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  1. #1
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
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    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This thread is so full of false problems, it's Ridiculous.. The most Glaring being, "You have to make a new Class every time you want to make a new Job"

    You do realize that, even if you remove classes, you still have to create the first Half of the Job..

    Classes are designed for people who want to Experiment and Modify their Character to play the way they want too. Jobs are designed to specialize players in to party roles so you don't get stuck with a Whm that can't heal or a Tank that thinks they are a DD.

    Every single "problem" you people have mentioned in this thread would be better solved by making Jobs more specialized and Classes more customizable.

    Removing Classes will do exactly nothing to help this game. Having them, if nothing else, will make Solo play and PvP significantly more Diverse and Fun.

    Please Stop Trying To Remove Things From The Game That People Like. Let This Thread Die.
    (3)
    Last edited by Kiote; 11-29-2012 at 09:35 AM.

  2. #2
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
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    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiote View Post
    This thread is so full of false problems, it's Ridiculous.. The most Glaring being, "You have to make a new Class every time you want to make a new Job"

    You do realize that, even if you remove classes, you still have to create the first Half of the Job..

    Classes are designed for people who want to Experiment and Modify their Character to play the way they want too. Jobs are designed to specialize players in to party roles so you don't get stuck with a Whm that can't heal or a Tank that thinks they are a DD.

    Every single "problem" you people have mentioned in this thread would be better solved by making Jobs more specialized and Classes more customizable.

    Removing Classes will do exactly nothing to help this game. Having them, if nothing else, will make Solo play and PvP significantly more Diverse and Fun.

    Please Stop Trying To Remove Things From The Game That People Like. Let This Thread Die.
    That's why some people said an overhaul would be best. However they implement it, I'm looking forward with great interest.
    (0)

  3. #3
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kiote View Post
    Removing Classes will do exactly nothing to help this game. Having them, if nothing else, will make Solo play and PvP significantly more Diverse and Fun.
    This is highly subjective, as far as I can see there is no way to keep the class system in the game without hamstringing developers creating content for jobs.

    All the jobs need to be tied to a class so if a job idea comes up that has no class, it's a massive investment to make a new class and make sure it balances with all the current class skills (Much more work than making a job individual of itself and has all of it's skills self contained within that job) It's a issue they struggled with in XI with sub-jobs they often moved the level of certain abillities around to make sure they were outside the max level range (37) as to not make that job itself underpowered compared to jobs who could sub those abillities to a even greater benifit than the original class.

    now imagine that but with every single skill that every single class has.

    Wether you think the removal/tweaking of the class system would help/harm the game doesn't make it a fact. Many think the Class system is a hinderance and you can't deny those people the right to that opinion or the abillity to speak their minds about it.

    So please stop trying to remove discussion from this forum. Wether people "Like" the class system isn't up for debate, the actual usefullness of it is though, so let us discuss the topic at hand.
    (1)

  4. #4
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
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    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    This is highly subjective, as far as I can see there is no way to keep the class system in the game without hamstringing developers creating content for jobs.

    All the jobs need to be tied to a class so if a job idea comes up that has no class, it's a massive investment to make a new class and make sure it balances with all the current class skills (Much more work than making a job individual of itself and has all of it's skills self contained within that job) It's a issue they struggled with in XI with sub-jobs they often moved the level of certain abillities around to make sure they were outside the max level range (37) as to not make that job itself underpowered compared to jobs who could sub those abillities to a even greater benifit than the original class.

    now imagine that but with every single skill that every single class has.

    Wether you think the removal/tweaking of the class system would help/harm the game doesn't make it a fact. Many think the Class system is a hinderance and you can't deny those people the right to that opinion or the abillity to speak their minds about it.

    So please stop trying to remove discussion from this forum. Wether people "Like" the class system isn't up for debate, the actual usefullness of it is though, so let us discuss the topic at hand.
    It's starting to look like they're ignoring what was brought up on purpose. I personally loved the class system because of the obvious. I remember using Riot Blade on my archer . They've long since restricted us from using certain abilities on other classes though, so I'm not sure what we're trying to hold on here. The days when we were allowed to use any ability we wanted are long gone. Emulate on Gladiator anyone? In order to preserve that balance they're going to have to do extra work like you said and forbid some classes from using abilities that would seem too good.

    I only bothered commenting because I was hoping someone would say something that didn't sound like, "go back to ffxi, I love classes" etc. It's the whole reason for me to speak up anyway. Show me what I'm missing so I can adjust my point of view on this.
    (0)

  5. #5
    Player
    Kallera's Avatar
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    Mar 2011
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    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by GodseijuroHiko View Post
    It's starting to look like they're ignoring what was brought up on purpose. I personally loved the class system because of the obvious. I remember using Riot Blade on my archer . They've long since restricted us from using certain abilities on other classes though, so I'm not sure what we're trying to hold on here. The days when we were allowed to use any ability we wanted are long gone. Emulate on Gladiator anyone? In order to preserve that balance they're going to have to do extra work like you said and forbid some classes from using abilities that would seem too good.

    I only bothered commenting because I was hoping someone would say something that didn't sound like, "go back to ffxi, I love classes" etc. It's the whole reason for me to speak up anyway. Show me what I'm missing so I can adjust my point of view on this.
    The guilds being centered around classes, with their respective jobs being quests involving other entities, in short, they are building lore around the armory system, and its removal would involve retconning whole swaths of story and render many achievements unattainable. You would still have rebalancing issues with or without classes, as they never truly escape the three mainstays of the mmorpg, tank, healer, dd. I would prefer they innovate a little with signature weapons rather than stick with each job eventually being hamstrung by a specific weapon with good stats that looks nothing like what they'd wield in their profession, just to be efficient in a party.
    (0)

  6. #6
    Player
    GodseijuroHiko's Avatar
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    Sep 2011
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    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kallera View Post
    The guilds being centered around classes, with their respective jobs being quests involving other entities, in short, they are building lore around the armory system, and its removal would involve retconning whole swaths of story and render many achievements unattainable. You would still have rebalancing issues with or without classes, as they never truly escape the three mainstays of the mmorpg, tank, healer, dd. I would prefer they innovate a little with signature weapons rather than stick with each job eventually being hamstrung by a specific weapon with good stats that looks nothing like what they'd wield in their profession, just to be efficient in a party.
    I completely agree. I'm gonna go ahead and assume though, that Yoshi already saw this problem and has a solution we probably don't know. If so, I'm thrilled. It might actually give everyone what they want, which imho Awesome!!

    Simple solution is to just make a class changing item just like we have a job change crystal I guess. That way weapons will no longer be tied and they can then let certain jobs use some of the same weapons. Then some of the abilities that have (Requires Axe, sword, Bow, etc can then be used on other classes than are able to equip the weapons.) Meh after second thought, sounds convoluted...
    (0)