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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Wilksha View Post
    I see RDM getting it's own base class like Mage Knight or something similar with Job RDM. Rapier type weapon has somehow become a RDM classic weapon and from all the swords in FFXIV 1.X there were no rapier types(if I'm wrong point me to one), so Rapiers could be a new weapon. As for spells the could give the class and job it's own unique spell that slightly diverge from the classic WHM and BLM jobs we have now but still keep the FF feel. Burn, Rasp, Drown, etc.?

    I just don't see RDM coming to us till the first expansion. But here's hoping to RDM in the future!
    Well to be truthful they have an un-utilized class called Musketeer that they reserved rapier, epee, and bilbo type weapons for so I think their intention when they later released the Jobs was to bring in the un-used classes that were promised at 1.0's launch, and by extent RDM seems to be the most likely candidate (and perhaps Corsair to a lesser extent) to be Musketeers job.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Well to be truthful they have an un-utilized class called Musketeer that they reserved rapier, epee, and bilbo type weapons for so I think their intention when they later released the Jobs was to bring in the un-used classes that were promised at 1.0's launch, and by extent RDM seems to be the most likely candidate (and perhaps Corsair to a lesser extent) to be Musketeers job.
    for arcanist all they kept was the name, the entire concept of it is nothing like what it was supposed to be. Also the weapon is different.
    (0)

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by syntaxlies View Post
    for arcanist all they kept was the name, the entire concept of it is nothing like what it was supposed to be. Also the weapon is different.
    Well to be fair most jobs got a complete makeover from their original creation, like how THM had Banish and Scourge and mostly Enfeebled, and CONJ had all the elemental nukes, now THM mostly nukes and CONJ mainly focuses on heals lots have changed. Like I said though, they're probably going to bring in the classes that were promised but never given and their respective jobs first before they introduce more entirely new classes into the game.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SwordCoheir View Post
    Well to be truthful they have an un-utilized class called Musketeer that they reserved rapier, epee, and bilbo type weapons for so I think their intention when they later released the Jobs was to bring in the un-used classes that were promised at 1.0's launch, and by extent RDM seems to be the most likely candidate (and perhaps Corsair to a lesser extent) to be Musketeers job.

    Once again Musketeer Guild class is for:



    Musket users


    And should not be confused with the -->Musketeers - A specialized group of 3 people that used Rapier weapons and fought against the empire, of their time. Rapier wielders that would be closer related to the Fencer/RedMage job for FF.

    (7)
    Last edited by Rustyhagun; 11-17-2012 at 09:01 AM.

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rustyhagun View Post
    Once again Musketeer Guild class is for: etc
    Hellalulah!

    Musketeer =/= "The Three Musketeers"

    The class "Musketeer" I would imagine would be more of a Vincent (ff7) and Irvine (ff8) stem. Although these characters didn't always have a "musket" style weapon, they usually carried a double barrelled one handed shotgun or something similar.

    More on topic - the stems from class>job should look more like
    Fencer > RDM
    Musketeer > COR
    (in my opinion).

    As for Monks losing elemental fists and MP dependency, I asked that question in another thread in a more specific sense- Will the MNK relic be adjusted since MP is no longer needed?

    On a side note they could potentially keep elemental fists or some form of stance that requires MP with the same enhancments (increased defence [earth], increased attack [fire], reduced recast/fast movement [wind]) without the elemental affinity tied to these. i.e. keep the advantages of the fists but lose the element...

    Just a thought, but my impressions are that MNK's whole concept is being reworked.
    (0)