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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shougun View Post
    have the exact same over all effect. RNG is not required.
    I must disagree, taking all chance out of the system will make it extremly short lived no matter how time consuming you think it will be. People will eventually hit a platue and just crank the stuff out endlessly and eventually flood the market without the loss of gear and materia.

    In such a system items are created but never removed from the game slowly building in supply (Or quickly as I assume) eventually leading to the death of the content itself being of importance for the average player to do so because veterans have crushed the market for it.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jynx View Post
    I must disagree, taking all chance out of the system will make it extremly short lived no matter how time consuming you think it will be. People will eventually hit a platue and just crank the stuff out endlessly and eventually flood the market without the loss of gear and materia.

    In such a system items are created but never removed from the game slowly building in supply (Or quickly as I assume) eventually leading to the death of the content itself being of importance for the average player to do so because veterans have crushed the market for it.
    Content being outdated is natural, that is why the game will have to introduce new content at interval.

    The materia rate from I to IV would be much slower in my suggested system - but I do see if no new materia tier was added for a long time then that top tier would slowly grow common (which doesn't mean the content is dead, but rather the difficulty of the content is dead lol - people would still use them).

    Of course a simple change to the system to remedy would to just make it so you can't remove slotted materia unless it is a U/U materia. (If it gets out of hand, because I already suggested a minor counterweight to that. Where you have to destroy the item or pay a fee to get the materia removed - which would obviously increase based on number of materia and level of item/materia)


    Quote Originally Posted by Hyrist View Post
    Threads need a time-out date for inactivity. Even I don't necropost my ideas, I just link them.
    I'm unaware that I cant update my own posts when I want to talk about that particular previously made topic.
    (0)
    Last edited by Shougun; 11-18-2012 at 05:57 AM.

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