Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast
Results 131 to 140 of 144
  1. #131
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by axemtitanium View Post
    What are the requirements gear-wise to do the BRD 5 meteors solo? Is it possible on GC or Garuda's?
    For the fight in general you need at least 450 ACC, so I use White Ravens, HQ ACC rings, HQ PIE Bracelet, and HQ ATK necklace. But besides that I use:

    - Artemis Bow
    - Paragon's Crown
    - Corselet
    - +49 ATK Raptorskin Gloves of Slaying
    - Flame Sergeant's Sash
    - AF legs
    - Darklight Caligae

    We did some earlier runs where I would be wearing AF body, some DEX gloves, and Darklight Boots, and I would end up having to sneak in a Light Shot or Shadowbind for the first meteor. Without the STR pot I use at the beginning, my WS's almost always hit just below mark and I would have to do that.

    With Garuda's or GC, you may have to use a Light Shot before Leaden Arrow on the first meteor, and Shadowbind between Bloodletter and Heavy Shot on the second meteor. I'm fairly certain that Quick Nock, Rain of Death, and Barrage would still one-shot the last meteors, though.
    (3)
    Last edited by TheFatHousecat; 10-26-2012 at 12:06 PM.

  2. #132
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    A Japanese static group beat our time: http://youtu.be/L6MDyM0juv0

    We're looking forward to trying their composition out next week.
    (2)

  3. #133
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    We put in two days of attempts with the 5 DRG setup and weren't able to clock a clean kill unfortunately. Big congrats to them for taking our proof-of-concept and running with it all the way to the endzone; we're going to have to work a lot harder in 2.0.

    We did find out that you can't kill Nael in phase 1

    http://youtu.be/zga16u7I6jQ (Verily's PoV)
    (4)

  4. #134
    Player
    Coyohma's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by carraway View Post
    We did find out that you can't kill Nael in phase 1

    http://youtu.be/zga16u7I6jQ (Verily's PoV)
    This was unfortunately one of several examples where the RNG in this fight can really influence the end time. To me the fight remained fun throughout, but I think while we were attracted to the level of execution required, the need for luck as well really became grating.
    (2)

  5. #135
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by carraway View Post
    A Japanese static group beat our time: http://youtu.be/L6MDyM0juv0

    We're looking forward to trying their composition out next week.
    Hmm they skipped 10 meteors? That is pretty cool.
    (0)

  6. 11-09-2012 11:59 PM
    Reason
    :D

  7. #136
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Meatdawg View Post
    Hmm they skipped 10 meteors? That is pretty cool.
    That's kind of what I mean by talking about our proof-of-concept; we showed them that that could be done with 4 DRGs and they took the idea, switched the THM to DRG for more single-target DPS and had the BRD solo all other meteors, and beat our time by about 15-30 seconds.
    (3)

  8. #137
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by carraway View Post
    We put in two days of attempts with the 5 DRG setup and weren't able to clock a clean kill unfortunately. Big congrats to them for taking our proof-of-concept and running with it all the way to the endzone; we're going to have to work a lot harder in 2.0.

    We did find out that you can't kill Nael in phase 1

    http://youtu.be/zga16u7I6jQ (Verily's PoV)
    Laaaaame. You can't even cancel his 2nd megaflare by dropping him to .1% health either.

    I don't know if you guys are still working on this but I noticed in your videos that your DRGs aren't using a tactic that my static figured out. You can actually dodge Iron Chariot with 100% success if you time a Jump correctly. If you see in your log a one-word-phrase, he's going to do Plasma Acoustics > Iron Chariot > Lunar Dynamo, so you just use Jump right after Acoustics hits. If he says a three-word-phrase, he's going to do Plasma Acoustics > Lunar Dynamo > Iron Chariot, so time your jump for after Dynamo. I always Jump unless it's on cooldown, at which point I use Featherfoot or Elusive Jump. It doesn't save a ton of time, but you'll save the time it takes to walk back towards Darnus and take a bit of burden off your WHM so he can nuke more. Perhaps useful if you're trying to save every second you can.

    Also, servers are going back up after the 11th so you can keep trying if you want lol.
    (0)

  9. #138
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    dodging iron chariot isn't exactly a problem, nor is healing. for people having troubles with that, you make an excellent suggestion- but it really has no bearing on what we were trying to accomplish.

    we're not exactly slacking on dps, and doing top dps relies on having everything on cooldown as quickly and as often as possible. putting everything on cooldown as quickly and as often as possible also means you're constantly animation locking yourself. if you're constantly animation locking yourself, there's no guarantee you can jump at specific times in the middle of a WS animation. saving jump just for dodging iron chariot costs you dps not only in the forum of potentially holding off on your jump cooldown itself but also holding off on WS cooldowns to make sure you won't be in animation lock when he uses chariot. furthermore, holding back jump means potentially holding off on WS cooldowns because you're TP starved, and jumping whenever possible augments TP generation (437 tp with corselet and relic, +300 more when paired with quelling strike, which has the same cooldown) and helps ensure you always have TP to use any WS whenever the cooldown is up. with as much as we're WSing, that TP can mean the difference between using a WS immediately or waiting for 3 auto attacks, which is a net loss of dps.

    (it's also worth noting that while every little bit of dps helps in a speed kill, costing your drgs dps to enable slightly more whm nuking is also a net loss of dps, as the whm nukes are pretty pathetic in comparison to most any drg WS)

    barring absolute spam of teleports in phase 1, we're generally shooting for every drg to be at 100+ dps before he goes up top for 2nd megaflare. any hesitation whatsoever won't allow for hitting that number.
    (2)
    Last edited by fusional; 11-10-2012 at 12:32 AM.

  10. #139
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Mmk, fair enough. I guess the optimal solution would be to tank him by the edge of the arena so Chariot only pushes you into the wall, but you have to get lucky with where he teleports for that.
    (0)

  11. #140
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    you can't really drag him around at all if you want the most dps uptime, simply because it's faster for drgs to just run to where he teleports to and immediately resume combos than it is to wait for the tank to reposition him and hold off on combos until you're sure he's settled. missing even one directional combo can destroy your dps by closing an entire line of WSs to you for the duration of that cooldown

    an optimal dps rotation has you doing so many WSs in even a 9 minute fight that the loss of any WSs doesn't make up for a handful of extra auto attacks, given the disparity in damage ranges between the two and how they add up

    you also need the sides to be free for ranged
    (2)
    Last edited by fusional; 11-10-2012 at 01:20 AM.

Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast