He never said he's in favor of completely unrestricted jumping.
Add just a 1 second like landing delay/animation so you dont do it while running- that would stop jump spam while still keeping its utility. Losing momentum while running is incredibly annoying- but if i wanna jump a fence- saved me time.
false
also false.-The game has no collision detection, so there's no interaction between animations and no related data sent or received.
-All an animation (including jump) does, server side, is send one bit or data to the client telling that a nearby character is performing that animation. Exactly the same amount of data would be sent to communicate that that character moved a step in any direction, or performed any other action. Ergo, stating that they jump to "test stability" is as ludicrous as it can get.
I see that your programming knowledge is quite adequate, but jump is server side. The video did show Yoshi-P as well as others jump over geometry and static meshes frequently. And even transcended onto a structure. It's true that collision detection 'among characters' has been taken out, but there still is collision detection with world relevant structures. otherwise you'd fall through the ground or stay at the exact same elevation when trying to climb or walk off a slope.-Playing an animation is one of the simplest things you can order a client to do, so if you meant to "test stability" of the client, it's just as ridiculous, as playing any animation (including jump) is no more stressful for the client than having a character move a step in any direction.
Jump does more then affect animation, it has to process the position and direction. If it didn't then players wouldn't get stuck behind gates and fences, but just plain walk through or over them, or in just animation case, stay stuck at the spot where collision will occur while walking.
True... you just told yourself your assumption is just and assumption, thus void and invalid... >.>
Neither does the game force you or others to repeat jumping. You didn't state you or others would, but by lack of stating it still signifies that you make that assumption.
Because the game is being rebuilt with fan service in mind, people seem to think that all of their ideas and opinions are more likely to be heard than if this were a complete game. With complete games, most of the controls and gameplay are practically set in stone, so people don't think to try and tell the developers to change it. I hope this means that once XIV is in its final form for a few months or a year, people will realize simple things like jumping and grass are not going to change. Thus I am hopeful that the community will get better by then.
There's no full physical interaction between characters and the ground (I wish there was, like in Tera or ArcheAge, but from the video this is out of the question), so in the end the amount of data exchanged is exactly the same as the amount of data exchanged if you were walking. Position + Animation + Obstacles.false
also false.
I see that your programming knowledge is quite adequate, but jump is server side. The video did show Yoshi-P as well as others jump over geometry and static meshes frequently. And even transcended onto a structure. It's true that collision detection 'among characters' has been taken out, but there still is collision detection with world relevant structures. otherwise you'd fall through the ground or stay at the exact same elevation when trying to climb or walk off a slope.
Jump does more then affect animation, it has to process the position and direction. If it didn't then players wouldn't get stuck behind gates and fences, but just plain walk through or over them, or in just animation case, stay stuck at the spot where collision will occur while walking.
That's why saying that characters were encouraged to jump for stress testing purposes is quite ridiculous.
No, it's experience, as that is how it happens in every MMORPG that allows unrestricted jumping. There's a large difference between assumption and talking out of direct and continued experience.True... you just told yourself your assumption is just and assumption, thus void and invalid... >.>
Neither does the game force you or others to repeat jumping. You didn't state you or others would, but by lack of stating it still signifies that you make that assumption.
The FFXIV community itself is no stranger to abusing this kind of semi-griefing mechanics, like the abuse of gobbue mounts and "moaning" emotes.
We're not even in beta. From alpha to beta to release a LOT can change. Developing a game like this without keeping feedback in serious consideration, even about basic things, is a great way to repeat the 1.0 debacle.Because the game is being rebuilt with fan service in mind, people seem to think that all of their ideas and opinions are more likely to be heard than if this were a complete game. With complete games, most of the controls and gameplay are practically set in stone, so people don't think to try and tell the developers to change it. I hope this means that once XIV is in its final form for a few months or a year, people will realize simple things like jumping and grass are not going to change. Thus I am hopeful that the community will get better by then.
Last edited by Abriael; 11-12-2012 at 09:41 AM.
I figured it was a massive live server load test. I am not a jump enthusiast and only find it useful for terrain navigation and occasional funny stuff but when its constant it can be annoying lol. On the other hand, I imagine there are people who love the heck out of it and that there are more who love it than hate it.
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
There were many issues with 1.0 both in it's server structure and it's god awful ability to connect basic actions with how it was portrayed on screen systematically.
Have hundreds of players in one place. Emoting, fighting, bunny hopping was a way to show ARR won't have those problems like 1.0 did. There isn't a MMO to date that does not have jumping. In all of the MMOs I play it is a non-issue. I hardly even notice it and neither will you. You just notice it a lot now because that is actually what was asked of them. Might be annoying to you, but what are others suppose to do? Take their word for it? After 1.0? Sure.
yeah it was annoying and I wanted to punch them all after about 2 minutes. lol
They were probably asked to follow him around or something to that point.
"Sorry-dorry"
Prince Bartholemew Fatima
Because the game is being rebuilt with fan service in mind, people seem to think that all of their ideas and opinions are more likely to be heard than if this were a complete game. With complete games, most of the controls and gameplay are practically set in stone, so people don't think to try and tell the developers to change it. I hope this means that once XIV is in its final form for a few months or a year, people will realize simple things like jumping and grass are not going to change. Thus I am hopeful that the community will get better by then.
Nah, the forums will continue to find something to nitpick, equally as stupid.
Forum topics 1 year from now:
- VIERA? BUT I WANTED DRAGON LADIES.
- Why 1.0 is BETTER than 2.0
- WHM can't PVP - SE FIX THIS OR I QUIT
- Where's my Goobbue? I want one too!
- Crystal Tower? More like DUMB THING.
- SE Please remove Player Housing (with 10 paragraph essay as to why)
- WHY HAVEN'T WE PVP'D WADA YET
I can see it all now.
![]()
Last edited by Denmo; 11-12-2012 at 11:19 AM.
Really how hard is it to understand the people were just following him to goof around and get on camera. I thought it was funny, to be honest. Funnier once I realized "The OF is gonna have a shitfit over all this jumping."
It made me notice two things: The amount of characters displayed is huge, and that alpha players are lemmings running off cliffs.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.