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  1. #151
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Melding is dumb as-is. Happy they're changing it to become far more cost-effective.
    (0)

  2. #152
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by debola View Post
    a 100+int lightning brand is definitely better than the stardust rod. My lightning brand +1 has 45int on it, switching from that to the stardust rod only gives me

    +3 attack magic pot ( cos of also loosing aubriest allegory)
    mag crit rate +35
    conserve mp 50
    20 enfeebling mag pot
    more flare dot

    nd i lose 12 lightning mag pot.

    If i was losing 55 int by switching to the stardust rod. It stash that shit in the retainer and it'd never see the light of day.

    edit: incase the reasons werent obvious enuf. the 55 int would give u enuf amp to replace the 10 with rod and more. the mag crit rate isnt all that but if u really wanted it just use milita ringbands nd duckbills. i dont get the what the conserve does nd the enfeebling mag pot and flare dot are pretty much useless since for flare u mostly rely on the initial impact rather than the dot.

    I understand that INT doesn't cap in the same way as other Job main stats. And we also can expect this to change in ARR along with primary stat bonuses, and job adjustments overall.

    Also +10 atk magic pot is better than +12 Lightning magic potency (unless you ONLY cast Thunder spells).

    So yeah, Stardust rod might be the one exception (in 1.0) and a +100 INT lightning brand might give you a slight edge in damage.

    Still, good luck getting one~
    (0)

  3. #153
    Player
    Ralliare's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Edge Ralliare
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    People have been complaining about the "luck" in the game a lot, not sure who you've been talking to.

    As for the system, it makes it much, MUCH easier to store, also makes it a bit easier to balance aswell on their end.
    (1)

  4. #154
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I haven't heard a whole lot about the new Melding System. Just what was on the Q&A.

    So less variety on the Tier'd Materia (sweet!!! more stacking)
    A better % for Multimelds (20% is going to be much better than 16%) -j/k who knows what it'll be
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #155
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i wish they would implement something into the melding system where the owner of the gear is expected to have their own crafts lvled. Tire of seeing ppl act like they are Elite and yet are extremely lazy and neglect their DoL/DoH and just spam for someone to meld for them.

    Glad to see the Materia Tiers only having one value, took up alot of unneccessary space in your inventory and the Markets. I doubt the % adjustment is going from insane to easy, it's still going to be time consuming, and may open up ppl being willing to attempt things like quad melds.

    They already stated that the caps are being adjusted up; how much in consideration of ur stats also being more potent is unknown.
    (0)
    Last edited by Yolteotl; 11-14-2012 at 01:11 PM.

  6. #156
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wyyote View Post
    Leveling all crafts to 50 is a challenge and required a bunch of effort. But that doesn't mean when you click the button instead of praying you should have a guaranteed result. It would make melding useless as everyone would have high tier double/triple melded gear. The live letter mentioned they are improving the success rate, which is the right thing to do. But it will be a minimal increase. It's not like SE is going to apply a 80% success rate to a double meld.

    Again it's your choice to meld and potentially lose your items. Each time you attempt it it's a roll of the dice. Accept it, or buy it off the wards. RNG in this case is probably the most equitable system for this content.


    Even quad melded gear doesn't compare to relics. Or it won't once stats are adjusted.
    ooooh? exactly how much will it be then?

    Im thinkin around 65% double, 35% tripple, 15% quad, 5% all 5 for T4

    Each drop in grade increase by 5% for the next melds

    So double meld IV and III would be 70%. Double meld III and III would be 75%.
    Double I's would be 95%, then 85% for the next I, then 85% for the next I, then 80% for a 5 meld of all Tier I's.
    Double IV 65, then a III for third would be 40%, then another IV would be 20%, then last IV would be 10%.

    They could of course have some other values in the curve, but these numbers are better to assume for a casual level, which is what they are making it in to.

    They aren't going to have stat fluctiuations for materia anymore, so it would be safe to assume they wont change anymore because of that(lower values on t4 increasing chances over higher value t4 for ex)
    (0)
    Last edited by Reika; 11-14-2012 at 02:21 PM.

  7. #157
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    This is basically the presumption thread, and then when ARR comes out there will be the reactionary thread where ppl are omplaining, "YOU PROMISED MELDING WOULD BE MORE CASUAL BUT I KEEP FAILING ATTEMPTS! I HATE THIS GAME!"

    lol
    (0)

  8. #158
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Yolteotl View Post
    This is basically the presumption thread, and then when ARR comes out there will be the reactionary thread where ppl are omplaining, "YOU PROMISED MELDING WOULD BE MORE CASUAL BUT I KEEP FAILING ATTEMPTS! I HATE THIS GAME!"

    lol
    Yep, 65% will still = 0% to the select few. Either way, 16-18% was way too damn low for double melding. Theyre going to put it at a reasonable level for 2 materia, when it can go up to 5. let 4 and 5 when it drops below 18% I say.
    (1)

  9. #159
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    Yep, 65% will still = 0% to the select few. Either way, 16-18% was way too damn low for double melding. Theyre going to put it at a reasonable level for 2 materia, when it can go up to 5. let 4 and 5 when it drops below 18% I say.
    Hopefully something like that, it'll also help restrict the amount of 1.0 players from attempting to keep the sales of dbl-melded weapons for Relics and Materia at their 1.0 price (90% inflation in ARR) if they adjust the double %.
    (1)
    Last edited by Yolteotl; 11-14-2012 at 01:40 PM.

  10. #160
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zantetsuken View Post
    well put~

    An experienced group spamming dungeons takes no skill either and is really not that much different than crafting other than it takes longer to do - but Darklight is better than all but the high lvl triple or qaud-melded gear, so time invested = appropriate reward.
    Actually, an experianced group spamming dungeons takes much more skill than melding, which takes 0 skill because it is all probability based. You dont have to move, attack, heal others, or keep agro with melding, and you can fail speed run objectives if your party doesnt do everything right. You cant mess up pressing that meld button.

    Good think speed runs are going bye bye tho. now we have to find out what new thing there will be to mess up on inside a dungeon.
    (0)

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