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  1. #131
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by CrystalWeapon View Post
    We'll see when next year swings around then won't we? ^^

    The people that like / hate jumping is just about half and half. If I had to bet, I'd bet it was staying as is since the director himself is in favor of it.
    He never said he's in favor of completely unrestricted jumping.
    (0)

  2. #132
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    138
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    Add just a 1 second like landing delay/animation so you dont do it while running- that would stop jump spam while still keeping its utility. Losing momentum while running is incredibly annoying- but if i wanna jump a fence- saved me time.
    (1)

  3. #133
    Player
    HiranaiVashai's Avatar
    Join Date
    Jan 2012
    Location
    TREES_AND_GRASS
    Posts
    32
    Character
    Y'hiranai Vashai
    World
    Goblin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Abriael View Post
    Here's a bit of data for you, so that you can get a culture in between facepalming because you think you know things that you obviously don't.

    -ALL the data for animations (including jump) is client side.
    false
    Quote Originally Posted by Abriael View Post
    -The game has no collision detection, so there's no interaction between animations and no related data sent or received.
    -All an animation (including jump) does, server side, is send one bit or data to the client telling that a nearby character is performing that animation. Exactly the same amount of data would be sent to communicate that that character moved a step in any direction, or performed any other action. Ergo, stating that they jump to "test stability" is as ludicrous as it can get.
    also false.
    Quote Originally Posted by Abriael View Post
    -Playing an animation is one of the simplest things you can order a client to do, so if you meant to "test stability" of the client, it's just as ridiculous, as playing any animation (including jump) is no more stressful for the client than having a character move a step in any direction.
    I see that your programming knowledge is quite adequate, but jump is server side. The video did show Yoshi-P as well as others jump over geometry and static meshes frequently. And even transcended onto a structure. It's true that collision detection 'among characters' has been taken out, but there still is collision detection with world relevant structures. otherwise you'd fall through the ground or stay at the exact same elevation when trying to climb or walk off a slope.
    Jump does more then affect animation, it has to process the position and direction. If it didn't then players wouldn't get stuck behind gates and fences, but just plain walk through or over them, or in just animation case, stay stuck at the spot where collision will occur while walking.

    Quote Originally Posted by Abriael View Post
    No. The problem with jumping is how stupid and annoying it looks when repeated. Put a reasonable (and realistic) limit, and the problem disappears
    Quote Originally Posted by Abriael View Post
    Your assumption about what people you don't know would do is noted, but just an assumption, thus void of any validity.
    True... you just told yourself your assumption is just and assumption, thus void and invalid... >.>
    Neither does the game force you or others to repeat jumping. You didn't state you or others would, but by lack of stating it still signifies that you make that assumption.
    (3)

  4. #134
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Because the game is being rebuilt with fan service in mind, people seem to think that all of their ideas and opinions are more likely to be heard than if this were a complete game. With complete games, most of the controls and gameplay are practically set in stone, so people don't think to try and tell the developers to change it. I hope this means that once XIV is in its final form for a few months or a year, people will realize simple things like jumping and grass are not going to change. Thus I am hopeful that the community will get better by then.
    (1)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  5. #135
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HiranaiVashai View Post
    false
    also false.

    I see that your programming knowledge is quite adequate, but jump is server side. The video did show Yoshi-P as well as others jump over geometry and static meshes frequently. And even transcended onto a structure. It's true that collision detection 'among characters' has been taken out, but there still is collision detection with world relevant structures. otherwise you'd fall through the ground or stay at the exact same elevation when trying to climb or walk off a slope.
    Jump does more then affect animation, it has to process the position and direction. If it didn't then players wouldn't get stuck behind gates and fences, but just plain walk through or over them, or in just animation case, stay stuck at the spot where collision will occur while walking.
    There's no full physical interaction between characters and the ground (I wish there was, like in Tera or ArcheAge, but from the video this is out of the question), so in the end the amount of data exchanged is exactly the same as the amount of data exchanged if you were walking. Position + Animation + Obstacles.

    That's why saying that characters were encouraged to jump for stress testing purposes is quite ridiculous.

    True... you just told yourself your assumption is just and assumption, thus void and invalid... >.>
    Neither does the game force you or others to repeat jumping. You didn't state you or others would, but by lack of stating it still signifies that you make that assumption.
    No, it's experience, as that is how it happens in every MMORPG that allows unrestricted jumping. There's a large difference between assumption and talking out of direct and continued experience.

    The FFXIV community itself is no stranger to abusing this kind of semi-griefing mechanics, like the abuse of gobbue mounts and "moaning" emotes.

    Quote Originally Posted by Yrusama View Post
    Because the game is being rebuilt with fan service in mind, people seem to think that all of their ideas and opinions are more likely to be heard than if this were a complete game. With complete games, most of the controls and gameplay are practically set in stone, so people don't think to try and tell the developers to change it. I hope this means that once XIV is in its final form for a few months or a year, people will realize simple things like jumping and grass are not going to change. Thus I am hopeful that the community will get better by then.
    We're not even in beta. From alpha to beta to release a LOT can change. Developing a game like this without keeping feedback in serious consideration, even about basic things, is a great way to repeat the 1.0 debacle.
    (0)
    Last edited by Abriael; 11-12-2012 at 09:41 AM.

  6. #136
    Quote Originally Posted by Rau View Post
    we get it SE, your engine can handle more than 20 characters at a time...
    I figured it was a massive live server load test. I am not a jump enthusiast and only find it useful for terrain navigation and occasional funny stuff but when its constant it can be annoying lol. On the other hand, I imagine there are people who love the heck out of it and that there are more who love it than hate it.
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  7. #137
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    There were many issues with 1.0 both in it's server structure and it's god awful ability to connect basic actions with how it was portrayed on screen systematically.

    Have hundreds of players in one place. Emoting, fighting, bunny hopping was a way to show ARR won't have those problems like 1.0 did. There isn't a MMO to date that does not have jumping. In all of the MMOs I play it is a non-issue. I hardly even notice it and neither will you. You just notice it a lot now because that is actually what was asked of them. Might be annoying to you, but what are others suppose to do? Take their word for it? After 1.0? Sure.
    (3)

  8. #138
    Player
    Cecwhite's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    163
    Character
    Cec White
    World
    Mandragora
    Main Class
    Bard Lv 90
    yeah it was annoying and I wanted to punch them all after about 2 minutes. lol

    They were probably asked to follow him around or something to that point.
    (1)
    "Sorry-dorry"


    Prince Bartholemew Fatima

  9. #139
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Yrusama View Post
    Because the game is being rebuilt with fan service in mind, people seem to think that all of their ideas and opinions are more likely to be heard than if this were a complete game. With complete games, most of the controls and gameplay are practically set in stone, so people don't think to try and tell the developers to change it. I hope this means that once XIV is in its final form for a few months or a year, people will realize simple things like jumping and grass are not going to change. Thus I am hopeful that the community will get better by then.

    Nah, the forums will continue to find something to nitpick, equally as stupid.

    Forum topics 1 year from now:

    - VIERA? BUT I WANTED DRAGON LADIES.
    - Why 1.0 is BETTER than 2.0
    - WHM can't PVP - SE FIX THIS OR I QUIT
    - Where's my Goobbue? I want one too!
    - Crystal Tower? More like DUMB THING.
    - SE Please remove Player Housing (with 10 paragraph essay as to why)
    - WHY HAVEN'T WE PVP'D WADA YET

    I can see it all now.

    (8)
    Last edited by Denmo; 11-12-2012 at 11:19 AM.

  10. #140
    Player
    Makwa's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    34
    Character
    Makwa Ironwill
    World
    Faerie
    Main Class
    Marauder Lv 50
    Really how hard is it to understand the people were just following him to goof around and get on camera. I thought it was funny, to be honest. Funnier once I realized "The OF is gonna have a shitfit over all this jumping."
    It made me notice two things: The amount of characters displayed is huge, and that alpha players are lemmings running off cliffs.
    (2)

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