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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BruceyBruceyBangBang View Post
    What....? LOL /faceplam of epic proportions.
    Here's a bit of data for you, so that you can get a culture in between facepalming because you think you know things that you obviously don't.

    -ALL the data for animations (including jump) is client side.
    -The game has no collision detection, so there's no interaction between animations and no related data sent or received.
    -All an animation (including jump) does, server side, is send one bit or data to the client telling that a nearby character is performing that animation. Exactly the same amount of data would be sent to communicate that that character moved a step in any direction, or performed any other action. Ergo, stating that they jump to "test stability" is as ludicrous as it can get.
    -Playing an animation is one of the simplest things you can order a client to do, so if you meant to "test stability" of the client, it's just as ridiculous, as playing any animation (including jump) is no more stressful for the client than having a character move a step in any direction.
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    Last edited by Abriael; 11-12-2012 at 06:36 AM.