only thing though, those were not side quests either, but a side story.
see the joker they woke up is conntent to "the hero" aka the summoner who died to say windy. story is as a final plea K-b tried to tame fenrir and call on him for help in the process he coouldn't fully control fenny and pretty much fried his brain to death. The joker was connected to him. when kb died the joker deactivated, with ythe sob activating joker they sorta revive kb in a sence who was sum wat still linked to fenny. Which is why we can get and summon fenny. :3
This is what I mean. The cutscenes don't have to be big but the fact that they're there is a lot better than nothing.
The music in some cutscenes like "Candle Making" made them feel more emotional experiences and the small (sometimes tiny) camera pans focused on the situation at hand and made the NPCs stand out.
Yes XI has some quests that don't have cutscenes in them. Those were usually the most worthless, repeatable trash-quests that can be seen in any MMO. Frankly it seems like that is the standard for all XIV quests currently.
I know XIV story CSs are mind blowing and that's not at all by what I mean by this thread. I'm talking simple elegant camera pans and animations that don't require a lot of development time and give the story some "oomph" and make it possible for the sound team to compose music suitable to the mood for these events. (there's already a ton of music that could be used for these in XIV)
That is exactly what I want. That's it. There doesn't even have to be additional animations, the current ones will suffice. But having the camera change from time to time actually immerses you more into the conversation or topic of that quest.I know XIV story CSs are mind blowing and that's not at all by what I mean by this thread. I'm talking simple elegant camera pans and animations that don't require a lot of development time and give the story some "oomph" and make it possible for the sound team to compose music suitable to the mood for these events. (there's already a ton of music that could be used for these in XIV)
Atleast it does for me.
Sounds like someone is on a nostalgia kick, XI didn't have many unique quest cutscenes. Most of them were a camera angle and basic NPC animations...then again I guess you can count that as a "Cutscene"
It's not "some" quests that don't have a cutscene. It's "most". And yes, most quests in XI that didn't have a cutscene were quite bad (but not repeatable for the most part, so yeah, your memories seem to be definitely blurry).
On the other hand, the companies-related quests i've seen today in FFXIV are great. It doesn't take a cutscene to make a great quest.
100% True (I'm still playing XI)I've played XI enough to know most quests do have cutscenes. Many of them are really good ones too even though they're not missions. I see your argument about CoP but with all due respect wasn't that natural progression when they learned to make quest better and to be more interesting shouldn't that progress in quality carry over to XIV right away instead of warping back to the beginning when things were bland and uninteresting?
I've seen this XI didn't have cutscenes during quests argument before and it literally leaves me speechless because I've played the game I've seen the non-mission cutscenes are you trying to convince somebody else who hasn't played the game or is there something else I'm not getting here? They do have cutscenes I can't play a game for over 2 years and imagine things. And I'm not talking about storyline missions I've seen way more quest cutscenes than mission cutscenes during my time in XI.
Aside from main story missions name me more than a handfull of well animated cutscenes in Windurst.It's not "some" quests that don't have a cutscene. It's "most". And yes, most quests in XI that didn't have a cutscene were quite bad (but not repeatable for the most part, so yeah, your memories seem to be definitely blurry).
On the other hand, the companies-related quests i've seen today in FFXIV are great. It doesn't take a cutscene to make a great quest.
You have a handfull of Star Onion quests, anything involving Shantoto because they needed to get every use out of that laugh animation of hers, and maybe a few others. Mind you many of the other quests have been added over YEARS of expansions and content.
I stand by the fact that 9/10 cutscenes you seen in XI involved.
1. A different camera angle.
2. NPC walking/talking animation.
Not what I would call "Motivating"
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