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  1. #51
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Eh..

    The reason that number is so high, is because they likely have content planned that will require it.

    Think Beseiged (FFXI), but without dying to 'invisible' mobs, and actually being able to see/target things more than 10 feet away.

    Graphic quality is very important, but it should always take a back seat to gameplay.
    (1)
    Last edited by Zantetsuken; 11-21-2012 at 05:50 AM.

  2. #52
    Player
    Hanemakikaze's Avatar
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    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    (2)

  3. #53
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    Eh..

    The reason that number is so high, is because they likely have content planned that will require it.

    Think Beseiged (FFXI), but without dying to 'invisible' mobs, and actually being able to see/target things more than 10 feet away.

    Graphic quality is very important, but it should always take a back seat to gameplay.

    Would be cool if there is a little setting section to modify count in-depth. Like draw distance and priorities (I would imagine the code already has variables in place all they need is a UI to change the vars - if not of course not suggesting they waste time rewriting code).

    Yeah and gameplay is priority however graphic quality shouldn't be forgot - even if it requires a patch at a later date. Sometimes it seems companies are like "well we released a shitty asset, but we already released it so yeah its going to stay there". Like Garius bad face graphic (it rendered in really low quality) in ME1 yet a player fix is available... Dont tell me Bioware that you cant fix a problem players fixed for you with a simple patch >.> lol (SE has a graphic milestone with DX11 so it looks like they wont, but who knows lol)

    300 man content that I actually need to see all 300.

    That sounds pretty crazy lol - should be very interesting. Would love to see large scale land, sea, and air battles where you feel puny in the scale of things.
    (0)

  4. #54
    Player
    Linkurrra's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    http://kotaku.com/5961994/what-skyri...0-mods-at-once

    Honestly, I think that when and if the development team gets around to a DirectX 11 (11.1) patch in the future, ARR will possibly look just as good. I believe so, but jeebus, look at the grass on that Skyrim with 100 mods. Could ARR look like that in the future? O_O
    This is a Mod even Skyrim after DLC looks like this! The PS3 version doesn't look anywhere like this either.
    To compare a 3rd party mod to Skyrim is not a fair comparison to FFXIV. For starters you can't mod FFXIV and secondly the developers at Bethesda knew not to release Skyrim like this because it would not run on enough PC systems to be profitable. Lastly it's a single player game vs, a MMO.

    FFXIV is on PC and PS3 and is designed to run with 100 characters on the screen, 800 characters in a each zone. Foliage at this detail is not practical for an MMO. If Foliage was this dense the amount of ppl on the server at once in a given area would not be able to reach these player densities without causing tons of lag.
    Also with grass density this thick you wouldn't be able to see AoE effects on the ground because the grass would be covering it. Yay for realism but terrible for gameplay and in a game, GAMEPLAY RULEZ!

    Nobody wants to have realism get in the way with them progressing in a game or having fun. Synthesis is a victim of this, while crafting is more realistic and provides a more interactive way to get better items. Nobody wants to do it and complains because it takes to long or is to hard.
    (1)

  5. #55
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    What good ol' Totilo doesn't tell you (because he has no idea, it's a tradition of Kotaku to write on what you know nothing about) is that the overall smooth effect has really nothing to do with the grass itself, but with the fact that the person in question is using an extremely powerful (and resource-hogging) ENB filter that smooths out everything at the price of performance and detail.

    Mind you, that kind of filter can be applied to basically every game that runs on directx, so if you want something like that on ARR, you'll probably be able to run it, if someone gets around making it. Otherwise there are some generic ones that might work.

    I truly love press articles on Skyrim mods, mostly because people that write them in 99% of cases never modded skyrim (or even applied mods over the most basic ones) themselves. The amount of ignorance they drop in their writing is enormous

    Oh, and by the way, if you don't have a GTX 680 (or two), forget running skyrim like that with more than 5 fps. The game has horrible stutter problems even without this kind of detail when you start modding it heavily.

    Mind you, if you want great grass in a MMO, SWTOR has you covered.
    http://www.dualshockers.com/2012/10/...in-update-1-5/

    Of course the balancing factor is that the graphics are overally very cartoonish and the polycount and texture resolution is a TON lower across the board. Resources are finite and what you put somewhere, you have to take somewhere else.

    The only thing Square Enix should REALLY take from this is the translucency shader, as it has basically no impact on performance.
    (0)
    Last edited by Abriael; 11-21-2012 at 03:36 PM.

  6. #56
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    What good ol' Totilo doesn't tell you (because he has no idea, it's a tradition of Kotaku to write on what you know nothing about) is that the overall smooth effect has really nothing to do with the grass itself, but with the fact that the person in question is using an extremely powerful (and resource-hogging) ENB filter that smooths out everything at the price of performance and detail.

    Mind you, that kind of filter can be applied to basically every game that runs on directx, so if you want something like that on ARR, you'll probably be able to run it, if someone gets around making it. Otherwise there are some generic ones that might work.

    I truly love press articles on Skyrim mods, mostly because people that write them in 99% of cases never modded skyrim (or even applied mods over the most basic ones) themselves. The amount of ignorance they drop in their writing is enormous

    Oh, and by the way, if you don't have a GTX 680 (or two), forget running skyrim like that with more than 5 fps. The game has horrible stutter problems even without this kind of detail when you start modding it heavily.
    The game is doing pretty good now. Minus the insane grass distance I've got similar (I use a different ENB) on my singular 670 (~50 mods) running healthy over 30 fps. (Though every 1 or 2 hours there is a CTD hahaha)

    (Also that grass amount with shadows off would run pretty smooth as well - I prefer moderate amount of grass so I can find bodies though.. lol)
    (0)
    Last edited by Shougun; 11-21-2012 at 03:45 PM.

  7. #57
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    The game is doing pretty good now. Minus the insane grass distance I've got similar (I use a different ENB) on my singular 670 (~50 mods) running healthy over 30 fps. (Though every 1 or 2 there is a CTD hahaha)

    (Also that grass amount with shadows off would run pretty smooth as well - I prefer moderate amount of grass so I can find bodies though.. lol)
    Yep, but that grass does have shadows applied (that kill fps even just with the lush grass mod, i can't even imagine what it'd do with that density).

    It would look fugly if you turned off shadows, because trees would effectively not cast any visible shadow, considering that the grass covers the whole terrain.

    Also, the ENB filter he's running is a monster. It's definitely a screenshot friendly one, and it makes things look extremely pretty all right, but it's nothing I'd ever play in.
    (1)

  8. #58
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    Yep, but that grass does have shadows applied (that kill fps even just with the lush grass mod, i can't even imagine what it'd do with that density).

    It would look fugly if you turned off shadows, because trees would effectively not cast any visible shadow, considering that the grass covers the whole terrain.

    Also, the ENB filter he's running is a monster. It's definitely a screenshot friendly one, and it makes things look extremely pretty all right, but it's nothing I'd ever play in.
    Oh I meant grass shadow option.

    Grass in skyrim can cast its own shadow - in lush grass and dense grass mod it can be pretty bad with moderate grass distance I had like 15 fps lol.

    (Gotta have tree and other shadows, totally agree.. cant play without them - I have mods dedicated to those shadows XD)
    (0)

  9. #59
    Player

    Join Date
    Jun 2011
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    Gridania
    Posts
    497
    Quote Originally Posted by KiriA500 View Post
    Parts left out of those screens:

    FPS: 1
    I rofl'd!!
    (0)

  10. #60
    Player

    Join Date
    May 2012
    Posts
    290
    Put your grass away children.
    (0)

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