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Thread: VENTING

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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    What exactly is animation blending?
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zezlar View Post
    What exactly is animation blending?
    Animation blending takes two existing animations and mixes on the fly according to the scenario - say if you are running and jumping the animation could look different then if you where walking and jumping as it would bind two different animations together. (You can do more then one animation at a time).

    Animation blending will help a lot in combat so when you are attacking but then go to use a weapon skill your character doesn't look like he resets and instead its all carried out in one fluid motion. Or like when running and then you stop suddenly you can have it blend into a stand rather then just suddenly jolt up right.

    There are other aspects like physics to animation (turning so sharp changes animation) that aren't necessarily animation blending but they are usually (and I hope) put together.
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  3. #3
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Shougun View Post
    Animation blending takes two existing animations and mixes on the fly according to the scenario - say if you are running and jumping the animation could look different then if you where walking and jumping as it would bind two different animations together. (You can do more then one animation at a time).

    Animation blending will help a lot in combat so when you are attacking but then go to use a weapon skill your character doesn't look like he resets and instead its all carried out in one fluid motion. Or like when running and then you stop suddenly you can have it blend into a stand rather then just suddenly jolt up right.

    There are other aspects like physics to animation (turning so sharp changes animation) that aren't necessarily animation blending but they are usually (and I hope) put together.
    Interesting thanks for that. Yoshi-P has noted iirc Physics haven't been placed into the Alpha yet either so this combined with that should hopefully alleviate the running/jump issues a lot of people (including myself in regards to the running) have.
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