Also though the music is nice, I think they could do a bit better with it and please se don't leave those big blue dots in a line to show us zone lines![]()
Also though the music is nice, I think they could do a bit better with it and please se don't leave those big blue dots in a line to show us zone lines![]()
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
Personally i like them, reminds me oh so much of:
Perhaps they could be thinned out, smaller even. But i wouldn't mind if they stayed how they are.
Those are straight out of FFXII. And they are very useful (esp if running from mobs)
Also, you'll notice (@2:24) you don't even see them until you get within 5 yalms of the zone.
Not grid, just the black shroud around it...
I guess Grid suffered some collateral damage and had to be rebuilt a bit as well.
I'm starting to wonder if Ul'dah is going to be the most changed now...
They said awhile ago the cities will largely remain the same, but now it seems they are moving things around and putting zonelines in to make running through town faster.
The zone line markers are brilliant I loved them on FFXII, and I love them now. Aetherite is finally in a convenient location and the delivery moogle is where the Aetherite is in 1.0, decent location for it, kind of out the way but somewhere easily accessible.
The water looks awesome, and I'm sure the lancer's guild looks a lot more epic than now. The animations are fine the way I see it, not over the top, and not too little.
If I have to say something bad, it would have to be the path the Miqo'te jumps off seems a little high for jumping, it's at least 2x the height of her, but it's nothing game breaking (and if that was based on height, lalafell would not be able to jump of anything bigger than a Chigoe's dead body).
I honestly hope they implement more of these jumping shortcuts. Makes traveling through the city a lot easier. Plus if they didn't let us jump off those ledges I feel like they'd be missing a great opportunity and it just wouldn't make sense to me.If I have to say something bad, it would have to be the path the Miqo'te jumps off seems a little high for jumping, it's at least 2x the height of her, but it's nothing game breaking (and if that was based on height, lalafell would not be able to jump of anything bigger than a Chigoe's dead body).
They can do 3 types of hindrance heighs.
Type 1 - jump down and up
Type 2 - just jump down and no up (maybe climbing up in an expansion pack? ^^)
Type 3 - no jump down and no up
Last edited by Felis; 11-09-2012 at 01:38 AM.
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