thing I liked about 1.0 was that it felt more like a solo RPG that you could enjoy by yourself and explore, but also play with your friends and meet new people. Often times I'll be playing a good solo RPG and think how amazing it would be if I could also add other players to explore the world with and fight enemies with instead of the NPCs. When I play an MMORPG, I think of how awesome it would be if the world and elements were more detailed and personal like a solo RPG. Normal MMO's seem watered down in their graphics or cheapened to cater to so much content. I'm thinking they're finally going to hit the nail on the head with ARR. It's going to be the best of both solo and online gameplay.
    (0)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  10. #79
    Player
    Raxia's Avatar
    Join Date
    Nov 2012
    Posts
    33
    Character
    Raxia Southpaw
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    /cries
    i lubbs you development team. i really do <3
    (0)

  11. #80
    Player
    Gawen's Avatar
    Join Date
    Nov 2012
    Posts
    7
    Character
    Gareth Beaumains
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    great video! keep up the good work!

    like many other said, i hope that the music we hear on background , it's the same music in the game, and it's possible because yoshi-p said that in different zone we'll listen different parts of a single track, so maybe in the video we're just listening that complete track (explaining why there aren't interruptions when the scenes changes).
    anyway i like a lot the new atmosphere!!! really fine!
    (1)

Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast