"B-b-b-but, Darnus is dead! He shouldn't be alive!"
^ Unimaginative players


"B-b-b-but, Darnus is dead! He shouldn't be alive!"
^ Unimaginative players
As much as it all seems chaotic, I'm pretty sure that these final days are canon. The Imperials would legitimately be invading at this point, Dalamud is projecting visions of Nael Van Darnus and the creatures are frenzied because Dalamud is effecting them.
All of these are things that have been witnessed before, just on a grander scale now.
Whilst some people believe that these last few days are 'just a bit of fun' or 'silly', I wouldn't be so fast to write them off as a non important part of the lore for the future.
We were given relics that we obviously wouldn't be able to keep, at the same time that our prayers are now effecting people visually. The relics are a temporary gift from the twelve, as they've obviously decided to actually aid our endeavors.
So... Just because the final save has occurred, that doesn't mean that what's happening isn't important. Keep it in mind.
I agree with the fact that this will be an important part of the lore in the future. However...the GMs are in complete control of what's going on right now. And they're killing npcs and 1shotting mobs and making people dance and "rick roll" monsters to kill them. So, yes, the lore will state that the cities were attacked and adventurers, aided by the twelve, did the best they could to fend the monsters off. But, this is definitely all for fun and games, whether they planned it or not.
As for the relics and prayers? Well, I jokingly asked the GM on Durandal to grant me my Relic weapon. He said he could, but he wouldn't (lol) and a few others asked as well. I'm assuming people asked across all servers. I was joking, I expected nothing, I don't know what others expected. People were also praying constantly, thinking it killed monsters, but in fact it was the GM all along. I think the latest patch was a quick fix that came from words of multiple GMs probably running it by Yoshi-P about whether or not we could just have fun with our relics and make prayer do something. They also toned down the mobs significantly.
So, this latest patch was completely the input of the players. I'm not saying that all the relic and prayer thing wasn't planned...because I can't prove it..but by the way it played out I think that they implemented all this because of how we were handling the last days of Eorzea. People wanted to play with their relics that they don't have. And everyone thought prayer killed mobs. GMs saw this, gave feedback, they were probably like, "Oh hey great idea with the prayers! Relics? Eh, why not. It's not being saved." and threw that patch in. Because according to the GM that was in Durandal, they were always watching.They are the ones spawning the monsters and giving us super buffs, anyway.
Just my opinion.
Last edited by Rex; 11-07-2012 at 04:06 AM.



I fully expect to see some aggressive Goblins in ARR.And what of those innocent Goblins and Qiqirn who came in town for unknown reasons?
We killed them all ;_;
We're monsters ;_;
And we wonder why they hate us ;_;
History will retain this as "the great slaughter of the innocent beastmen by the bloodthirsty adventurers"
Yeah, if they were truly attacking, they should have made the mobs aggressive. I don't know how much technical work it would have taken to get that done, but it would have been more believable than simply "Look, Goblins are standing outside of the gates, they must want to attack!"
If normally passive beastmen's behavior changes to aggressive in ARR, and is actually explained how based on the instigation from an NPC to attack them this came to be, then that would be more believable. Otherwise, I don't buy it.



Pardon me if seems a retarded question, but what is the explanation as to why Dalamud is only making creatures including beastmen go mad, but not the player-races too?


Just because your character data isn't being saved doesn't mean the events aren't canonical.
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ive skipped a few days since all i saw were mobs running around in town. stronger mobs at atomos annnd thats about about it. i didnt really see the point, especially since until now, repair costs were the same



I like Worf's explaination in DS9 When they go back in time to the Tribbles episode and everyone looks at him after seeing the Klingon's there and he's all "We don't like to talk about it"Example: The original Star Trek Klingons were portrayed by using poor bronze makeup and no ridges on their foreheads. 38 years later in the series "Enterprise," they explained this was caused by a genetic virus which included human DNA, and caused the loss of their ridges for several generations.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

I think the Garleans are dressing other soldiers up as the Legatus to boost their morale and lower that of the city states. That, or they're some kind of shades created by Dalamud.
The goblins and qiqirn are mercenaries and fairly shady. If so many of them are in the city, it's likely they've been trying to pick pocket and causing general problems and are being considered a nuisance. They could well be in a panic, and it's unlikely they're wanted in the cities. (Could possibly give reason for these enemies to become aggressive in 2.0.)
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They are the ones spawning the monsters and giving us super buffs, anyway.



