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  1. #51
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by IloveYouPumpkin View Post
    Thank you for that.
    Thanks for your sarcasm.

    And thank you everyone else who understood what I meant.
    (0)
    Last edited by Rex; 11-14-2012 at 05:09 PM.

  2. #52
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I think it’s a major improvement compare to what the finally shutdown version was 200+ people one area crashes a server! To the newer version where there were a bunch of people that I couldn't have counted during an hour plus live stream and did not crash once I say that is something to celebrate about. Think a bunch of us have a sour taste still lingering in our mouths from the first release, but I think they learn their lesson and have new leadership so giving them my confidence that they will do it right this time on coding the engine etc.
    (1)

  3. #53
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by odintius View Post
    I think it’s a major improvement compare to what the finally shutdown version was 200+ people one area crashes a server! To the newer version where there were a bunch of people that I couldn't have counted during an hour plus live stream and did not crash once I say that is something to celebrate about. Think a bunch of us have a sour taste still lingering in our mouths from the first release, but I think they learn their lesson and have new leadership so giving them my confidence that they will do it right this time on coding the engine etc.
    People just have issues letting go of the past, this past year Yoshi-P has proved time and time again that he is listening to us and considering everything we throw at him. Tanaka probly said a grand total of 6 words to us during his days as boss and left most if not all our concerns unanswered or even acknowledged.

    We have had players polls, forums topics and other things that were analyzed and implemented or promised to us by the devs. Hell I made a thread asking for a font size changer because as a legally blind player I am bound to low resolution just so i can read the chat. Not even 2 days after I posted said topic a Community Rep chimed in saying my request was passed along and was slated for the next patch which is was then added to the game.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #54
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Alhanelem View Post
    in the 1.0 alpha, just getting off the ferry dock at the beginning of the game was an exercise in frustration. People don't really realize how much a game usually changes from alpha to release. 1.0 changed a lot from alpha to middle-of-beta, the problem was it didn't change from beta to release.

    We're not regressing. I haven't played one MMO where there was rubberbanding that was not caused by poor connectivity. Rubberbanding in any online game occurs when your client and server eaach believe you are in a different location than you actually are- this is generally caused by severe lag, not any particular flaw in the client or server itself.
    i know exactly what causes Rubber banding, and I've played more than my fare share of games where i've encountered rubber banding in a low lantancy, high bandwidth setting. not once in 1.0 did i ever rubber band, sure it took an hour for people to show up but no one ever slung across my screen.

    perhaps there running the server with a lower TTL and maybe they could tighten up the settings but this issue is one alot of developers fail to bother with and more often then not pawn it off as an issue on the players end. if your servers cant handle 800 people, now is the time to upgrade.
    (0)

  5. #55
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Although I agree that this Thread is pretty much irrelevant, it only bolsters my opinion that THIS was the most important information out of the Live 4:

    Wada: Our company policy is to release once Yoshida-san is ready so please look forward and wait till then.

    I alpha, beta tested 1.0. There were severe improvements to server stability by the time closed hit phase 3. However, almost every bit of feedback the players tried to give fell on deaf ears. All of us back during those testing days felt that most when they announced the release date for 1.0.
    (0)

  6. #56
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Yolteotl View Post
    Although I agree that this Thread is pretty much irrelevant, it only bolsters my opinion that THIS was the most important information out of the Live 4:

    Wada: Our company policy is to release once Yoshida-san is ready so please look forward and wait till then.

    I alpha, beta tested 1.0. There were severe improvements to server stability by the time closed hit phase 3. However, almost every bit of feedback the players tried to give fell on deaf ears. All of us back during those testing days felt that most when they announced the release date for 1.0.
    Yep, that's why I am glad Yoshi-P is at the helm and has the full backing of SE instead of them jumping over his head 2 days into beta and hitting the launch button.

    My reaction when they anounced the release of 1.0 was "........But they haven't even addressed the major issues let alone the truckload of others piling up by the hour..... they must be crazy"
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #57
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Lol I remember one of my biggest hang-ups was the XP exploit by doing the opening sequence over and over... at least they got rid of that by launch

    I know it's possible, but I have my doubts on there being a lagless experience at launch. It isn't realistic because of the massive amount of players congested in the beginning content... But if i see the same 'Connection Error's I will cry... Ill keep playing but with tears lol
    (0)

  8. #58
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    They fixed that exploit but people just hopped to the next one, spamming cure aoe on 15 people regardless of missing health or not granted 750SP per person per cast. There were R50 THMs and CNJs day 2 of early access and they did the rollback on them and patched that exploit too.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #59
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    They fixed that exploit but people just hopped to the next one, spamming cure aoe on 15 people regardless of missing health or not granted 750SP per person per cast. There were R50 THMs and CNJs day 2 of early access and they did the rollback on them and patched that exploit too.
    LOL I didnt know about that one.
    (0)

  10. #60
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Yolteotl View Post
    LOL I didnt know about that one.
    Sad part was they made it so you got next to nothing from healing only as Conjurer which is what I was aiming to be. I did like 30 rank 20 leves in a group of 15 people and got a grand total of 250 SP from buffing and healing an entire group while those who were like rank 10ish left at rank 17+.

    Anyway the bad days are behind us let us look forward to ARR and hope they put as much if not more work into then they did the past few months of 1.0.
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

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