
Originally Posted by
Preypacer
Guild Wars 2 is not free to play. It's Buy To Play, supported by a cash shop. The word free means "no money required to play". That is not the case with GW2.
TOR launched as a P2P/ Sub-Based game. It would have remained a sub-based MMO if it were a better game and more people maintained their subscriptions. It wasn't, and they didn't. Therefor, Bioware took the F2P route - and a very restricted one at that.
Aion remained sub-based for a while until it, too, started to lose a large number of subs due to it being too "Eastern/Korean" in its playstyle - particularly for a Western gaming audience. It was unsustainable. Hence, NCSoft made it F2P.
EQ2... couple reasons for this. 1. EQ2 wasn't doing as well as Smed and the folks at SOE would have liked on subs alone, so they made the switch to F2P/Cash Shop (even though Smed had sworn a couple years prior that they would never do that their existing games... but then he's not known for his integrity). 2. Smed would sell his own mother if it meant more $$$ for SOE and himself.
LoTRO held on well enough for a couple years, but then started to lose too many subs, getting to the point where - you guessed it - Turbine wasn't making enough money to make it worthwhile. So, they too decided to make the switch.
Diablo 3 is not a MMORPG, nor would it be F2P if it were (it would be B2P, like GW/GW2). It's an Action RPG with optional limited Multiplayer. So that doesn't even belong in your list.
League of Legends is not a MMORPG, it's a MOBA. The 'M' stands for 'Multiplayer', not 'Massively'. The former does not automatically qualify the latter. You are not in a persistent world shared by thousands of people at the same time. You're an individual teaming up in very temporary battle arenas to combat other people. It's closer to a Unreal Tournament or Quake type game than a MMORPG. It does not belong on your list.
Phantasy Star 2 I don't know much about, so I can't really comment.
DC Universe Online - Again, failed to maintain a healthy enough playerbase from the get-go, and switched to Cash Shop/F2P to try and keep it afloat.
The reason companies make that switch, or go that route in the first place, is because there is potentially far more money to be made in Cash Shops than there ever could be in subs. A developer is trading off the revenue of a stable and steady long-term playership for the short-term revenue of impulsive (and sometimes compulsory) nickel-and-dime purchases.
The trouble is, the payment model mostly benefits the company and not the player. The design is, quite necessarily, based around deliberately designing limitations, obstructions, speed-bumps and inconveniences into the game. All of those things have a handy-dandy and convenient solution on sale in the cash shop that will only cost you a few bucks - per purchase. Thing is, those "only a few bucks" purchases add up, and quickly. Ever wonder why they use a surrogate token, or point system in Cash Shops, instead of actual dollar values? Here's a hint: It's a similar reason to why Casinos do the same thing, and the word "obfuscate" plays a part in it.
Okay, fine, I'll tell you. They use that system so that it's tougher for people to track how much actual $$ they've spent and, hence, are more likely to spend more without realizing it. Yes, that's actually how it works.
A token/point system also allows them to screw around with the "point cost" of items against the number of points you can buy at a time. Put simply, you'll often end up having to buy more points than you actually need for the item(s) you want.
A Cash Shop MMO is designed around the concept of getting people to spend money as much as possible, as often as possible, by making the game as inconvenient and limiting as possible without "going too far". People often go on about the "game-breaking" "pay-to-win" items... but it's not even about them. Those higher-price "one-off" items that a player buys once and never needs again aren't the bread and butter for the company. It's all the lower-level, and lower priced consumables that a player will need to buy over and over again to maintain their desired pace and level of gameplay; to keep up with others, etc.
Now, as for your argument that a MMO can't be sustained in today's market. Wrong. A poor MMO that fails to attract an adequate number of players can't be sustained in today's market. But then again, the same was true for MMOs developed and released years ago, before F2P was even heard of outside of the East. A MMO that isn't good enough to enough people is not going to succeed - just like any other product or service on offer. People just have (usually conveniently) short memories and tend to be very "flighty" with how they consider things.
World of Warcraft is still a sub-based MMO. No, the "up to level 20" thing is not "free to play", it's a limited Free Trial. They simply took their existing 14 day free trial, changed around the terms a bit, and then slapped a popular buzz term "Free to Play!" on to the marketing. Notice how the "Free To Play!" is huge, and the "up to level 20" is really small in their marketing? Yeah, that's not an accident. Anyway, WoW maintains a sub, and is doing fine.
Rift has been a sub-based game since launch and is doing fine.
FFXI has been sub-based since launch and is doing fine.
Dark Age of Camelot - sub based since launch and doing fine.
Eve Online - Sub-based since launch and doing fine (no, not everyone is using PLEX).
Consider that more people came back to play FFXIV, and stuck around, after SE resumed subscriptions than were playing it even during the year subs were frozen
The list goes on.
Subscriptions are just as effective and legitimate a payment/revenue model as they've always been. A sub-based MMO failing is not a sign of its revenue model being flawed. It's a sign of the game itself not being good enough to sustain a large enough player-base for subs to be effective.
Further, Subs are not even "the best solution" for all MMOs. Different models work better with different types of games.
Don't confuse the idea that a F2P/Cash Shop setup would be better for you personally with it being better for SE and everyone else as well.