Can't express the level of "WTF" in this thread without been banned lol but this community can be overwhelming at times...
Can't express the level of "WTF" in this thread without been banned lol but this community can be overwhelming at times...
No Thanks~ i don't want a free to play game .
Games don't go free to play because it's the new thing to do. Look at Rift. It's had a subscription for it's two year lifespan. While the game itself isn't something that I enjoy a whole lot, it's a quality title and actually cares for their game. They don't deny that it's not blatantly taking ideas from WoW, but with their own twist, or enhancing it. SWTOR failed because it was a bad game. It didn't try to change WoW's ideas, and rather copied them down to the skill progression.
TERA is failing because it's got poor content.
GW2 is going downhill because they're pretty much going pay2win along with stabbing their fans in the back by bringing in the gear treadmill, DESPITE SAYING HOW DIFFERENT GW2 WAS FROM OTHER MMOs, etc.
Pay to play is not what makes a game fail, being a shitty game is what makes a game fail.
F2P works best when implemented in the design phase, not a last ditch effort to try and bring people to your game. Since FFXIV is being designed as a "P2P update every 2-3 months" style game, you can't change it to f2p without having to significantly undergo massive changes.
Yoshi-P has stated several times that he's looked into f2p and b2p models, and they just aren't a good fit for FFXIV.
And with b2p model i assume you mean "blow to pop", was thinking it could also be "build to print". But that's just ridicilous. XDF2P works best when implemented in the design phase, not a last ditch effort to try and bring people to your game. Since FFXIV is being designed as a "P2P update every 2-3 months" style game, you can't change it to f2p without having to significantly undergo massive changes.
Yoshi-P has stated several times that he's looked into f2p and b2p models, and they just aren't a good fit for FFXIV.
they should add a dislike feature to the forums, and keep track of your net balance of likes vs. dislikes. once your balance dips into the negative you have to pay for a microtransaction for each new thread/post you want to make until your balance is positive again. or you can simply buy likes for .50 cents each!
that sort of model is what you f2p people like, right? right?
maybe open up the forums to anyone even without a subscription, but charge people each time they view a thread?
this would work, right? free official forums for all! it's the future
Last edited by fusional; 11-25-2012 at 03:44 PM.
Aside from these it also attracts people that have no investment in the game. I'm not talking about advertising bots and mules, but rather people that say " oh I'm only playing this game because its free. I won't pay for this.". these people have no interest in the games success or improvement. and do more mindless consuming of content than anything involving the community.Games don't go free to play because it's the new thing to do. Look at Rift. It's had a subscription for it's two year lifespan. While the game itself isn't something that I enjoy a whole lot, it's a quality title and actually cares for their game. They don't deny that it's not blatantly taking ideas from WoW, but with their own twist, or enhancing it. SWTOR failed because it was a bad game. It didn't try to change WoW's ideas, and rather copied them down to the skill progression.
TERA is failing because it's got poor content.
GW2 is going downhill because they're pretty much going pay2win along with stabbing their fans in the back by bringing in the gear treadmill, DESPITE SAYING HOW DIFFERENT GW2 WAS FROM OTHER MMOs, etc.
Pay to play is not what makes a game fail, being a shitty game is what makes a game fail.
Last edited by Kallera; 11-25-2012 at 10:01 PM.
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