Crafters and Gatherers should be able to get AF gear too! No love for the crafters! Will you add anything that is quest-based or anything for an AF gear for those classes?
Crafters and Gatherers should be able to get AF gear too! No love for the crafters! Will you add anything that is quest-based or anything for an AF gear for those classes?

Regarding the LevelSync feature that was mentioned in an earlier interview: will we be able to reduce our level on the world map as well, or will this be something we can only do during instances?
I'd love to be able to experience the world with my re-tooled class the way somebody of growing levels would see it, not just as a level 50.


Will event gear (like Reindeer suits and swimsuits and kabutos) be reintroduced again for those of us that were not able to play during the events?

In the Gridania alpha video we saw the changing of zones from the current starting area to Old Gridania. I do like the division of zones, however, I was curious if those dotted-line zone markers will be able to be toggled on and off to keep the game feel looking more natural for players who would rather have it that way.


Will we have trains in the initial ARR launch and if so how will boarding and transport of trains work?
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Will we be able to start a vegetable farm in 2.0, and if so--will it have a system similar to crafting?

How will the relic quest change in 2.0, since Ifrit and Garuda are being taken out?
Will current dungeons remain in 2.0, I know it was said long ago they would be taken out? Is Darklight gear obtainable in 2.0?
How are you going to deal with the wards system when its a current problem? Especially if more people come back to 2.0 with it already being hard to put up a retainer. Why not just implement something along side a auction house?
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