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  1. #51
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    ^ You're entitled to that opinion/viewpoint but just to clarify something... It's 5% not 10% for the extra person. You have 5% already.

    The difference probably will not even be noticed as much as the loss of 1 person period.
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  2. #52
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    Character
    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    It's for

    4 Party Dungeons = casual, Less planing, Easy to set up, Tank,Heal,Dps,Dps.

    8 party Dungeons = Hardcore, Planing, Hard boss, Team work, Setting up timing for spell, maybe need two tanks a healer.

    I said this like 5+times now they adding that to help casual and hardcore do the dungeons and raids later.
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    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #53
    Player
    solracht's Avatar
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    Mar 2011
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    Gridania
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    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zenaku View Post
    It's for

    4 Party Dungeons = casual, Less planing, Easy to set up, Tank,Heal,Dps,Dps.

    8 party Dungeons = Hardcore, Planing, Hard boss, Team work, Setting up timing for spell, maybe need two tanks a healer.

    I said this like 5+times now they adding that to help casual and hardcore do the dungeons and raids later.
    How does that make any sense? It's just a way to make sure only the number of players they want has a fair chance at the encounters. If the encounters are made with the buffs in mind (they probably will be) then the buffs aren't helping you. They're only hindering teams who aren't taking the required number of people.

    Also group sizes have nothing to do with hardcore or casual.
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  4. #54
    Player
    Zenaku's Avatar
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by solracht View Post
    How does that make any sense? It's just a way to make sure only the number of players they want has a fair chance at the encounters. If the encounters are made with the buffs in mind (they probably will be) then the buffs aren't helping you. They're only hindering teams who aren't taking the required number of people.

    Also group sizes have nothing to do with hardcore or casual.
    Yes it does Casual players don't have time to find 7+ members to do a 10-30min event. Yoshio-p explain this in a interview the point was the casual players could easy pick up 3 members to do a casual dungeon. It wont be a hard fight don't need much planing and you really don't need a good set up. 8 player base you need right setup it be much harder take more time and need to explain and time things together.

    Many Casual players don't have time to find members this is one of the reason casual players never really played FFXI looking for 5 players in your level was a pain in the ass and it could take hours. Having 4 members and don't really need a great setup could cut the time by more then 70%.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #55
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    Mar 2011
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    Quote Originally Posted by Shiyo View Post
    What are the point of these buffs? I'm not really understanding them, does this mean we'll never get actual buffer classes in this game? Sigh if so, I really loved bard and playing it. If it doesn't mean that, then why is it being added? Just something fun and cool? Or a real meaning?
    That's what you deduced from this? all it is is they're trying to give people incentive to form full parties, that's it.
    (0)

  6. #56
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    Quote Originally Posted by Mack View Post
    That's what you deduced from this? all it is is they're trying to give people incentive to form full parties, that's it.
    I agree with this completely. People wanted more incentives to party so what did SE do? *sigh* Come on people seriously. Almost everyone agreed the game should have more reasons to form a party and yet people still complain once there is one. Enjoy your reason to find that extra person and the the content that will be balanced around that extra person.

    Hell even having 4-7 people have the advantage. So should the people that trio complain about getting an extra person too? How about people that duo? I solo sometimes so I should get a loner buff also...

    Seriously when does it end.
    (0)
    Last edited by Akumu; 04-15-2011 at 09:29 AM.
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  7. #57
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    Azure_Heaven's Avatar
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    Mar 2011
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    Character
    Azure Lite
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I dont see how it is so hard to understand

    by giving the buff it controls how many ppl can do what

    a 10% buff to 8 ppl is an increase of the party by 80% then without the buff, but a 5% buff to 7 ppl is only a 35% (not real math i kno but its to provide an example)

    This lets SE control who can do what content, so they can build hardcore content that requires 8 ppl much harder than they build other content that can be done by 4-7 ppl

    and its just one step in the direction they are taking w new battle system and future mobs..... u ppl keep complaining that the house SE is building is shitty when all you see is some foundation being laid......

    Plus it helps keep the stats and their effects on def/hp etc balanced, by giving the boost for party stuff, it makes it so ppl running in endgame gear dont simply crush any NM they make solo bc the gear they are wearing is designed to be effective against mobs 10+ lvls than they are (just rough numbers dont fixate on them). by giving the buff to party members when in a party, it helps balance content when not in parties

    plus maybe SE added this buff to help players adjust to having their party size cut from 15 to 8?
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    Last edited by Azure_Heaven; 04-15-2011 at 09:31 AM.

  8. #58
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    has anyone tried killing mobs that check "red" or "very tough" last i knew players couldn't grind these mobs. I think that is why they added the buffer. To allow players to form groups and grind mobs outside of levequests.
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  9. #59
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    Quote Originally Posted by Poipori View Post
    I'm not saying they can't, but why is there a need to penalize them for not having a certain magical numbers of people in group.
    How are they being penalized? Why are you guys so quick to jump to conclusions when the new battle system, which is clearly what this is intended for, hasn't even been released yet? Lets just wait and see how things play out. And don't forget that its only a 5% and 10% buff, if you have a good group of 7 I'm sure you can manage the less 5% with a couple good mages, not a big deal.
    (0)

  10. #60
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    Rentahamster's Avatar
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    has anyone tried killing mobs that check "red" or "very tough" last i knew players couldn't grind these mobs. I think that is why they added the buffer. To allow players to form groups and grind mobs outside of levequests.
    They would still be bad to grind on because of the 10 rank dlvl cap on SP gains.
    (0)

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