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  1. #1
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Has it ever really been said that job have to only have 5 unique abilities on equip and that they need to learn everything from the class they originated from?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Fadigre View Post
    Has it ever really been said that job have to only have 5 unique abilities on equip and that they need to learn everything from the class they originated from?
    2.0 is supposed to have a lot of changes to actions so i wonder if lvl 50 jobs will still only have 5 unique abilities.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fadigre View Post
    Has it ever really been said that job have to only have 5 unique abilities on equip and that they need to learn everything from the class they originated from?
    Until we get a level cap or a change in system thats how it appears to be :/

    Limiting incoming class abilities makes balancing and expectations easier but I do wish jobs had a bigger role then 5 abilities (though then the point of going just as a class is reduced a bit).

    Wouldnt have minded a more FF tactic/FF XI approach where the new job starts at level 1. Then you could maintain the use of using just a class or a job - and easier introduce of class specific weapons.
    (2)
    Last edited by Shougun; 11-08-2012 at 01:40 AM.

  4. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shougun View Post
    Until we get a level cap or a change in system thats how it appears to be :/

    Limiting incoming class abilities makes balancing and expectations easier but I do wish jobs had a bigger role then 5 abilities (though then the point of going just as a class is reduced a bit).

    Wouldnt have minded a more FF tactic/FF XI approach where the new job starts at level 1. Then you could maintain the use of using just a class or a job - and easier introduce of class specific weapons.
    if they changed it to 1 ability every 7 lvls you would have 7 at 49 instead of 5 at 50 which i think would really help job roles more then 5 ability's(some of which being very situational)
    (1)