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  1. #11
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Alhanelem View Post
    Here's the quest system in a nutshell:

    1) talk to NPC who has a problem
    2) solve his problem
    3) Profit

    What other quest system is there?
    how do we solve his problem can make difference whether its good(enjoyable) quest or not, isn't that the topic of this thread?
    (1)
    Aion Zwei - Masamune

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    What makes the questing fun or not is all in how the story is told. A good quest has a real / believeable situation that needs resolving. e.g. if some heavily armed guard is asking you to kill a bunch of ferrets, that doesn't make any sense because the guard could just do it himself. A good quest has multiple steps with varying goals. A good quest (IMO) encourages some kind of interaction with other players (not necessarily in the form of partying). In an MMO, a good quest is one that isn't exactly the same for every person that does it, and is only available at certain times or under certain conditions (e.g. to get rid of that feeling you get when an NPC that sits in the same spot 24/7 is asking everyone to kill the same 10 mobs regardless of when or who talks to him) that make logical sense.

    Basically, anything that minimizes the potential repetitiveness of quests in general.
    (0)

  3. #13
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Alhanelem View Post
    What makes the questing fun or not is all in how the story is told. A good quest has a real / believeable situation that needs resolving. e.g. if some heavily armed guard is asking you to kill a bunch of ferrets, that doesn't make any sense because the guard could just do it himself. A good quest has multiple steps with varying goals. A good quest (IMO) encourages some kind of interaction with other players (not necessarily in the form of partying). In an MMO, a good quest is one that isn't exactly the same for every person that does it, and is only available at certain times or under certain conditions (e.g. to get rid of that feeling you get when an NPC that sits in the same spot 24/7 is asking everyone to kill the same 10 mobs regardless of when or who talks to him) that make logical sense.

    Basically, anything that minimizes the potential repetitiveness of quests in general.
    Yeaaaa....that's a little too much. I think it can be repetitive as long as it's fun and they have a diverse amount. What you want is what you would find in Skyrim.
    (0)

  4. #14
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    thing i like is the FATE system that im guess is the GW2/rift active event, let hope it does not let people get claim but let everyone get the rewards involved.
    (0)

  5. #15
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Here's the quest system in a nutshell:

    1) talk to NPC who has a problem
    2) solve his problem
    3) Profit

    What other quest system is there?
    Did you think you were being clever or relevant with this vast oversimplification?

    Because you can do the same with the entire game; "click, push buttons, win".
    (1)

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