
I never said that. At least on my bad english, it shouldn't come with GLA class is that DRK should come from other class.


Ahaha, oh sorry, I completely mis-read your comment =b
You're right <3 Hehe
It'll probably be a Greatsword/Scythe class (Not that I want it to resemble XI at all, it's just the only thing I can think of =/)

>.< I must be super tired. when i look at thread title of this thread i was thinking of batman. time for bed! lol
youtube: http://www.youtube.com/user/babyger7
You know that they could add greatsword to GLA right? That was the original intent of the GLA, to use sword+shield for tanking and then greatsword for DD (similar to how WHM and BLM can use both one handed and two handed weapons). However, greatswords never got implemented. We don't know how GLA is going to change in ARR, so it could be very possible for DRK to come from GLA.
As for what role DRK should perform, I would say it should be a DD/debuff class (recall it has had abilities that weaken the opponent while strengthening themselves).


Adding a secondary weapon to classes would mean that it'll be more difficult for SE to come up with other classes as the weapon choices would fall rapidly. I don't think they'll do it (I hope they don't) since they want people to spend time levelling with as many jobs as possible.You know that they could add greatsword to GLA right? That was the original intent of the GLA, to use sword+shield for tanking and then greatsword for DD (similar to how WHM and BLM can use both one handed and two handed weapons). However, greatswords never got implemented. We don't know how GLA is going to change in ARR, so it could be very possible for DRK to come from GLA.
As for what role DRK should perform, I would say it should be a DD/debuff class (recall it has had abilities that weaken the opponent while strengthening themselves).


I think that was the original idea to give Gladiators a viable option to be DDs in parties where tank spots are filled or not needed.
Although at current it's kinda irrelevant cos everyone has everything at 50 anyway which is why I sorta think they should scrap classes and just release a ton of jobs. Start seeing some variety in what players have levelled. rather than the stack job a here stack job b there trends.
But yeah fairly sure the original idea of DRK was to give GLAs a place in parties where tanks aren't needed.
stemming DRK of GLA though doesn't seem it be a very offensive jobs with gla traits and skills. part of why i thought the class system should be scrapped a long time ago as it seems to really restrict job individuallity and variety. if they bring in rng from arc. it's gonna be just the same as arc/brd. maybe see a few new skills to replace bard songs but for the most part will have the same skill/trait set as an arc/brd and feel just the same to play. scrap the class system though suddenly rng could become something truly unique with its own trait system and it's own skills.
Not really. Weapons are categorized by class not type so much. So if smn for example used wands and staves all you'd end up with is a category of 1h smn arm 2h smn arm just like cnj and thm currently. Then perhaps even wands / staffs for scholars. All it''d mean is you'd have 3 or 4 categories of wands and 3 or 4 categories of staffs wouldn't really impact the number of jobs they could implement.Adding a secondary weapon to classes would mean that it'll be more difficult for SE to come up with other classes as the weapon choices would fall rapidly. I don't think they'll do it (I hope they don't) since they want people to spend time levelling with as many jobs as possible.
As for levelling it seems strange. If for example in 2.1 they bought in 8 new jobs for the current 8 classes then a lot of people would already have those jobs at 50 soon as they're released so wouldn't spend any time levelling. If they bought in 8 more in 2.2 or some other major patch then again a lot of people would already have them at 50 and again not need to level the new jobs.
Kinda seems it could be a killer as it would rapidly reach a point where new players would get stuck because once you get your 8 classes to cap you'd only ever level when the cap was raised. They could stick with one class to one job and in 2.1 release 8 new classes for the 8 new jobs. but then the armory system again seems pointless and redundant if it follows current trends where there's no reason you'd ever play any class but thm.
Last edited by Dzian; 11-07-2012 at 11:28 PM.
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