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  1. #1
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
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    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Maxi_Irving View Post
    I remember quests like the Star Onion Brigade set in FFXI, that really stood out to me because of the cutscenes.
    They were minor, but they were still cutscenes.
    This is what I mean. The cutscenes don't have to be big but the fact that they're there is a lot better than nothing.
    The music in some cutscenes like "Candle Making" made them feel more emotional experiences and the small (sometimes tiny) camera pans focused on the situation at hand and made the NPCs stand out.

    Yes XI has some quests that don't have cutscenes in them. Those were usually the most worthless, repeatable trash-quests that can be seen in any MMO. Frankly it seems like that is the standard for all XIV quests currently.

    I know XIV story CSs are mind blowing and that's not at all by what I mean by this thread. I'm talking simple elegant camera pans and animations that don't require a lot of development time and give the story some "oomph" and make it possible for the sound team to compose music suitable to the mood for these events. (there's already a ton of music that could be used for these in XIV)
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  2. #2
    Player
    Maxi_Irving's Avatar
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    Mar 2011
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    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seif View Post
    I know XIV story CSs are mind blowing and that's not at all by what I mean by this thread. I'm talking simple elegant camera pans and animations that don't require a lot of development time and give the story some "oomph" and make it possible for the sound team to compose music suitable to the mood for these events. (there's already a ton of music that could be used for these in XIV)
    That is exactly what I want. That's it. There doesn't even have to be additional animations, the current ones will suffice. But having the camera change from time to time actually immerses you more into the conversation or topic of that quest.

    Atleast it does for me.
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  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Seif View Post
    Yes XI has some quests that don't have cutscenes in them. Those were usually the most worthless, repeatable trash-quests that can be seen in any MMO. Frankly it seems like that is the standard for all XIV quests currently.
    It's not "some" quests that don't have a cutscene. It's "most". And yes, most quests in XI that didn't have a cutscene were quite bad (but not repeatable for the most part, so yeah, your memories seem to be definitely blurry).

    On the other hand, the companies-related quests i've seen today in FFXIV are great. It doesn't take a cutscene to make a great quest.
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  4. #4
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Abriael View Post
    It's not "some" quests that don't have a cutscene. It's "most". And yes, most quests in XI that didn't have a cutscene were quite bad (but not repeatable for the most part, so yeah, your memories seem to be definitely blurry).

    On the other hand, the companies-related quests i've seen today in FFXIV are great. It doesn't take a cutscene to make a great quest.
    Aside from main story missions name me more than a handfull of well animated cutscenes in Windurst.

    You have a handfull of Star Onion quests, anything involving Shantoto because they needed to get every use out of that laugh animation of hers, and maybe a few others. Mind you many of the other quests have been added over YEARS of expansions and content.

    I stand by the fact that 9/10 cutscenes you seen in XI involved.

    1. A different camera angle.
    2. NPC walking/talking animation.

    Not what I would call "Motivating"
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