If there is a similar post please forgive me. We all are patiently waiting for the battle realated changes to start happening. I've recently just read a post on some possible changes about to happen to the crafting system as well. I really hope the underlying problem that is plaguing this game is not just being addressed on the DoW/DoM side of the game but on the DoH side of the game as well. That being the lack of class uniqueness. You may say that each DoH class is unique and you would be right, but the problem goes deeper than that. Currently there is no limit to how many classes you can rank to 50. Which may not really be a problem when the level cap breaks. I'm all for having multiple crafts ranked up understanding how certain synths require multiple skills (It's a great system) At some point though we have got to be able to specialize. Example: in FFXI you could only have one craft @ 100 the rest at 60, this system would work fine in FFXIV. That would provide some separation between dedicated crafters. Other ways of separation, are tools that are currently in the game now but are not being properly utilized in my opinion. These tools are the tomes you get through guild mark aquisition. Currently these tomes help you syth items earlier and easier, but i believe it should be taken a step further. Certain items should not be able to be made without the aquisition of the related tome(s). This should also apply to HQ items, it should not even be posible to HQ something without the applicable tome. And please add some rank/class restrictions on gear, not just optimal class/rnk system. Serious penalties need to be imposed on characters not wearing gear within the required rank.(the easy fix of course is to rnk/class cap each piece of gear like in FFXI) As it is the market is diluted with the popular pieces of gear and equipment because people are not forced to wear stuff within their rank or even class range. A whole host of problems have arisen because of the current system. Separation is key for the long-term so we dont have everyone making everything.