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  1. #41
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kiote View Post
    I've always believed that if we are looking for crafters to be close to if not full classes they should have the ability to become the best craftsman in the world.

    Relics do not just exist, they were made.

    Players who excel at crafting should have post 50 advancement that leads them to become the level of crafter than can make Relic weapons. Very long, very difficult quest lines that require even more effort than Relics.

    This would also have to have some sever conditions to it. I'm not a big fan of being forced to choose a single path, but something equally as potent.

    - The weapon can only be created by completing the Quest line involved in making the weapon
    - The Quest line can only be completed once a year
    - The Crafter must be max level in the Class perficient with the weapon being created
    - The Crafting requires two or more crafts leveled to Max Level corresponding with the Weapon being Crafted

    I want to be the Greatest Craftsman The World Has Ever Known. No just a craftsman.

    Of course, these Weapons must Not Be Rare/Ex. We must be able to Sell them. Not that anyone ever would.
    Make it Unsellable and I could agree with that. That way if you want it you gotta work for it and not simply buy it. If I make a weapon of awesome I want it to be priceless. A real money can't buy item.

    To be able to sell it would kind of undervalue all the work you put into forging or making it. It'd be like going up to the wards and "just" buying an Artemis Bow. Totally undermine the work of everyone who's done the relic quest.

    But yeah I like the idea of being able to make something truly awesome and unique.
    Comparable to relics? I'd hope so if there's that much work involved I'd want it to be something optimal that I would actually use.
    Difficult? DAM RIGHT!
    (4)
    Last edited by Dzian; 11-17-2012 at 08:15 PM.

  2. #42
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This name is just so original...
    (0)

  3. #43
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Syrokko View Post
    This name is just so original...
    Cause it was tottally ment to be?

    Magnum opus pretty much means "Great Work" or Best work is what it is trying to imply. Given things like "Legendary" is pretty much overused by every other MMO in the market, I was trying to empasise the fact that this sort approach to something of that caliber is crafted, rather than found or assembeled.

    Would you like to provide a better name?
    (2)

  4. #44
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Hyrist View Post
    Cause it was tottally ment to be?

    Magnum opus pretty much means "Great Work" or Best work is what it is trying to imply. Given things like "Legendary" is pretty much overused by every other MMO in the market, I was trying to empasise the fact that this sort approach to something of that caliber is crafted, rather than found or assembeled.

    Would you like to provide a better name?
    I like the name of it.
    (1)

  5. #45
    Player
    Arcturus's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Arcturus Knightscreed
    World
    Balmung
    Main Class
    Conjurer Lv 50
    It spurred an idea in my mind, which basically models this Magnum Opus system, as you're calling it, after the character creation process. In character creation, we choose among race, tribe, gender, and a multitude of appearance attributes which includes hairstyle, height, skin tone, et cetera, and conclude by choosing a name all our own. One could appropriate this system, albeit crudely, to crafting their pièce de résistance. For weapons, using gladiator arms as an example, it would be something like:

    New Craft > Weapon > Gladiator Arms > Katzbalger >
    > Size: "1"
    > Color: "Gunmetal"
    > Accent: "Silver"
    > Hilt: "B"
    > Blade: "A"
    > Scabbard: "None"
    > Name: "Calbraith"

    However, whereas the character creation offers options open and available to all, this Magnum Opus system should require increasingly demanding effort in discovering, unlocking, and learning how to craft or apply each additional attribute or characteristic. If executed well, it would be a welcome addition to the game. Though, as with all systems, the feasibility of this one must be thoroughly assessed. How well is it gonna work and will the users like it? Will they even use it? What are its vulnerabilities? Can SE muster the technical resources required to deliver this system to the players, as well as support it? Is it feasible in terms of costs and benefits? These are important questions to consider, especially for implementing a new system.

    I like the concept. I favor the idea of creating something as personalized as possible, but I don't necessarily want God-mode crafting. It has to be within the limits of the development team's design and direction. That being said, I think the idea that some may have, of giving the player the ability to create some of the best-in-slot equipment, is wonderful if not idealistic. But who am I to say that in a game where players opt to use melded gear in lieu of AF, and some even being underwhelmed by relics.
    (1)

  6. #46
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    The best crafting of any game I ever played was Vanguard. Even though the game failed miserably due to waaay too many bugs at launch. Basically it took "TIME" to craft items. For example, to build a boat you first needed to craft X amount of planks, side panels, netting etc... The total time to make one boat took about an hour and a half. Besides taking time it also required an enhanced mini-game similar to FFXIV but way more in depth.

    I would love to see a system put in place like that. Crafters would make more gil because you have to get paid for your time besides just the raw cost of materials, and I think the feeling of building something like a boat is kind of the idea you're after.
    (0)

  7. #47
    Player
    Pebe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    Character
    Aeternus Nihilim
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    I think this would be awesome!

    This allows for so much content for crafters to be added. So many quests to unlock different aspects of this system would become available. I also like the idea of having to travel to different spots around the world to craft certain parts of you magnum opus. This could also involve disciples of land more. For instance, say a carpenter is making a holy staff for whm. They would first have to have a botanists acquire wood from a sacred tree hidden in the most dangerous grove in the blackshroud. Then you would have to find a sacred spring to purify the lumber or something. Or for a black mage weapon, you would have to do the final synthesis at the core of a volcano(lol 100% fire instability that never disappears) or something(Aka Claustrum from ffxi. Aside: Oh Claustrum... why art thou so weak Q.Q...)etc etc.
    (0)

  8. #48
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I think it's definitely a cool idea! But for me i can see some issues. I agree with Fusional there, that's kinda why relics are so good because they take some effort to get. But as far as altering the stat distribution on different equipment (exaple something with +3dex and +5vit could be changed to +5 dex and +5vit or whatever similar to the different materia) that would be cool. And also having a huge variety is great but as far as the look and the name goes its going to have to look and stay the same due to dev limitations and selling to others in the wards.
    (0)

  9. #49
    Player
    Pebe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    45
    Character
    Aeternus Nihilim
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Oh and another thing real fast. It seems there is alot of argument in this thread regarding the strength of relics vs. this proposed system Magnum Opus. Why not just limit the Magnum Opus system to making gear? In all honesty, we have such a variety of weapons. Ifrit moogle garuda, relic, gc and soon titan and ramuh if they decide for weapons and not gear. What we are really lacking is gear that is hard to get.

    Also, what about the Magnum Opus for Alchemy and cooking? This is what I thought up for those two:

    Cooking:
    Ambrosia
    Amrita
    *This would have to be some game breaking food for when it is active since cooks wouldn't get the variety of other Magnum Opus. Or for cooks they could just make food that has any stat they want, but it won't be as powerful.*

    For alchemy I thought it would be interesting to do something different for their Magnum Opus since Alchemy's end all be all crafting item is already in the game (Elixer)
    Alchemy: Materia Making
    -Alchemists would get the ability to make custom materia with any stats they choose.
    (0)

  10. #50
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by valetarkus View Post
    but as far as the look and the name goes its going to have to look and stay the same due to dev limitations and selling to others in the wards.
    I'd rather them be untradeable. And they'd pretty much have to be if they have any kind of power to them. Which is fine i think most people seem to want something like this as a reward for levelling crafting. A DoH end game if you will. Where you spend time mastering your crafts and becoming one with the steel that forges your blade or some other lore type aspect.

    If you had a weapon on par with relic that you could simply buy it'd be broken. akin to my earlier example of going to the wards and just buying an Artemis Bow.

    If they were to put this in I'd want the weapons to be on par with relic because if I was going to work towards it with my crafters I'd want something I'd actually use at the end of it. and I'd expect it to be damn hard to get. and priceless as a result of that hard work. If you were to give these weapons any kind of monetary value then they'd end up being common place. people would end up farming them up for profit. again similar to if relics were purchaseable.

    Quote Originally Posted by Pebe View Post
    It seems there is alot of argument in this thread regarding the strength of relics vs. this proposed system Magnum Opus.
    I think alot of that arguement stems simply from the idea of people being able to just buy something as powerfull as relic without any of the hard work involved,

    Which is why I think they'd have to be untradeable. If they were to have stats on par with relics then the difficulty in getting them needs to be on par. make them tradeable and that difficulty is non existent
    (0)
    Last edited by Dzian; 11-18-2012 at 04:54 PM.

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